Garry's Mod

Garry's Mod

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TFA-VOX Extra Callouts
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Realism
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142.501 KB
2022년 12월 26일 오후 2시 03분
2024년 6월 27일 오전 6시 06분
업데이트 노트 52개 (보기)

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TFA-VOX Extra Callouts

설명
NOTE:
If the addon begins spamming "Attempt to index TFA_VOX_SOUNDS" errors, run the following command: TFA_VOX_Pack_Reload

This is not an error I can fix, but this should stop the errors from occurring.


Adds a whopping 37 new modules to TFA-VOX:

Enemy Grenade Active grenades near the player will trigger a callout

Grenade Warning Active grenades that land near friendly NPCs/Players but away from the player trigger a callout

Self-Grenade Grenades thrown by the player that remain in proximity trigger a callout

Grenade Throw Trigger a callout when throwing a grenade. Now supports multiple types and individual weapons

Explosive Barrel Burning explosive barrels that land near the player will trigger a callout

Friendly Fire Taking damage from a friendly NPC/Player will trigger a callout. Adjustable delay to allow the callout to trigger after pain callouts

Friendly Killed Friendly NPCs/Players that are killed will trigger a callout. Separate callouts for friendlies killed by Friendly/Enemy NPCs/Players and for Enemy NPCs/Players using Sniper/XBow ammo weapons

Compliment Ally Trigger a callout when a nearby friendly NPC/Player kills an enemy NPC/Player. Further supports Multikills and Players on killstreaks

Healing Trigger a callout when using the Med Kit weapon on a friendly NPC/Player or self healing

Landing Grunt Trigger a callout when landing after being airborne for a minimum period of time

Barnacle Grab Trigger a callout when grabbed by a Barnacle, and remaining in a Barnacle pull

Item Spotting Trigger a callout when pressing the +USE key on an item/ammo/weapon (Similar to NPC spotting.)

Out of breath Sprinting for a set period of time will trigger a callout

Idle Breathing Constant callout for when the player is not emitting any other callout

Idle Chatter Periodic callouts when the player is outside of combat and no enemy NPCs/Players are visible

Takedown Trigger a callout when performing a BSMod/MWIII Takedown on a NPC/Player or getting takedowned

Combat Callouts Firing a weapon when an enemy NPC/Player is in sight triggers a callout. Enemy NPCs that hide during combat triggers a separate callout

Killstreak Players that kill multiple enemy NPCs/Players in a row trigger a callout. Three types of callouts depending on the streak, with gradual decay when not killing enemies

Multikill Players that kill multiple enemy NPCs/Players at once trigger a callout

Overwhelmed Players that are surrounded by an overwhelming amount of enemy NPCs/Players trigger a callout. Friendly NPCs/Players increase the number required to be overwhelmed

Melee Attacks Attacking with a melee weapon triggers a callout depending on the animation type of the weapon

Roadkill Trigger a callout for running over a enemy/friendly NPC/Player with a vehicle. Separate callouts for both enemy, friendly and neutral kills

Vehicle Enter/Exit Entering/Exiting a vehicle triggers a callout. Separate callouts for entering a driver and passenger seat (Simfphys tested)

Airborne Vehicle Staying airborne in a vehicle triggers a callout

Vehicle Collision Players in vehicles colliding with world or physics objects triggers a callout. Separate callouts for colliding with other vehicles

Specific weapon pickup Trigger a callout based on the ammo type used by the weapon, rather than a generic callout (Will revert to default if the approriate callout is not found)

Specific Reload Reloading triggers a callout based on the type of ammo the weapon uses

Specific No Ammo Attempting to fire or reload a weapon with no ammo left triggers a callout based on the type of ammo the weapon uses

Weapon Jamming Trying to fire/clearing a jammed weapon triggers a callout (ArcCW/Arc9 weapons)

Submerge In Water Going fully underwater triggers a callout

Emerge From Water Emerging from water triggers a callout

React to Cannibalism Witnessing a Player devouring a corpse using the Cannibal, Ghastly Scavenger or Tribal Wisdom Perk triggers a callout. Requires the Fallout 3 Perks addon.

Perform Cannibalism Using the Cannibal, Ghastly Scavenger or Tribal Wisdom Perk to devour a corpse triggers a callout. Requires the Fallout 3 Perks addon.

Mourn Ally Pressing the +USE key on the body of a friendly NPC/Player triggers a callout.

Shoot/Taunt Enemy Corpse Pressing the +USE key or shooting a hostile body will trigger a callout.

Banter When two or more players are in proximity, trigger three different callouts between two players.

Hard Landing Players doing a hard landing or roll trigger a callout. Requires the Hard Landing addon.

See pinned discussion for how to integrate these features into TFA-VOX Packs.
인기 토론 모두 보기(6)
2
2023년 12월 23일 오전 2시 58분
Healing callout.
رومان الحسام
1
2024년 4월 2일 오전 12시 06분
I dont know why but this addon TANKS fps
Winn
1
2024년 1월 31일 오전 6시 54분
고정됨: Integrating these features into TFA-VOX Packs
Sergeant Pan
댓글 112
Winn 2024년 11월 29일 오후 12시 13분 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/grenadethrow.lua:34: attempt to call global 'TFAVOX_GetPack' (a nil value)
1. b - lua/tfa_vox/modules/grenadethrow.lua:34
2. func - RunString(Ex):8
3. internal_call - lua/includes/modules/hook.lua:409
4. Call - lua/includes/modules/hook.lua:428
5. TFAVOX_Init - lua/tfa_vox/framework/tfa_vox_global_functions.lua:354
6. func - lua/tfa_vox/framework/tfa_vox_base_hooks.lua:23
7. internal_call - lua/includes/modules/hook.lua:409
8. unknown - lua/includes/modules/hook.lua:428
Jonathan 2024년 10월 29일 오후 6시 16분 
And Landing Grunts, if I currently have the ledge hang callout addon installed too.
Jonathan 2024년 10월 29일 오후 5시 43분 
Nevermind, I fixed the problem I was having by disabling Idle Breathing, which I never even use anyway.
Jonathan 2024년 10월 29일 오후 5시 14분 
There's a problem. The recent update caused some of the actions from the base TFA-VOX to stop working altogether if this remains installed.
This GFL2 Vector 2024년 9월 18일 오전 10시 33분 
Why It Doesn't Work
红色の揪可 2024년 9월 17일 오전 8시 13분 
broken,don't use it
This GFL2 Vector 2024년 9월 16일 오전 10시 03분 
How does the vox mod called?
Gameboi27 2024년 8월 11일 오후 2시 19분 
broken.
atlanticgamer89 2024년 8월 2일 오후 7시 58분 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/idlebreath.lua:44: attempt to compare nil with number
1. b - lua/tfa_vox/modules/idlebreath.lua:44
2. unknown - RunString(Ex):8
3. unknown - lua/dlib/modules/hook.lua:904

[TFA-VOX Extra Callouts] lua/tfa_vox/modules/killstreak.lua:84: attempt to compare nil with number
1. b - lua/tfa_vox/modules/killstreak.lua:84
2. unknown - RunString(Ex):8
3. unknown - lua/dlib/modules/hook.lua:904

The Garry's mod update seems to have broken something, because now the mod spams these 2 errors in the console.
Ajiliffe 2024년 6월 27일 오전 4시 18분 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/killstreak.lua:112: attempt to call method 'Disposition' (a nil value)
1. LambdaRunHook - lua/lambdaplayers/autorun_includes/shared/a_hookhandling.lua:16
2. LambdaOnKilled - lua/lambdaplayers/lambda/sh_hooks.lua:302
3. func - lua/lambdaplayers/lambda/sh_hooks.lua:1093
4. v - lua/lambdaplayers/lambda/sh_util.lua:115
5. Run - lua/includes/modules/hook.lua:96
6. unknown - lua/lambdaplayers/autorun_includes/shared/gamemode_overrides.lua:397
7. FireBullets - [C]:-1
8. defaultfunc - lua/lambdaplayers/lambda/sv_weaponhandling.lua:217
9. UseWeapon - lua/lambdaplayers/lambda/sv_weaponhandling.lua:274
10. unknown - lua/entities/npc_lambdaplayer.lua:816

seems to be related to killstreaks function, whenever a lambda kills any living thing this error pops up