Garry's Mod

Garry's Mod

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TFA-VOX Extra Callouts
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Realism
File Size
Posted
Updated
142.501 KB
26 Dec, 2022 @ 2:03pm
27 Jun @ 6:06am
52 Change Notes ( view )

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TFA-VOX Extra Callouts

Description
NOTE:
If the addon begins spamming "Attempt to index TFA_VOX_SOUNDS" errors, run the following command: TFA_VOX_Pack_Reload

This is not an error I can fix, but this should stop the errors from occurring.


Adds a whopping 37 new modules to TFA-VOX:

Enemy Grenade Active grenades near the player will trigger a callout

Grenade Warning Active grenades that land near friendly NPCs/Players but away from the player trigger a callout

Self-Grenade Grenades thrown by the player that remain in proximity trigger a callout

Grenade Throw Trigger a callout when throwing a grenade. Now supports multiple types and individual weapons

Explosive Barrel Burning explosive barrels that land near the player will trigger a callout

Friendly Fire Taking damage from a friendly NPC/Player will trigger a callout. Adjustable delay to allow the callout to trigger after pain callouts

Friendly Killed Friendly NPCs/Players that are killed will trigger a callout. Separate callouts for friendlies killed by Friendly/Enemy NPCs/Players and for Enemy NPCs/Players using Sniper/XBow ammo weapons

Compliment Ally Trigger a callout when a nearby friendly NPC/Player kills an enemy NPC/Player. Further supports Multikills and Players on killstreaks

Healing Trigger a callout when using the Med Kit weapon on a friendly NPC/Player or self healing

Landing Grunt Trigger a callout when landing after being airborne for a minimum period of time

Barnacle Grab Trigger a callout when grabbed by a Barnacle, and remaining in a Barnacle pull

Item Spotting Trigger a callout when pressing the +USE key on an item/ammo/weapon (Similar to NPC spotting.)

Out of breath Sprinting for a set period of time will trigger a callout

Idle Breathing Constant callout for when the player is not emitting any other callout

Idle Chatter Periodic callouts when the player is outside of combat and no enemy NPCs/Players are visible

Takedown Trigger a callout when performing a BSMod/MWIII Takedown on a NPC/Player or getting takedowned

Combat Callouts Firing a weapon when an enemy NPC/Player is in sight triggers a callout. Enemy NPCs that hide during combat triggers a separate callout

Killstreak Players that kill multiple enemy NPCs/Players in a row trigger a callout. Three types of callouts depending on the streak, with gradual decay when not killing enemies

Multikill Players that kill multiple enemy NPCs/Players at once trigger a callout

Overwhelmed Players that are surrounded by an overwhelming amount of enemy NPCs/Players trigger a callout. Friendly NPCs/Players increase the number required to be overwhelmed

Melee Attacks Attacking with a melee weapon triggers a callout depending on the animation type of the weapon

Roadkill Trigger a callout for running over a enemy/friendly NPC/Player with a vehicle. Separate callouts for both enemy, friendly and neutral kills

Vehicle Enter/Exit Entering/Exiting a vehicle triggers a callout. Separate callouts for entering a driver and passenger seat (Simfphys tested)

Airborne Vehicle Staying airborne in a vehicle triggers a callout

Vehicle Collision Players in vehicles colliding with world or physics objects triggers a callout. Separate callouts for colliding with other vehicles

Specific weapon pickup Trigger a callout based on the ammo type used by the weapon, rather than a generic callout (Will revert to default if the approriate callout is not found)

Specific Reload Reloading triggers a callout based on the type of ammo the weapon uses

Specific No Ammo Attempting to fire or reload a weapon with no ammo left triggers a callout based on the type of ammo the weapon uses

Weapon Jamming Trying to fire/clearing a jammed weapon triggers a callout (ArcCW/Arc9 weapons)

Submerge In Water Going fully underwater triggers a callout

Emerge From Water Emerging from water triggers a callout

React to Cannibalism Witnessing a Player devouring a corpse using the Cannibal, Ghastly Scavenger or Tribal Wisdom Perk triggers a callout. Requires the Fallout 3 Perks addon.

Perform Cannibalism Using the Cannibal, Ghastly Scavenger or Tribal Wisdom Perk to devour a corpse triggers a callout. Requires the Fallout 3 Perks addon.

Mourn Ally Pressing the +USE key on the body of a friendly NPC/Player triggers a callout.

Shoot/Taunt Enemy Corpse Pressing the +USE key or shooting a hostile body will trigger a callout.

Banter When two or more players are in proximity, trigger three different callouts between two players.

Hard Landing Players doing a hard landing or roll trigger a callout. Requires the Hard Landing addon.

See pinned discussion for how to integrate these features into TFA-VOX Packs.
Popular Discussions View All (6)
2
23 Dec, 2023 @ 2:58am
Healing callout.
رومان الحسام
1
2 Apr @ 12:06am
I dont know why but this addon TANKS fps
Winn
1
31 Jan @ 6:54am
PINNED: Integrating these features into TFA-VOX Packs
Sergeant Pan
112 Comments
Winn 29 Nov @ 12:13pm 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/grenadethrow.lua:34: attempt to call global 'TFAVOX_GetPack' (a nil value)
1. b - lua/tfa_vox/modules/grenadethrow.lua:34
2. func - RunString(Ex):8
3. internal_call - lua/includes/modules/hook.lua:409
4. Call - lua/includes/modules/hook.lua:428
5. TFAVOX_Init - lua/tfa_vox/framework/tfa_vox_global_functions.lua:354
6. func - lua/tfa_vox/framework/tfa_vox_base_hooks.lua:23
7. internal_call - lua/includes/modules/hook.lua:409
8. unknown - lua/includes/modules/hook.lua:428
Jonathan 29 Oct @ 6:16pm 
And Landing Grunts, if I currently have the ledge hang callout addon installed too.
Jonathan 29 Oct @ 5:43pm 
Nevermind, I fixed the problem I was having by disabling Idle Breathing, which I never even use anyway.
Jonathan 29 Oct @ 5:14pm 
There's a problem. The recent update caused some of the actions from the base TFA-VOX to stop working altogether if this remains installed.
This GFL2 Vector 18 Sep @ 10:33am 
Why It Doesn't Work
红色の揪可 17 Sep @ 8:13am 
broken,don't use it
This GFL2 Vector 16 Sep @ 10:03am 
How does the vox mod called?
Gameboi27 11 Aug @ 2:19pm 
broken.
atlanticgamer89 2 Aug @ 7:58pm 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/idlebreath.lua:44: attempt to compare nil with number
1. b - lua/tfa_vox/modules/idlebreath.lua:44
2. unknown - RunString(Ex):8
3. unknown - lua/dlib/modules/hook.lua:904

[TFA-VOX Extra Callouts] lua/tfa_vox/modules/killstreak.lua:84: attempt to compare nil with number
1. b - lua/tfa_vox/modules/killstreak.lua:84
2. unknown - RunString(Ex):8
3. unknown - lua/dlib/modules/hook.lua:904

The Garry's mod update seems to have broken something, because now the mod spams these 2 errors in the console.
Ajiliffe 27 Jun @ 4:18am 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/killstreak.lua:112: attempt to call method 'Disposition' (a nil value)
1. LambdaRunHook - lua/lambdaplayers/autorun_includes/shared/a_hookhandling.lua:16
2. LambdaOnKilled - lua/lambdaplayers/lambda/sh_hooks.lua:302
3. func - lua/lambdaplayers/lambda/sh_hooks.lua:1093
4. v - lua/lambdaplayers/lambda/sh_util.lua:115
5. Run - lua/includes/modules/hook.lua:96
6. unknown - lua/lambdaplayers/autorun_includes/shared/gamemode_overrides.lua:397
7. FireBullets - [C]:-1
8. defaultfunc - lua/lambdaplayers/lambda/sv_weaponhandling.lua:217
9. UseWeapon - lua/lambdaplayers/lambda/sv_weaponhandling.lua:274
10. unknown - lua/entities/npc_lambdaplayer.lua:816

seems to be related to killstreaks function, whenever a lambda kills any living thing this error pops up