RimWorld

RimWorld

4,928 ratings
[NL] Facial Animation - WIP
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.336 MB
26 Jan, 2019 @ 7:58am
5 Oct @ 1:04am
129 Change Notes ( view )

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[NL] Facial Animation - WIP

Description
This MOD provides the following animations. This MOD is currently WIP.
Therefore, specifications and functions are subject to change.

Added animation
- Blink
- RemoveApparel
- Wear
- WaitCombat
- Goto
- LayDown
- Lovin
- Ingest
- SocialRelax
- StandAndBeSociallyActive
- Wait_Downed
- Mine

If you want to use advanced features and better images, please enable the following mod together.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2581693737

Caution
Redistribution of this MOD data is prohibited.

2024/06/22 : I have successfully overhauled it! Faster!
Hello everyone,

First of all, I apologize for the long wait. Due to the major update 1.5, this mod was not working well and had several bugs and performance issues. However, Thank you all for your support and patience. Enjoy!

I have made changes to almost all of the code this time. As a result, there might be new bugs that didn't exist before. If you find any bugs, please report them.
Having resolved the significant slowdown issue, which was the biggest problem, I will continue to fix other bugs.

2021//11/18 :If you want to use this mod with other author's mod that displays hairstyles when using hats
If you want to use a mod that displays hairstyles, and you are having problems seeing hair over your helmet, try using Dubs Apparel Tweaks. In the Hair Visibility section of the mod options, enable the "Alternate hair draw mode" and adjust the hair layer offset.

2021/08/22 : This mod has been separated into two mods.
I decided to split Facial Animation into two mods because it was becoming difficult to try to add new features.
If you want to use advanced features and better images, please enable the following mod together.
https://gtm.you1.cn/sharedfiles/filedetails/?id=2581693737

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals".





Release Note



2024/10/05
- Added an option to enable red tint correction for low-brightness skin tones in Mod Settings.
- For modders. Added an new layer to mouthShape, _cover based white color, not skin color.
- Improved TPS by omitting transparent images to preserve the drawing layer.

2024/09/14
- Fixed an issue where the eyes of Pawns with a specific color became invisible.
- Disabled unnecessary rendering of facial parts for desiccated corpses or desiccated shamblers.

2024/09/09
- Fixed an issue where the skin tone of xenohumans with colorful skin became reddish head. Now, shaderColorOverride parameter in TypeDef has been corrected.

2024/09/08
- Fixed a issue that eye highlighting are not disabled when Pawn died

2024/08/25
- Optimized animation merge processing
- Optimized sorting process for rendering order
- Removed unnecessary settings in mod settings
- Reverted : Added a new feature in mod settings to *hide all vanilla eye textures* that hide FA's eyes.

2024/08/16
- Re-enabled the feature that fixes the beard position misalignment in the mod settings.
- Re-enabled the feature that fixes the hair position misalignment in the mod settings.
- Added some codes for new features.

2024/08/04
- Added the necessary code for upcoming new features.
- Added a feature to automatically hot reload when saving Def files in the FA UI.
- Changed the layout of the FA UI.

2024/07/21
- Added a feature to partially disable FA for races and xenotypes with FA enabled in the mod settings.

2024/07/13
- Fixed an error when the pawn became invisible.
- Fixed a warning after game startup.

2024/07/10
- Improved compatibility with animation mods from other authors.

2024/07/06
- Fixed an issue that sleep animation was not playing correctly.
- Optimized processing during fast speed play. more comfortable.

2024/06/29
- Fixed a problem with head and hair misalignment in some HAR races.

2024/06/27
- Fixed a issue that eye color did not change when the eye color gene was changed.

2024/06/25
- Fixed hair issues for some races with facial animation supports.

2024/06/24
- Fixed the issue that pawn's head with certain hairstyles to be hidden.
- Fixed the issue that pawn portraits not updating when they not displayed on the main screen.

2024/06/23
- Fixed the issue where the order of the Eyeball and Lid parts was different from before the overhaul. Probably.

2024/06/22
- Significantly improved performance.
- Fixed issues where Pawn's head would not be displayed when used with some another author's Animation Mod.
- Fixed issues where Pawn's head skin color would appear like a dead man's under certain conditions.
- Significantly improved performance

2024/05/19
- Fixed gene options that enable/disable facial gene parts in mod settings.
- Resolved the conflict where the scale up and scale down buttons for the colonist image did not work in tab when used with HAR Mod.
- Fixed the issue where the width of the face did not change according to value, headType.narrow.

2024/04/21
- Fixed an issue what FaceAdjustmentDef setting was not being applied for some HAR races.
- Fixed 3 mod options that enable/disable the FA features for each gender was not working.

2024/04/07
- The Mod has been updated to be compatible with version 1.5 of the game.
- Some features may not function properly.
- You may experience heavier performance. Improvements are planned for future updates.




Popular Discussions View All (61)
7
1 Jul @ 9:15am
warcasket pawns have no heads on the colonist bar
Driver-GT
4
1
30 Jun @ 1:58am
New update incompatibility with "melee animations" Mod.
TAWM
4
2 Jul @ 1:24pm
Customization isn't working for me.
OceanKitty
1,396 Comments
WJSabey 4 Oct @ 1:51pm 
Is it possible to disable this on a per-pawn basis? I love it for most pawns, but some xenotypes shouldn't have normal heads, and this overrides that.
CHRISTIE MONTEIRO 3 Oct @ 1:06pm 
some helmets are worn sideways, for example: from the obsidia fashion
tanyfilina 28 Sep @ 5:15am 
Any hope for making this mod compatible with different xenotype heads and corresponding mods, like More Yttakin face by Akke ?
Laff 27 Sep @ 4:09am 
Pawns are closing their eyes whil relaxing socially, even whilst walking to the social relaxation spot, must be a bug.
Daddy Engi 26 Sep @ 11:18am 
The mod is only working on male pawns and not female ones. Is there any change you know what causes this?
Evennacht 25 Sep @ 11:20pm 
Faces animate while in bio sculptor pods. They should use sleeping animation instead.
Dlitz 17 Sep @ 9:37am 
Using Vanilla Factions Expanded - Pirates and Facial Animation-WIP together will cause constant errors in the foundry.
Fruchtgummi 14 Sep @ 7:27am 
Just a heads up: The recent update seemingly fixed some problems with eyes being invisible. It does not appear that it fixes my issue with shamblers and other special entities (unnatural corpse. Don't know if there's more) spawning without eyes. Or rather the eyes being drawn below the head layer it seems?
Soloquin 13 Sep @ 10:54pm 
Can you bring back the eye makeup for Lidgirly01 and lidgirly02? They made my character look quite good.
Fruchtgummi 13 Sep @ 12:12pm 
Hi there! I seem to have a strange problem that I don't really see here in the comments I THINK.

Problem is that some entities spawn with hidden eye textures. More specifically I can't see the Lid and Eye textures. Everything else shows up as intended.

When fiddling around with the head types I can see a "NOT_Head" option which makes the head - and only the head - invisible. All the other textures remain visible and even the missing Lid and Eye textures become visible. This makes me think that those specific textures are drawn BEHIND the pawns head layer.

Now the thing that confuses me the most: This issue does exclusively happen with shamblers (and a unnatural corpse) from the Anomaly DLC. And even then it doesn't always happen. Whenever there are shamblers approaching some of them work perfectly fine and some just...miss their Lid and Eye textures. Aside from that I failed to se a pattern thus far.

https://gist.github.com/HugsLibRecordKeeper/824f99f8ca6739e4cc77aef9353cb7a6