RimWorld

RimWorld

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AI art (Auto1111)
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
28.470 MB
25 Mar @ 11:51am
25 Mar @ 2:53pm
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AI art (Auto1111)

Description
Fork for automatic1111 API. Original Mod By Aantt and boriselec

Allows you to connect to Automatic1111 stable diffusion API to make images of your pawns and artworks at the click of a button and show them. This has no dedicated server, you need to have your own version running

Allows customization of what each Trait/Gene/Xenotype adds to the prompt. Should fully support mods as well.

The default IP is set to localHost:7860 so if your API is elsewhere you need to change it to that. If you are getting errors turn on dev mode and check the log. It should give a longer error which can help me help you troubleshoot.


Known Issues:
- Traits with tiers don't actually work based on tier atm(EG beautiful)
- Having custom Xenotypes saved with currently invalid data messes with displaying settings to edit them. EG if you have a xenotype saved with genes from a mod you don't currently have on.
-ThingID overlap, not sure if it will happen in practice but in testing I got a pawn sharing images with another. They should be exclusive based on TileID as well but who knows.
23 Comments
fridgeBaron  [author] 22 Oct @ 3:23pm 
yeah, its how I did the defaulting values for the settings. It seems to just not see that there a value and loads the defaults. Sorry to waste your time like that, it should have auto saved any changes(its not at all right now). I'll have a look at loading the strings from the genes, having the names themselves be there might work just fine.
JageriuS 17 Oct @ 2:46am 
@fridgeBaron One more suggestion if You manage to dabble with this mod some more - Can You make trait and genes work as well? I've spent quite some time typing things into the gene menu and it just resets when closing the dialog. It would be neat to have an option to just one click copy all the strings from the genes, so it would be used to pawn generation, and for those that want to customise futher, a possibility to save any modifications there.
JageriuS 13 Sep @ 1:58pm 
@fridgeBaron Thanks and good luck on Your game!
Lunertic 12 Sep @ 9:16pm 
The ability to enable an option in settings to allow generating for non colony pawns would be neat. Preferably if it would automatically remove the pawn's associated image when they're GC'd but keep them for world pawns. Also if the game credits could display the images for colony pawns that'd be neat but I have no idea if that is even remotely possible. But thanks for updating this!
fridgeBaron  [author] 12 Sep @ 6:13pm 
Been very busy with making my own game but probably late October/Early november I'll have time to work on this and hopefully actually get it fully working.

@JageriuS I'm probably just going to abstract the whole payload creation and make a default. I can probably make one for SwarmUI
Bob the Chillah 19 Jun @ 12:13am 
For anyone not being able to get this to work, have the entire url in the settings. For example my server is listening on port 7811 and the setting in-game looks like this: http://localhost:7811/sdapi/v1/txt2img
TeH_Dav 19 Apr @ 8:05pm 
It seems to reset the config every time the game starts...
TeH_Dav 19 Apr @ 8:04pm 
Awesome, glad you're aware!
You're probably already aware of this then, but descriptors you type into the fields in the mod settings don't persist when you restart the dame. You have to re-enter everything. X_X
fridgeBaron  [author] 19 Apr @ 7:53pm 
yeah, I have to track down whats going on. Seems even custom xenotypes arn't working for my current playthrough. Not sure when I'll get it done but hopefully within a few days