Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
something that might help is that i did use map designer to make a map witch is mostly mountain, maybe the game is throwing a fit because there's not enough unrooved tiles, even though i changed the map over my playtime to have more 'open' space than when i started.
i have a base under a mountain, but i hate how, when drop pods land on thick roof, it forces a collapse, i had to disable all drop pod raids, which i dislike because i would welcome the challenge of enemies dropping behind my defensive lines, so long as several places in my base don't get caved in.
i dont get why drop pods on thick rooves force a collapse but mortar shots don't?
anyway, even with disabling all drop pod raids, when summoning the mechanitor bosses, they still
randomly scatter and cave in multiple places on my base, is there a way for you to disable the drop pod cave-ins? every part of my base has proper supports so natural cave-ins wont happen.