RimWorld

RimWorld

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[BT] EyeGenes2 | Base - [NL] Facial Animation |
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Mod, 1.4, 1.5
File Size
Posted
Updated
9.958 MB
5 Dec, 2022 @ 7:54pm
16 Apr @ 8:05pm
22 Change Notes ( view )
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[BT] EyeGenes2 | Base - [NL] Facial Animation |

In 1 collection by OPERATOR
Operators Gadgets Series
6 items
Description

Want just the color patches & slight UI changes?
Try: EyeGenes2Lite

EyeGenes2 is a mod that brings colored eyes genes to rimworld, then it applies them all using a framework built originally for this mod to begin with, each race has a chance to get different sets of eyes and while not every eyecolor is possible as a endogene by default, many eyecolors are and I plan to fully support mods that wish to have my eyecolors featured in them, I will also patch races if requested enough to work with my mod as long as it's possible.

What does it patch/change?
  • Patches the default Eyes_Red gene.
  • Patches the default Eyes_Gray gene.
  • Removes them from the default xenogenes for races.
  • Automatically detects certain mods and patches them to work with it.
List of additions
  • Adds over 30+ eyecolor genes to the game.
  • Every default race has their own eyecolors and chances! (only newly generated pawns)
  • Alot of different eyes can be found as germline genes! Can be passed to children
  • Supports Vanilla & Facial Animation.

MODS THAT WORK GREAT WITH THIS MOD!
MOD
EFFECTS
Original mod intent, highly recommended.
This is what I personally use, other variations work as listed below but if nothing else I recommend this as well.
Automatically patched with custom improved base visuals!
Automatically patched with custom improved base visuals!
Not really a huge want, but it does give the mod cool icons.
HIGHLY recommended as its part of the original intent of this mod.
Consistency is key.
Be able to see your pawn up close!
Gets rid of the nasty textures off your face!

VISUAL LIST (choose what you want!)
MOD
Facial Animation Experimental
Extra
Vanilla[rimworldgame.com]
NO
N/A
OPTIONAL
N/A
YES
N/A

OFFICIAL ADDITIONS/PATCHES
MOD
INFO
Nyaron & Revia & Saurid | READ PAGE FOR MORE INFO
Slight adjustments to try and make EyeGenes2 more lore accurate.
Portraits of your pawn, respects the current dominant eyegene!

UNOFFICIAL ADDITIONS/PATCHES

INSTALL ORDER
  1. SpawnThoseGenes (optional but highly recommended)
  2. FacialAnimation
  3. FacialAnimation-Experimentals | Faces Of The Rim & Expanded do not support this |
  4. Retextures (if you have any)
  5. EyeGenes2


Language
Translator
Chinese-Simplified
Chinese-Traditional
German
Russian


This mods original idea was mostly for myself I was kinda saddened there was not any real mods that
worked with facial animation to have eyecolors pass down from parent to child, so I started working on EyeGenes originally to fit this bill, EyeGenes2 was the next step that vastly improved from the original and plans to keep on improving over time, as something I can enjoy and others may enjoy.
[ko-fi.com]
                 
              This work is licensed under a
       Creative Commons Attribution 4.0 International License[creativecommons.org]

You are allowed to use this in modpacks and or patch into my mod without any credit, but do not re-upload my mod in its entirety without giving credit to any platform including this one.
Popular Discussions View All (2)
37
22 Nov @ 11:54am
Suggestions? Ideas? Feel free to request here!
OPERATOR
5
18 Jul @ 1:24am
1.5 error log
JoeOwnage
200 Comments
Ghost in the MapleNepvision 23 Dec @ 7:31am 
@Eclipse There's a patch for charmweavers. Facial Animation Xenotype Eye Color Patches
Eclipse 20 Dec @ 12:34am 
charmweavers eyes are vanilla for some reason
Jingo柏利斯 19 Dec @ 12:54pm 
There are errors when used with ReSplice.
OPERATOR  [author] 11 Oct @ 10:57pm 
@terrie no compatibility issues should be present, I do not remove the hediff, I simply remove textures related to it, load mine after theirs just incase.

@Authur GC seems to be compatible.

@MercuryRiver This does work vanilla not sure why yours is specifically not working.

@Sarus I want to but I currently lack the knowledge and time to program it, but it was a consideration for a future update.
OPERATOR  [author] 11 Oct @ 10:48pm 
Oops accidentally deleted belows thing while looking away, either way that solution should work.
OPERATOR  [author] 11 Oct @ 10:48pm 
@AJarOfDirt I can take a look at it, as for below thats intentional behavior as it overrides the facial animation eye colors slightly, you can kinda get around it if you remove the gene from their endogenes but character editing it may not always update and is not really in the scope of my mod to fix, try editing the eyes and then reloading the save after removing the endogene from the pawn you dont want it to affect.
LouIdZarcs 4 Oct @ 8:01pm 
Same as @AJarOfDirt , when disableing some xenotypes facial animation , it is just blank faces
Ivor_Amlug 22 Aug @ 12:28pm 
Switching back to and older branch of Facial Anims WIP seems to fix it.
Ivor_Amlug 22 Aug @ 12:06pm 
IT somehow just draws the Vanilla eyes over the Facial Anim eyes for me
terrie 18 Aug @ 12:45am 
@OPERATOR Is it possible to add compatibility for resplice core mod as that mod patches the voidtouched hediff while this mod remove that hediff?