Caves of Qud

Caves of Qud

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Companion's Pact
   
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2024년 7월 10일 오후 10시 54분
2025년 1월 11일 오후 12시 23분
업데이트 노트 11개 (보기)

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Companion's Pact

설명
Companion's Pact
Adds a new item to the game, the companion's pact, that allows the player to summon and resurrect their pet. Players that start off with a pet are automatically given this item at the start of the game.

Mechanics
Companion's pact can be activated to teleport a living pet back to you at any time using its recall ability.

Pets that die will eventually resurrect as long as you keep the pact in your inventory for a sufficiently long period of time. By default, pets will respawn after one week of in-game time.

Other mods
If you like this mod, I highly recommend checking out the following mods as well:
  • Clever Girl [fork]: the actively-maintained version of the original, this mod allows you to manage companions during your playthrough. If you play with pets a lot, I highly recommend picking up this mod.
  • Better Pet Selector: a small cosmetic upgrade to the pet selection menu that you get when starting a new game.

Miscellaneous
The source code for this mod is hosted on GitLab: https://gitlab.com/kernelmethod/qudmods/-/tree/main/ResurrectingPets
댓글 20
Phaser Rave 2025년 1월 17일 오후 8시 38분 
I lost my starting pet in a spacetime vortex. How do I use that script you linked in an earlier comment to find it?
circustry 2025년 1월 13일 오전 6시 47분 
ahhh that's what was happening! I thought it was maybe some weird interaction with normality gas, but yeah I now have three Gloamings aha. It's honestly funny, Gloaming is already pretty weird so duplication fits right in. (I think the third one happened yesterday but I can't say for sure, I'll update here if it happens again).
kernelmethod  [작성자] 2025년 1월 11일 오후 12시 25분 
I've pushed a candidate fix for a bug with Companion's Pact involving Gloaming and Either/Or. Hopefully it should fix some issues with those pets getting duplicated by Companion's Pact, but let me know if you continue to run into issues.
kernelmethod  [작성자] 2024년 12월 30일 오후 9시 41분 
hmm, I’ll see if I can replicate and fix that

(if you want to get rid of the extra gloaming you can wish “obliterate” and then select Gloaming)
Seven Eyes 2024년 12월 30일 오전 8시 43분 
I'm not sure what happened, but after moving from the local map to the world map and back (maybe?) companion's pact has "recalled" an intact Gloaming, and now I have two Gloamings.
kernelmethod  [작성자] 2024년 12월 15일 오전 10시 11분 
somebody could modify the source code to make it work in that way, and I’d be happy to help them, but that’s not really the goal of this mod
kernelmethod  [작성자] 2024년 12월 7일 오후 6시 43분 
oh okay! part of the reason I wrote this mod was to address that exact problem since it happens so often so I’d figure I’d ask

Thanks, glad you’re liking it!
Coffee 2024년 12월 7일 오후 6시 31분 
oh I appreciate the offer, but I didn't lose them. I was just using the recall action to test the companion's pact. I'm not that far along, I think I'll just restart so I can use the pact. great mod, thanks!
kernelmethod  [작성자] 2024년 12월 7일 오후 5시 02분 
for technical reasons it’s not really possible to enable this mod on a preexisting save, unfortunately.

did you lose your pet somewhere, is that why you’re trying to recall them? that’s a challenging problem to solve from a modding perspective but I happen to be the author of the definitive “find a follower who stepped into a space-time vortex or was otherwise lost” script: https://gist.github.com/kernelmethod/ebfef519d3c3eeecce9443cd43d082ad

would be happy to help you find them if that’s what you’re trying to do
Coffee 2024년 12월 7일 오후 4시 51분 
Is there any way to tie this to a pet in an existing game? I am playing roleplay mode, and I added this mod some time after I started my current game. When I tried to use the recall action, it said I do not have a pet. (I have Man Opener.)