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NullReferenceException
UnityEngine.GameObject.GetComponent[T] () (at <82f243aab18c4f32918da2df41974365>:0)
UndergroundConduit.HeatConduitManager.GetConnectedConduits (System.Int32 rootCell, System.Int32 maxDistance) (at <491f05534f904bb99d4e614816700a96>:0)
UndergroundConduit.HeatConduitManager.OptimizeNetworks () (at <491f05534f904bb99d4e614816700a96>:0)
UndergroundConduit.HeatConduitManager.SimHeatConduit (System.Single dt) (at <491f05534f904bb99d4e614816700a96>:0)
UndergroundConduit.Mod+ConduitFlow_Sim200ms.Postfix (ConduitFlow __instance, System.Single dt) (at <491f05534f904bb99d4e614816700a96>:0)
(wrapper dynamic-method) ConduitFlow.ConduitFlow.Sim200ms_Patch1(ConduitFlow,single)
Game.StepTheSim (System.Single dt) (...)
Game.UnsafeSim200ms (System.Single dt) (...)
Game.SimEveryTick (System.Single dt) (...)
Game.Update () (...)
Build: U54-647408-SCR
NullReferenceException
UnityEngine.GameObject.GetComponent[T] () (at <82f243aab18c4f32918da2df41974365>:0)
UndergroundConduit.Mod+DetailsScreen_OnSelectObject_Patch.Prefix (DetailsScreen __instance) (at <491f05534f904bb99d4e614816700a96>:0)
(wrapper dynamic-method) DetailsScreen.DetailsScreen.OnSelectObject_Patch1(DetailsScreen,object)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
SelectTool.DoSelectNextFrame (System.Object data) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
Scheduler.Update () (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
UIScheduler.Update () (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
Build: U54-647408-SCR
and could we have chinese