Caves of Qud

Caves of Qud

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Clever Girl [fork]
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Tags: companions
File Size
Posted
Updated
156.907 KB
21 Jan, 2023 @ 5:44pm
7 Jun, 2024 @ 4:43pm
15 Change Notes ( view )

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Clever Girl [fork]

Description
Note:
I am not the original author of this mod, this is an updated version of the wonderful Clever Girl mod by Kizby located here: https://gtm.you1.cn/sharedfiles/filedetails/?id=2264422885

As of now, I plan to maintain the mod so that it will work in future updates.

Forked Github Repository:
https://github.com/TealTime/Clever-Girl

Also I can be reached as Zephyr0 over on the game discord if you want to chat

------- [original description below] --------

Clever Girl, a mod for Caves of Qud that lets your companions manage their own
  • Gear
  • Skills
  • Mutations
  • Attributes

The primary entry point of the mod is the interact menu with your acquired companions. In addition to the usual "chat", "give items", etc. commands, you'll now be able to "manage gear", "manage skills", "enable gear pickup", "manage attributes", "manage mutations", and "feed". You can also bind a key to "Show Companions Menu" to show a list of all your local companions.

Managing gear
If your companion has gear pickup enabled, any time they aren't otherwise occupied (e.g. in combat), they will go pick up any gear they see lying on the ground that's better than what they're wearing and equip it. They can also drop things on the ground if they become overburdened, so be careful with your pack mules. The "enable follower gear pickup" option allows any followers of your companion to pick up gear too. You can also use the "manage gear" option to directly equip or unequip things to them.

Managing skills
The list shows all Skills categories available for your companion to learn, as well as how many Powers they've acquired from each of those categories. Your companion and their followers will spend newly-acquired skill points intelligently* among the categories you select for learning.

Managing attributes
The list shows your companion's attributes and their rough proficiency. Any attribute points they acquire will be distributed intelligently* among the attributes you select for them and their followers.

Managing mutations
The list shows all Mutations your companion has and their levels, as well as an option to "Acquire new mutations". Every mutation point they gain will be intelligently* distributed among the mutations you select for advancement and saving for new mutations. When they have enough to buy a new mutation, you'll get the standard choice of three for them. The "Acquire new follower mutations" option is available when your companion has followers; they are eligible to gain any mutation your companion has, and will similarly prioritize point investment.

Feeding
Companions and their followers can now be fed at campfires and ovens with the "Feed companions" option or directly fed any food item from your inventories, healing them or granting other effects. If they don't like the food, it may take multiple attempts to convince them to eat it.

Rest until party healed
A bindable "Rest until party healed" command simplifies healing up, auto-waiting until every companion you can see is fully healed.

Becoming nooks
A new "interface a companion" option has been added to becoming nooks to manage their cybernetics.

* randomly
Popular Discussions View All (5)
11
23 Dec, 2024 @ 5:38am
Error logs
Wakko
16
9 Aug, 2024 @ 8:31pm
Feature Request Discussions
Zephyr0
2
28 May, 2024 @ 10:16am
BUG: Follower clones retain followership when their original disappears, causing errors
Sarcose
168 Comments
sevrl bats 11 hours ago 
this is the best mod on Steam and Qud and I have a few feature requests/suggestions, ordered by how easy I bet they'd be to implement!

1. a keybindable command to order all followers to stay/follow at once

2. bindable "order all followers to attack" key

3. why can't we see companion's current/total carry weight in the trade UI??? could we get that in there? I know it's because they're technically a merchant, but I'd rather see EVERY merchant's carry weight than not see my followers'!

4. put my companions' inventories in mine while I'm trading, or let me cycle through their inventories! even if they're more than one tile away! aaaa!

I'm sure these have been considered before, but I'd love them! I'm sure 4 is impossible, but if we could manage 3 I'd live!
Blaystro 2 Feb @ 12:49pm 
it's sad but I got a lot of "fatal exception" and corrupted savegame since I installed this mod. Therefore I desinstalled but I hope it wont corrupt the rest of my playthrough. I'll keep you posted
whenwrašk 1 Feb @ 10:19am 
(please) update this to work on golems AND MY LIFE IS YOURS
Zephyr0  [author] 27 Jan @ 8:47pm 
@Knight E Night, yes it should be fine to download mid play-through, keep a backup if you want just in case. And no it doesn't disable acheivements.

@naruhoodie, that's a good idea, that might actually be the best solution - to disable auto pickup of "important tagged" items
Knight E Night 27 Jan @ 8:23pm 
2 questions 1 can i download this mid playthrough and 2 does it disable achievements
naruhoodie 21 Jan @ 10:43am 
Just been looking through the comments, I have a thought on the companions picking up Bey Lah quest items - they're not categorized as Quest items. But they are all marked as Important. I imagine setting it so companions don't pick up Important things will do the job in general, since that's gonna be relics and such that the Player should be looking for themselves and having first say on what to do with them.
Zephyr0  [author] 2 Jan @ 3:39pm 
@Rovoska, beside some of the issues mentioned below by others which I will still need to fix, the mod as a whole seems to work okay for 1.0
Rovoska 2 Jan @ 2:15am 
No issues with 1.0?
Cody, The Rat 30 Dec, 2024 @ 8:59am 
Can't seem to feed my companions the Crystal Delight with this.
Hyperlynx 29 Dec, 2024 @ 9:24pm 
@MrBigBrand it didn't for me.