Torchlight II

Torchlight II

Classless Character v.148 (v.148)
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Update: 7 May, 2019 @ 8:55am

Published v.154

April 26, 2019
- v151
- adjusted the skilltree background textures (again)

March 16, 2019
- v.148
- minor adjustment to Rogue stances (must have melee weapons equipped to activate the stances) and some minor text fixes

March 14, 2019
- v.147
- fixed a glitch in the skill icons sheet (im sure you saw that one)
- added "reduced melee weapon requirements" to Melee Proficiency training passive (Fighter discipline)

March 9, 2019
- v.146
- 2 new "stance" skills
- - "Poisoned Blades" - adds poison DOT to your autoattacks for a limited duration
- - "Charged Blades" - adds a lightning proc from target to your autoattacks for a limited duration
- 1 new active "Tendon Cuts" applies an increasing slowing effect on targets

Feb. 2, 2019
- v.144
- implemented a "starter gear" chest in start zone. Thanks to Bandit's "Adventurer starting gear" mod
- added armor for the ranger using TL1 destro talon set made for TL1CP

Jan. 28, 2019
- v.143
- bugfix for the caster's lightning ball affix. Thanks to user ElectricVersion for spotting it!

Jan.20,2019
- v.142
- new Ranger skill "double tap" unlocks on 1st level-up
- some clean-up of skill texts

Jan. 17, 2019
- v.141
- Ttuned early skills so they are invest-able on the first levelup
- rearranged layout of skills on the Ranger and Rogue trees

Jan. 13, 2019
- v.140
- broke the Rogue discipline into 2: Ranger (ranged weapons & traps) and Rogue (now limited to dw-melee)
- added new Ranger Training Master skill; took the ranged damagae bonus effect from previous rogue training skill. Added fumble chance reduction
- kept the previous Rogue training skill on the new Rogue tree, minus the ranged benefits
- also added some custom armor pieces intended to be developed as an animancer set. Plan to have sets beneficial for each discipline (set affixes will work off of training skill levels).

Dec.29,2018
- reduced points per levelup to 2 (from 3) and points per fame-up to 1 (from 3)
- adjusted the red curtain behind the skills panel a bit

Dec.11,2018
- increased HP of Animancer Skeleton Warrior summons to have more durable minions in early animancer stages (skel warrior is first full skellie summon of Animancer)

Oct.7,2018
- tweaks to animancer explode corpse particle

Sep. 15, 2018
- Version 134
- Implemented new skilltrees layout (same skills, just moved around)

Aug. 28, 2018
- v.131
- New Fighter active "Furious Charge" similar to TL1 Destro "Devastate"
- New passive for Fighter to increase melee attack speed
- Buffed Fighter's Melee Proficiency and 2-Hander passives with -% Fumble Penalty and +% splash damage respectively
- new Caster active "Transpose" - warp enemies away from you

August 20, 2018
- v.124
- New homing damage skills for Caster: Fire Column, Ice Devil, Lightning Dance and Poison Daemon

August 14, 2018
- v.121
- 2 new Defender skills which hopefully allow you to play this discipline more like a tank character:
a. "Iritate" - a taunt skill to agro monsters on to you
b. "Heal Allies" - a heal skill with a small (4m) AOE

August 11, 2018
- v.119
- new Rogue skill "Blade Dash" requires DW
- fixed skill foldout curtain not going all the way to the left

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Update: 16 Mar, 2019 @ 12:05am

Published v.148

March 16, 2019
- v.148
- minor adjustment to Rogue stances (must have melee weapons equipped to activate the stances) and some minor text fixes

March 14, 2019
- v.147
- fixed a glitch in the skill icons sheet (im sure you saw that one)
- added "reduced melee weapon requirements" to Melee Proficiency training passive (Fighter discipline)

March 9, 2019
- v.146
- 2 new "stance" skills
- - "Poisoned Blades" - adds poison DOT to your autoattacks for a limited duration
- - "Charged Blades" - adds a lightning proc from target to your autoattacks for a limited duration
- 1 new active "Tendon Cuts" applies an increasing slowing effect on targets

Feb. 2, 2019
- v.144
- implemented a "starter gear" chest in start zone. Thanks to Bandit's "Adventurer starting gear" mod
- added armor for the ranger using TL1 destro talon set made for TL1CP

Jan. 28, 2019
- v.143
- bugfix for the caster's lightning ball affix. Thanks to user ElectricVersion for spotting it!

Jan.20,2019
- v.142
- new Ranger skill "double tap" unlocks on 1st level-up
- some clean-up of skill texts

Jan. 17, 2019
- v.141
- Ttuned early skills so they are invest-able on the first levelup
- rearranged layout of skills on the Ranger and Rogue trees

Jan. 13, 2019
- v.140
- broke the Rogue discipline into 2: Ranger (ranged weapons & traps) and Rogue (now limited to dw-melee)
- added new Ranger Training Master skill; took the ranged damagae bonus effect from previous rogue training skill. Added fumble chance reduction
- kept the previous Rogue training skill on the new Rogue tree, minus the ranged benefits
- also added some custom armor pieces intended to be developed as an animancer set. Plan to have sets beneficial for each discipline (set affixes will work off of training skill levels).

Dec.29,2018
- reduced points per levelup to 2 (from 3) and points per fame-up to 1 (from 3)
- adjusted the red curtain behind the skills panel a bit

Dec.11,2018
- increased HP of Animancer Skeleton Warrior summons to have more durable minions in early animancer stages (skel warrior is first full skellie summon of Animancer)

Oct.7,2018
- tweaks to animancer explode corpse particle

Sep. 15, 2018
- Version 134
- Implemented new skilltrees layout (same skills, just moved around)

Aug. 28, 2018
- v.131
- New Fighter active "Furious Charge" similar to TL1 Destro "Devastate"
- New passive for Fighter to increase melee attack speed
- Buffed Fighter's Melee Proficiency and 2-Hander passives with -% Fumble Penalty and +% splash damage respectively
- new Caster active "Transpose" - warp enemies away from you

August 20, 2018
- v.124
- New homing damage skills for Caster: Fire Column, Ice Devil, Lightning Dance and Poison Daemon

August 14, 2018
- v.121
- 2 new Defender skills which hopefully allow you to play this discipline more like a tank character:
a. "Iritate" - a taunt skill to agro monsters on to you
b. "Heal Allies" - a heal skill with a small (4m) AOE

August 11, 2018
- v.119
- new Rogue skill "Blade Dash" requires DW
- fixed skill foldout curtain not going all the way to the left

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Update: 9 Mar, 2019 @ 7:15pm

Published v.146

March 9, 2019
- v.146
- 2 new "stance" skills
- - "Poisoned Blades" - adds poison DOT to your autoattacks for a limited duration
- - "Charged Blades" - adds a lightning proc from target to your autoattacks for a limited duration
- 1 new active "Tendon Cuts" applies an increasing slowing effect on targets

Feb. 2, 2019
- v.144
- implemented a "starter gear" chest in start zone. Thanks to Bandit's "Adventurer starting gear" mod
- added armor for the ranger using TL1 destro talon set made for TL1CP

Jan. 28, 2019
- v.143
- bugfix for the caster's lightning ball affix. Thanks to user ElectricVersion for spotting it!

Jan.20,2019
- v.142
- new Ranger skill "double tap" unlocks on 1st level-up
- some clean-up of skill texts

Jan. 17, 2019
- v.141
- Ttuned early skills so they are invest-able on the first levelup
- rearranged layout of skills on the Ranger and Rogue trees

Jan. 13, 2019
- v.140
- broke the Rogue discipline into 2: Ranger (ranged weapons & traps) and Rogue (now limited to dw-melee)
- added new Ranger Training Master skill; took the ranged damagae bonus effect from previous rogue training skill. Added fumble chance reduction
- kept the previous Rogue training skill on the new Rogue tree, minus the ranged benefits
- also added some custom armor pieces intended to be developed as an animancer set. Plan to have sets beneficial for each discipline (set affixes will work off of training skill levels).

Dec.29,2018
- reduced points per levelup to 2 (from 3) and points per fame-up to 1 (from 3)
- adjusted the red curtain behind the skills panel a bit

Dec.11,2018
- increased HP of Animancer Skeleton Warrior summons to have more durable minions in early animancer stages (skel warrior is first full skellie summon of Animancer)

Oct.7,2018
- tweaks to animancer explode corpse particle

Sep. 15, 2018
- Version 134
- Implemented new skilltrees layout (same skills, just moved around)

Aug. 28, 2018
- v.131
- New Fighter active "Furious Charge" similar to TL1 Destro "Devastate"
- New passive for Fighter to increase melee attack speed
- Buffed Fighter's Melee Proficiency and 2-Hander passives with -% Fumble Penalty and +% splash damage respectively
- new Caster active "Transpose" - warp enemies away from you

August 20, 2018
- v.124
- New homing damage skills for Caster: Fire Column, Ice Devil, Lightning Dance and Poison Daemon

August 14, 2018
- v.121
- 2 new Defender skills which hopefully allow you to play this discipline more like a tank character:
a. "Iritate" - a taunt skill to agro monsters on to you
b. "Heal Allies" - a heal skill with a small (4m) AOE

August 11, 2018
- v.119
- new Rogue skill "Blade Dash" requires DW
- fixed skill foldout curtain not going all the way to the left

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Update: 28 Jan, 2019 @ 7:03am

Published v.143

Jan. 28, 2019
- v.143
- bugfix for the caster's lightning ball affix. Thanks to user ElectricVersion for spotting it!

Jan.20,2019
- v.142
- new Ranger skill "double tap" unlocks on 1st level-up
- some clean-up of skill texts

Jan. 17, 2019
- v.141
- Ttuned early skills so they are invest-able on the first levelup
- rearranged layout of skills on the Ranger and Rogue trees

Jan. 13, 2019
- v.140
- broke the Rogue discipline into 2: Ranger (ranged weapons & traps) and Rogue (now limited to dw-melee)
- added new Ranger Training Master skill; took the ranged damagae bonus effect from previous rogue training skill. Added fumble chance reduction
- kept the previous Rogue training skill on the new Rogue tree, minus the ranged benefits
- also added some custom armor pieces intended to be developed as an animancer set. Plan to have sets beneficial for each discipline (set affixes will work off of training skill levels).

Dec.29,2018
- reduced points per levelup to 2 (from 3) and points per fame-up to 1 (from 3)
- adjusted the red curtain behind the skills panel a bit

Dec.11,2018
- increased HP of Animancer Skeleton Warrior summons to have more durable minions in early animancer stages (skel warrior is first full skellie summon of Animancer)

Oct.7,2018
- tweaks to animancer explode corpse particle

Sep. 15, 2018
- Version 134
- Implemented new skilltrees layout (same skills, just moved around)

Aug. 28, 2018
- v.131
- New Fighter active "Furious Charge" similar to TL1 Destro "Devastate"
- New passive for Fighter to increase melee attack speed
- Buffed Fighter's Melee Proficiency and 2-Hander passives with -% Fumble Penalty and +% splash damage respectively
- new Caster active "Transpose" - warp enemies away from you

August 20, 2018
- v.124
- New homing damage skills for Caster: Fire Column, Ice Devil, Lightning Dance and Poison Daemon

August 14, 2018
- v.121
- 2 new Defender skills which hopefully allow you to play this discipline more like a tank character:
a. "Iritate" - a taunt skill to agro monsters on to you
b. "Heal Allies" - a heal skill with a small (4m) AOE

August 11, 2018
- v.119
- new Rogue skill "Blade Dash" requires DW
- fixed skill foldout curtain not going all the way to the left

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Update: 17 Jan, 2019 @ 5:41am

Published v.141

Jan. 17, 2019
- v.141
- Ttuned early skills so they are invest-able on the first levelup
- rearranged layout of skills on the Ranger and Rogue trees

Jan. 13, 2019
- v.140
- broke the Rogue discipline into 2: Ranger (ranged weapons & traps) and Rogue (now limited to dw-melee)
- added new Ranger Training Master skill; took the ranged damagae bonus effect from previous rogue training skill. Added fumble chance reduction
- kept the previous Rogue training skill on the new Rogue tree, minus the ranged benefits
- also added some custom armor pieces intended to be developed as an animancer set. Plan to have sets beneficial for each discipline (set affixes will work off of training skill levels).

Dec.29,2018
- reduced points per levelup to 2 (from 3) and points per fame-up to 1 (from 3)
- adjusted the red curtain behind the skills panel a bit

Dec.11,2018
- increased HP of Animancer Skeleton Warrior summons to have more durable minions in early animancer stages (skel warrior is first full skellie summon of Animancer)

Oct.7,2018
- tweaks to animancer explode corpse particle

Sep. 15, 2018
- Version 134
- Implemented new skilltrees layout (same skills, just moved around)

Aug. 28, 2018
- v.131
- New Fighter active "Furious Charge" similar to TL1 Destro "Devastate"
- New passive for Fighter to increase melee attack speed
- Buffed Fighter's Melee Proficiency and 2-Hander passives with -% Fumble Penalty and +% splash damage respectively
- new Caster active "Transpose" - warp enemies away from you

August 20, 2018
- v.124
- New homing damage skills for Caster: Fire Column, Ice Devil, Lightning Dance and Poison Daemon

August 14, 2018
- v.121
- 2 new Defender skills which hopefully allow you to play this discipline more like a tank character:
a. "Iritate" - a taunt skill to agro monsters on to you
b. "Heal Allies" - a heal skill with a small (4m) AOE

August 11, 2018
- v.119
- new Rogue skill "Blade Dash" requires DW
- fixed skill foldout curtain not going all the way to the left

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Update: 14 Jan, 2019 @ 3:43am

Published v.140

Jan. 13, 2018
- v.140
- broke the Rogue discipline into 2: Ranger (ranged weapons & traps) and Rogue (now limited to dw-melee)
- added new Ranger Training Master skill; took the ranged damagae bonus effect from previous rogue training skill. Added fumble chance reduction
- kept the previous Rogue training skill on the new Rogue tree, minus the ranged benefits
- also added some custom armor pieces intended to be developed as an animancer set. Plan to have sets beneficial for each discipline (set affixes will work off of training skill levels).

Dec.29,2018
- reduced points per levelup to 2 (from 3) and points per fame-up to 1 (from 3)
- adjusted the red curtain behind the skills panel a bit

Dec.11,2018
- increased HP of Animancer Skeleton Warrior summons to have more durable minions in early animancer stages (skel warrior is first full skellie summon of Animancer)

Oct.7,2018
- tweaks to animancer explode corpse particle

Sep. 15, 2018
- Version 134
- Implemented new skilltrees layout (same skills, just moved around)

Aug. 28, 2018
- v.131
- New Fighter active "Furious Charge" similar to TL1 Destro "Devastate"
- New passive for Fighter to increase melee attack speed
- Buffed Fighter's Melee Proficiency and 2-Hander passives with -% Fumble Penalty and +% splash damage respectively
- new Caster active "Transpose" - warp enemies away from you

August 20, 2018
- v.124
- New homing damage skills for Caster: Fire Column, Ice Devil, Lightning Dance and Poison Daemon

August 14, 2018
- v.121
- 2 new Defender skills which hopefully allow you to play this discipline more like a tank character:
a. "Iritate" - a taunt skill to agro monsters on to you
b. "Heal Allies" - a heal skill with a small (4m) AOE

August 11, 2018
- v.119
- new Rogue skill "Blade Dash" requires DW
- fixed skill foldout curtain not going all the way to the left

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Update: 14 Sep, 2018 @ 6:53pm

Published v.134

Sep. 15, 2018
- Version 134
- Implemented new skilltrees layout (same skills, just moved around)

Aug. 28, 2018
- v.131
- New Fighter active "Furious Charge" similar to TL1 Destro "Devastate"
- New passive for Fighter to increase melee attack speed
- Buffed Fighter's Melee Proficiency and 2-Hander passives with -% Fumble Penalty and +% splash damage respectively
- new Caster active "Transpose" - warp enemies away from you

August 20, 2018
- v.124
- New homing damage skills for Caster: Fire Column, Ice Devil, Lightning Dance and Poison Daemon

August 14, 2018
- v.121
- 2 new Defender skills which hopefully allow you to play this discipline more like a tank character:
a. "Iritate" - a taunt skill to agro monsters on to you
b. "Heal Allies" - a heal skill with a small (4m) AOE

August 11, 2018
- v.119
- new Rogue skill "Blade Dash" requires DW
- fixed skill foldout curtain not going all the way to the left

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Update: 28 Aug, 2018 @ 3:53am

Published v.131

Aug. 28, 2018
- v.131
- New Fighter active "Furious Charge" similar to TL1 Destro "Devastate"
- New passive for Fighter to increase melee attack speed
- Buffed Fighter's Melee Proficiency and 2-Hander passives with -% Fumble Penalty and +% splash damage respectively
- new Caster active "Transpose" - warp enemies away from you

August 20, 2018
- v.124
- New homing damage skills for Caster: Fire Column, Ice Devil, Lightning Dance and Poison Daemon

August 14, 2018
- v.121
- 2 new Defender skills which hopefully allow you to play this discipline more like a tank character:
a. "Iritate" - a taunt skill to agro monsters on to you
b. "Heal Allies" - a heal skill with a small (4m) AOE

August 11, 2018
- v.119
- new Rogue skill "Blade Dash" requires DW
- fixed skill foldout curtain not going all the way to the left

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Update: 19 Aug, 2018 @ 11:28pm

Published v.124

August 20, 2018
- v.124
- New homing damage skills for Caster: Fire Column, Ice Devil, Lightning Dance and Poison Daemon

August 14, 2018
- v.121
- 2 new Defender skills which hopefully allow you to play this discipline more like a tank character:
a. "Iritate" - a taunt skill to agro monsters on to you
b. "Heal Allies" - a heal skill with a small (4m) AOE

August 11, 2018
- v.119
- new Rogue skill "Blade Dash" requires DW
- fixed skill foldout curtain not going all the way to the left

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units

Update: 14 Aug, 2018 @ 4:33am

Published v.121

August 14, 2018
- v.121
- 2 new Defender skills which hopefully allow you to play this discipline more like a tank character:
a. "Iritate" - a taunt skill to agro monsters on to you
b. "Heal Allies" - a heal skill with a small (4m) AOE

August 11, 2018
- v.119
- new Rogue skill "Blade Dash" requires DW
- fixed skill foldout curtain not going all the way to the left

July 29, 2018
- version 116
- yet another nerfing of the dagger throw skill

July 28, 2018
- version 115
- nerfed Rogue's dagger throw skill some more tho its damage still continues to increase with Rogue training level, even beyond the last dagger throw level
- minor text corrections on some skills

July 23, 2018
- version114
- Implemented new Rogue skills Ricochet Ammo I, II and III (similar treatment as Immolation Ammo)

July 21, 2018
- version 109
- fixed range problems with Immolation Ammo
- More corrections for quest reward spawnclasses
- Implemented new Rogue skill "Immolation Ammo"; there's 3 of these, they differ by range of the attack (from 8m to 16m) and duration of the effects (from 5secs to 9secs). ade it this way to pace the unlicking better (Rogue level 12, 20 and 28)

July 18, 2018
- Adjusted HP and damage settings downward again for Animancer summons
- Moved skel archers summon unlock from 5 to 7
- Moved armored skel summon unlock from 10 to 15
- Moved skel mage summon unlock from 15 to 25
- Nerfed HP and damage buffs to summons from Reanima affix
- Made Explode Corpse, Bone Spear, Bone Garden and Decrepify affixes all work from Animancer training level (previousl they did not). Major effects retuning inside the affixes as a result.
- Assorted skill text clean-ups

July 16, 2018
- update to build version 101 (launcher may say 102)
- fixed major bug which reverted skill investment control to be driven by player level (can't invest in skills even if u have the right training level).
- Adjusted summons unittheme to head bone, to make units easier to keep track of.
- Adjusted Rogue basic training move speed and attack speed bonuses downward a little. Increased dodge bonus a little as well.

July 15, 2018
- Updated to build version 99 (launcher may say 100)
- changed cooldowns on Caster's missile skills to 1.5, 1.0, 0.5 and 0 secs
- edited all skills to ensure their LEVEL_REQUIRED: values were all at "0"
- Increased, then nerfed, HP settings of animancer summons. they are now about double their original settings. for more play-testing
- Increased damage levels of all Animancer summons
- Added caps to number of Ripped Spirits that can be active: 10,20,30 and 50

July 8, 2018
- fixed Rogue skill "smoke bomb" requiring melee weapons to be equipped (should not have been that way :P ) thanks to Sch123 for finding this bug
- build version 93 (GUTS)
- added active skill "dagger throw" to Rogue discipline
- Added passive "dualwield mastery" for Rogue
- replaced Animancer "Death Chill" with "Decrepify" % damage taken debuff

July 5, 2018
- build version 87 (launcher may say 88)
- added Defender passive "Damage Reflect"
- added Defender passive "Armor Mastery"
- finished Shield Throw additional Defender active skill

July 2, 2018
- build version 84 (launcher may say 85)
- tweak to Animancer ripped souls skill; all levels have no limit for active ripped spirit summons (possibly OP)
- Rogue skills (hidden in this build) starter set: Jab, Rapid Strikes and Smoke Bomb are stable; for numbers tweaking
- new rogue lightning trap skill stable version

June 5, 2018
- Test implementation of dagger weapon units

June 5, 2018
- Tweaked Fighter Smash; range extended 7m at lvl5, 9m at lvl10

May 18, 2018
- added 7th level to ripped souls / no limit to number of ripped souls active

May 16, 2018
- more clean-up
- simplified explode corpse particle
- fixed skills with misnamed invest-levels
- changed fighter DW animation for hack, slash and rip skills to eliminate "flying weapon" glitch

May 15, 2018
- Corrections for training skills stopping at level 16

May 14, 2018
- Corrected missing animation errors in the new health-adjusted summons units