Torchlight II
Classless Character v.148 (v.148)
Показване на 11 — 20 от 37 постъпления
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Обновление: 10 авг. 2018 в 23:36

Published v.119

Auust 11, 2018
- v.119
- new Rogue skill "Blade Dash" requires DW
- fixed skill foldout curtain not going all the way to the left

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 29 юли 2018 в 6:31

Published v.116

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 23 юли 2018 в 8:28

Published v.114

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 21 юли 2018 в 20:57

Published v.109

July 23, 2018
- version 109
- fixed range and description problems with Immolation Ammo

July 22, 2018
- version 108
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 21 юли 2018 в 10:51

Published v.108

July 22, 2018
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 21 юли 2018 в 6:28

Published v.106

July 21, 2018
- Corrected quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 16 юли 2018 в 4:28

Published v.101

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make Animancer units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 16 юли 2018 в 4:00

Published v.100

July 16, 2018
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 15 юли 2018 в 19:15

Published v.99

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Обновление: 11 юли 2018 в 4:51

Published v.93

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units