Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
Viser 21-30 af 228 forekomster
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Opdatering: 19. feb. 2023 kl. 7:30

-Synced tele screen time with lower fps
-ML ion cannons now partially dont vaporize stuff because i cant figure that shit out

Opdatering: 19. feb. 2023 kl. 2:01

-Fixed gas generator damaging inorganic things
-Fixed blasting machine having no bottom
-Done something on return pad
-Done something with fuse

Opdatering: 15. jan. 2023 kl. 3:09

-Charger entities now have a wire input for lockout
-Charger entities now cast a interactable halo

Opdatering: 8. jan. 2023 kl. 10:00

-Fixed LC teleporter issue

Opdatering: 31. dec. 2022 kl. 7:49

-Added the old prototype charger entities
-Changed the QE_charger_ents_recharge_speed ConVar to QE_charger_ents_recharge_interval to avoid confusion

Opdatering: 29. dec. 2022 kl. 10:30

-Added 2 more buttons
-Fixed dissolving on the lasers and black hole
-Changed something to the explosive ents
-Removed particle from survey scanners

Opdatering: 17. dec. 2022 kl. 2:46

-Fixed something with the assassin boots

Opdatering: 11. dec. 2022 kl. 12:24

-Most of wire related entities should now become wire base, if wiremod is found

Opdatering: 9. dec. 2022 kl. 11:12

-Fixed doors vanishing for certain players, at the cost of removing the clip
-Fixed Assassin boots not dropping via dropequipables

Opdatering: 4. dec. 2022 kl. 5:10

-HEV and PCV now see BA2 infection damage as nervegas damage