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@Austen: The connections are made by X,Y coordinate specifically because it makes base design more challenging. If we made them connectable by a code instead, all transportation problems would be instantly solved.
And different game speeds are fine, though it can get a little weird. :)
@Elro: Very strange. I don't have any ideas as to what might cause that.
@ARandomSkunk: It still works for me, so I'm not sure what's wrong.
Example of logs:
Player A registered a "JoulesSender" at {40,100}
Player A registered a "SolidRecver" at {38,102}
Player B registered a "JoulesRecver" at {40,100}
Player B registered a "SolidSender" at {38,102}
Player A sunk an object from {38,102} (got nothing)
Player B wanted up to 20000J from {40,100} (0J gotten)
... continues forever
Do you know what could be happening there?
Thanks!