Caves of Qud

Caves of Qud

Companion's Pact
20 Comments
Phaser Rave 17 Jan @ 8:38pm 
I lost my starting pet in a spacetime vortex. How do I use that script you linked in an earlier comment to find it?
circustry 13 Jan @ 6:47am 
ahhh that's what was happening! I thought it was maybe some weird interaction with normality gas, but yeah I now have three Gloamings aha. It's honestly funny, Gloaming is already pretty weird so duplication fits right in. (I think the third one happened yesterday but I can't say for sure, I'll update here if it happens again).
kernelmethod  [author] 11 Jan @ 12:25pm 
I've pushed a candidate fix for a bug with Companion's Pact involving Gloaming and Either/Or. Hopefully it should fix some issues with those pets getting duplicated by Companion's Pact, but let me know if you continue to run into issues.
kernelmethod  [author] 30 Dec, 2024 @ 9:41pm 
hmm, I’ll see if I can replicate and fix that

(if you want to get rid of the extra gloaming you can wish “obliterate” and then select Gloaming)
Seven Eyes 30 Dec, 2024 @ 8:43am 
I'm not sure what happened, but after moving from the local map to the world map and back (maybe?) companion's pact has "recalled" an intact Gloaming, and now I have two Gloamings.
kernelmethod  [author] 15 Dec, 2024 @ 10:11am 
somebody could modify the source code to make it work in that way, and I’d be happy to help them, but that’s not really the goal of this mod
kernelmethod  [author] 7 Dec, 2024 @ 6:43pm 
oh okay! part of the reason I wrote this mod was to address that exact problem since it happens so often so I’d figure I’d ask

Thanks, glad you’re liking it!
Coffee 7 Dec, 2024 @ 6:31pm 
oh I appreciate the offer, but I didn't lose them. I was just using the recall action to test the companion's pact. I'm not that far along, I think I'll just restart so I can use the pact. great mod, thanks!
kernelmethod  [author] 7 Dec, 2024 @ 5:02pm 
for technical reasons it’s not really possible to enable this mod on a preexisting save, unfortunately.

did you lose your pet somewhere, is that why you’re trying to recall them? that’s a challenging problem to solve from a modding perspective but I happen to be the author of the definitive “find a follower who stepped into a space-time vortex or was otherwise lost” script: https://gist.github.com/kernelmethod/ebfef519d3c3eeecce9443cd43d082ad

would be happy to help you find them if that’s what you’re trying to do
Coffee 7 Dec, 2024 @ 4:51pm 
Is there any way to tie this to a pet in an existing game? I am playing roleplay mode, and I added this mod some time after I started my current game. When I tried to use the recall action, it said I do not have a pet. (I have Man Opener.)
kernelmethod  [author] 6 Sep, 2024 @ 9:33am 
I’m not sure what you mean, Gloaming isn’t supposed to be able to be destroyed by normality gas?
Arendeth 5 Sep, 2024 @ 4:40am 
unfortunately this does not work as intended for official patreon pet Gloaming if it gets destroyed by null gas it can spawn a new duplicate when after the cooldown
kernelmethod  [author] 30 Jul, 2024 @ 9:43pm 
No, it is only intended to work with your starting pet.
bummm 30 Jul, 2024 @ 7:29am 
Does this work with recruited people?
Alleykat 17 Jul, 2024 @ 1:32am 
Ty! Will test it out later tonight :)
kernelmethod  [author] 16 Jul, 2024 @ 11:50am 
Never mind, figured out what the issue was. Turns out I forgot one line of code.

Just released a new update, should start working correctly once you get updated to v0.2.1 of the mod. The update won't get rid of the resurrecting companions in your current save. Feel free to keep them if you enjoy having them around, but if you would like to get rid of them you should be able to use the `obliterate` wish to permanently destroy them.
kernelmethod  [author] 16 Jul, 2024 @ 10:59am 
Oh hmm, that’s not supposed to be happening. Actually I’m a little confused about how that could be possible; are the beguiled minions clones of your original pet or just some creatures you encountered in the world?

Will look into it later today.
Alleykat 16 Jul, 2024 @ 12:12am 
Thanks for the mod. Not sure if this is intended: it seems to be resurrecting multiple beguiled minions that have died, not just my pet. It is resurrecting them all at the same time, usually in a town. They respawn and sometimes become hostile again (I guess cause they're no longer beguiled).

Also, not sure how this next part happened but I now have four different pets at once after they were resurrected. Is that normal? One is my actual pet, the other three are "friendly" past beguiled minions. It's a fun quirk for now but I can see this snowballing.
kernelmethod  [author] 16 Jul, 2024 @ 12:05am 
thanks!
Kinasin 15 Jul, 2024 @ 11:40am 
COOL MOD