RimWorld

RimWorld

62 ratings
No Roof Collapse
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Mod, 1.4, 1.5
File Size
Posted
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5.782 MB
24 Nov, 2023 @ 8:00pm
16 Mar @ 7:11pm
2 Change Notes ( view )

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No Roof Collapse

Description
This mod prevents all roof collapses allowing for safer mining, larger rooms without supports and roofs hovering mysteriously in the air. It affects both natural roofs and constructed roofs.


Compatibility: This mod should be compatible with everything other than mods that specifically rely on roof collapse as a mechanic. It has been reported it is NOT compatible with Raise the Roof.

Safe to install mid-save? Yes.

Safe to remove mid-save? Yes, but roofs will remain un-collapsed until something changes near them (remove a wall, remove a piece of roof, mine rock, etc) to trigger a collapse.

How many times did you re-check the number of Ls in "Collapse" to avoid a repeat of the "Alligned Turbines" incident? Far too many.

34 Comments
Nagnalt 26 Sep @ 4:14am 
Thanks for the note @feydras. i came here looking for a solution to that. no luck.
feydras 20 Sep @ 7:57am 
With this mod installed droppod attacks are still crashing through my overhead mountain. This results in collapsed rocks crushing things in my base regularly. The raider usually don't get through, but sometimes do.
Azrael 5 Aug @ 4:10pm 
Does this also work with normal buildable roofs? Because i got a base design and i dont want millions of columns everywhere
Nepenthe  [author] 29 Jul @ 12:41am 
@fartsmella How are you removing overhead mountain roof? If you're using a mod to do so, which mod?
Rose ♡ 28 Jul @ 6:44am 
FYI this mod doesnt work for removing overhead mountain. The collapsed rocks will endlessly spawn and your pawns will not remove the overhead mountain roof
Nepenthe  [author] 11 Jun @ 6:02am 
I've had a look through the code and I think I've found a good way to block roof collapsing at a lower level that should catch some of the collapse conditions sneaking but. I'll give that a test and should have an updated version out soon.
Kevin 10 Jun @ 11:16pm 
just installed - roofs are still collapsing when using the remove roof zone tool because the AI will remove roof tiles in silly orders.
Dragoneer 21 May @ 8:31pm 
weird, i wonder what mod is causing it, because at one point i had only 'drop at edge' enabled, but all pods were still being scattered.
something that might help is that i did use map designer to make a map witch is mostly mountain, maybe the game is throwing a fit because there's not enough unrooved tiles, even though i changed the map over my playtime to have more 'open' space than when i started.
Nepenthe  [author] 21 May @ 4:51pm 
@Dragoneer I wasn't able to reproduce the issue (drop pods are never crashing through thick mountain roofs when using unmodded rimworld for me) but I am going to see if I can find any other code-path that leads to roof collapse that can be disabled.
Dragoneer 21 May @ 12:24pm 
dang, i have tried a number of mods, and i was hoping this one could be my fix.
i have a base under a mountain, but i hate how, when drop pods land on thick roof, it forces a collapse, i had to disable all drop pod raids, which i dislike because i would welcome the challenge of enemies dropping behind my defensive lines, so long as several places in my base don't get caved in.
i dont get why drop pods on thick rooves force a collapse but mortar shots don't?
anyway, even with disabling all drop pod raids, when summoning the mechanitor bosses, they still
randomly scatter and cave in multiple places on my base, is there a way for you to disable the drop pod cave-ins? every part of my base has proper supports so natural cave-ins wont happen.