Torchlight II
Classless Character v.148 (v.148)
Показване на 21 — 30 от 37 постъпления
< 1  2  3  4 >
Обновление: 10 юли 2018 в 22:55

Published v.92

July 11, 2018
- build version 93 (GUTS build version number)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 5 юли 2018 в 8:43

Published v.89

July 5, 2018
- GUTS build version 88 (workshop and launcher may say 89)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 1 юли 2018 в 17:23

Published v.83

July 2, 2018
- build version 83 (launcher may say 84)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill under testing

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 16 май 2018 в 21:46

Published v.71

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 15 май 2018 в 3:21

Published v.69

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 13 май 2018 в 11:59

Published v.67

May 14, 2018
- created new skellie summons units to use better animatons
- adjusted summoned unit variables to increase base health

Обновление: 11 май 2018 в 0:08

Published v.64

2018-05-09
- fixed a glitched skill file (caster's warding wave )
- fixed requirement text in "missile parry" skill tooltip (defender)
- nerfed hp regen values of animancer training skill

2018-05-08
- finished alpha version of the Animancer tree total of 10 skills

2018-04-24
- laid-in animancer skills "ripped spirits", "summon skelie1" and "summon skel archer1"

2018-04-09
- Caster's Warding Wave skill now 4 levels like it was supposed to be :P
- Description text changes to Defender Armor skill (training requirement statement was missing)
- name of the Shovel item is now properly capitalized
- some sound changes for the discipline trees UIs

2018-04-07
- adjusted Caster elemental training to grant resistance against the element type in question

2018-04-07
- Adjusted skill points per fame level to 3
- Adjusted some damage affixes for Fighter discipline (they were just too low)

2018-04-07
- Corrected damage affix affecting caster in Defender Invulnerability skill (should affect enemy)
- Adjusted all Elemental Training skills of Caster to be available from Basic Training level 1. So Casters can now have a projectile skill upon first levelup

2018-04-04
- Changed Defender active skill Invulnerability from mana-over-time cost to -100% max mana. particle changes too.

2018-04-01
- Alpha build uploaded to Steam Workshop

2018-03-23
- Added the Shield Whirl skill (Defender). Can still be made a lot prettier, but it's in a functional state.

2018-02-23
- First build with 3rd "Defender" skilltree

2018-01-09
- First build with more than one skill tree (now fighter + caster)

Обновление: 9 май 2018 в 4:34

Published v.63

2018-05-09
- fixed a glitched skill file (caster's warding wave )
- fixed requirement text in "missile parry" skill tooltip (defender)
- nerfed hp regen values of animancer training skill

2018-05-08
- finished alpha version of the Animancer tree total of 10 skills

2018-04-24
- laid-in animancer skills "ripped spirits", "summon skelie1" and "summon skel archer1"

2018-04-09
- Caster's Warding Wave skill now 4 levels like it was supposed to be :P
- Description text changes to Defender Armor skill (training requirement statement was missing)
- name of the Shovel item is now properly capitalized
- some sound changes for the discipline trees UIs

2018-04-07
- adjusted Caster elemental training to grant resistance against the element type in question

2018-04-07
- Adjusted skill points per fame level to 3
- Adjusted some damage affixes for Fighter discipline (they were just too low)

2018-04-07
- Corrected damage affix affecting caster in Defender Invulnerability skill (should affect enemy)
- Adjusted all Elemental Training skills of Caster to be available from Basic Training level 1. So Casters can now have a projectile skill upon first levelup

2018-04-04
- Changed Defender active skill Invulnerability from mana-over-time cost to -100% max mana. particle changes too.

2018-04-01
- Alpha build uploaded to Steam Workshop

2018-03-23
- Added the Shield Whirl skill (Defender). Can still be made a lot prettier, but it's in a functional state.

2018-02-23
- First build with 3rd "Defender" skilltree

2018-01-09
- First build with more than one skill tree (now fighter + caster)

Обновление: 8 май 2018 в 1:41

Published v.62

2018-05-08
- finished alpha version of the Animancer tree total of 10 skills

2018-04-24
- laid-in animancer skills "ripped spirits", "summon skelie1" and "summon skel archer1"

2018-04-09
- Caster's Warding Wave skill now 4 levels like it was supposed to be :P
- Description text changes to Defender Armor skill (training requirement statement was missing)
- name of the Shovel item is now properly capitalized
- some sound changes for the discipline trees UIs

2018-04-07
- adjusted Caster elemental training to grant resistance against the element type in question

2018-04-07
- Adjusted skill points per fame level to 3
- Adjusted some damage affixes for Fighter discipline (they were just too low)

2018-04-07
- Corrected damage affix affecting caster in Defender Invulnerability skill (should affect enemy)
- Adjusted all Elemental Training skills of Caster to be available from Basic Training level 1. So Casters can now have a projectile skill upon first levelup

2018-04-04
- Changed Defender active skill Invulnerability from mana-over-time cost to -100% max mana. particle changes too.

2018-04-01
- Alpha build uploaded to Steam Workshop

2018-03-23
- Added the Shield Whirl skill (Defender). Can still be made a lot prettier, but it's in a functional state.

2018-02-23
- First build with 3rd "Defender" skilltree

2018-01-09
- First build with more than one skill tree (now fighter + caster)

Обновление: 8 май 2018 в 0:53

Published v.61

2018-05-08
- finished alpha version of the Animancer tree total of 10 skills

2018-04-24
- laid-in animancer skills "ripped spirits", "summon skelie1" and "summon skel archer1"

2018-04-09
- Caster's Warding Wave skill now 4 levels like it was supposed to be :P
- Description text changes to Defender Armor skill (training requirement statement was missing)
- name of the Shovel item is now properly capitalized
- some sound changes for the discipline trees UIs

2018-04-07
- adjusted Caster elemental training to grant resistance against the element type in question

2018-04-07
- Adjusted skill points per fame level to 3
- Adjusted some damage affixes for Fighter discipline (they were just too low)

2018-04-07
- Corrected damage affix affecting caster in Defender Invulnerability skill (should affect enemy)
- Adjusted all Elemental Training skills of Caster to be available from Basic Training level 1. So Casters can now have a projectile skill upon first levelup

2018-04-04
- Changed Defender active skill Invulnerability from mana-over-time cost to -100% max mana. particle changes too.

2018-04-01
- Alpha build uploaded to Steam Workshop

2018-03-23
- Added the Shield Whirl skill (Defender). Can still be made a lot prettier, but it's in a functional state.

2018-02-23
- First build with 3rd "Defender" skilltree

2018-01-09
- First build with more than one skill tree (now fighter + caster)