Space Engineers

Space Engineers

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Deltawing's Combat Script (aimbot)
   
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25 Oct, 2023 @ 7:20pm
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Deltawing's Combat Script (aimbot)

Description
An advanced combat network/aimbot script. Ships will co ordinate together and attempt to maintain a set distance around a detected target; targets are shared with each other via an antenna network.


To set up:

Group the following blocks together in a group called "Flight Control":

REQUIRED:
Gyroscopes
Turrets (for targeting)
A control seat

OPTIONAL:
A LCD for targeting information
Thrusters and railguns for full autonomous mode
Antennas for inter grid communication and propaganda


CONFIGURATION:
If you would like to control the ship yourself, it is recommended to turn off autonomous mode.
There is a list called TransmitMessages that antennas pick from at random for propaganda. By default, it will spit out random Liberty Prime (from Fallout) quotes.

Most of the other configuration variables are documented.

By default, targeting is set up for artillery turrets, and railgun fixed weapons.


Some tips:
Use a singular AI offensive block on your ship to extend the range of your turrets to allow an individual ship to engage at greater than 800m.



Example ship:
https://gtm.you1.cn/sharedfiles/filedetails/?id=3061390377
7 Comments
DeltaWing  [author] 8 Sep @ 7:17pm 
They should share targets via antenna if one detects a target
Phenom 8 Sep @ 12:47pm 
I'm interested in getting the coordination feature to work. I've placed two of the example ship into creative but I cannot seem to get coordination to work. There's not a whole lot of documentation on this feature. I've seen the tag to place but not where to place it.
kinngrimm 26 May @ 4:04am 
maybe a toggle option betwen alpha strike and salvos as @Survival Ready suggested? As a third topggle a continues fire option where the script counts the available guns and their reload time and then only fires one at a time so optimally when rotating through them all the first is just reloaded when the last was fired.brrrrrrrr railguns =)
DeltaWing  [author] 5 Feb @ 1:55pm 
Nah, that would set you behind in damage, plus, I like alpha strikes
Survival Ready 5 Feb @ 12:37pm 
Then it would be a good idea to not fire a full salvo and split it into several to increase the density of hits on the target and reduce the reload speed. :steamthumbsup:
DeltaWing  [author] 5 Feb @ 11:32am 
Yeah, I might update it at some point to be more polymorphic in that regard
Survival Ready 5 Feb @ 11:00am 
Nice script. Tested it. Can only railguns be used as forward weapons?