Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
21–30/228 bejegyzés mutatása
< 1  2  3  4  5 ... 23 >
Frissítés: 2023. febr. 19. @ 7:30

-Synced tele screen time with lower fps
-ML ion cannons now partially dont vaporize stuff because i cant figure that shit out

Frissítés: 2023. febr. 19. @ 2:01

-Fixed gas generator damaging inorganic things
-Fixed blasting machine having no bottom
-Done something on return pad
-Done something with fuse

Frissítés: 2023. jan. 15. @ 3:09

-Charger entities now have a wire input for lockout
-Charger entities now cast a interactable halo

Frissítés: 2023. jan. 8. @ 10:00

-Fixed LC teleporter issue

Frissítés: 2022. dec. 31. @ 7:49

-Added the old prototype charger entities
-Changed the QE_charger_ents_recharge_speed ConVar to QE_charger_ents_recharge_interval to avoid confusion

Frissítés: 2022. dec. 29. @ 10:30

-Added 2 more buttons
-Fixed dissolving on the lasers and black hole
-Changed something to the explosive ents
-Removed particle from survey scanners

Frissítés: 2022. dec. 17. @ 2:46

-Fixed something with the assassin boots

Frissítés: 2022. dec. 11. @ 12:24

-Most of wire related entities should now become wire base, if wiremod is found

Frissítés: 2022. dec. 9. @ 11:12

-Fixed doors vanishing for certain players, at the cost of removing the clip
-Fixed Assassin boots not dropping via dropequipables

Frissítés: 2022. dec. 4. @ 5:10

-HEV and PCV now see BA2 infection damage as nervegas damage