Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
Showing 21-30 of 228 entries
< 1  2  3  4  5 ... 23 >
Update: 19 Feb, 2023 @ 7:30am

-Synced tele screen time with lower fps
-ML ion cannons now partially dont vaporize stuff because i cant figure that shit out

Update: 19 Feb, 2023 @ 2:01am

-Fixed gas generator damaging inorganic things
-Fixed blasting machine having no bottom
-Done something on return pad
-Done something with fuse

Update: 15 Jan, 2023 @ 3:09am

-Charger entities now have a wire input for lockout
-Charger entities now cast a interactable halo

Update: 8 Jan, 2023 @ 10:00am

-Fixed LC teleporter issue

Update: 31 Dec, 2022 @ 7:49am

-Added the old prototype charger entities
-Changed the QE_charger_ents_recharge_speed ConVar to QE_charger_ents_recharge_interval to avoid confusion

Update: 29 Dec, 2022 @ 10:30am

-Added 2 more buttons
-Fixed dissolving on the lasers and black hole
-Changed something to the explosive ents
-Removed particle from survey scanners

Update: 17 Dec, 2022 @ 2:46am

-Fixed something with the assassin boots

Update: 11 Dec, 2022 @ 12:24pm

-Most of wire related entities should now become wire base, if wiremod is found

Update: 9 Dec, 2022 @ 11:12am

-Fixed doors vanishing for certain players, at the cost of removing the clip
-Fixed Assassin boots not dropping via dropequipables

Update: 4 Dec, 2022 @ 5:10am

-HEV and PCV now see BA2 infection damage as nervegas damage