Cities: Skylines

Cities: Skylines

1,940 ratings
Transfer Manager CE v2.4.24
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1.136 MB
6 May, 2022 @ 7:06pm
25 Oct @ 4:21am
113 Change Notes ( view )

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Transfer Manager CE v2.4.24

Description


Modifies the vanilla Transfer Manager to prefer closer transfers. ie Garbage trucks will go to nearby buildings first to collect garbage rather than travelling all the way across the city to get the garbage at some distant building.

Main Features
  • Improved matching algorithms
  • Allows low level control over a buildings transfers based on district, building and distance restrictions
  • Improved Import / Export controls including import restrictions, export vehicle limits and outside connection distance multipliers so one connection or connection type can be preferred over another.
  • Improved goods delivery options including factory first and warehouse first along with many other options allows you to organise your deliveries just how you want them
  • Supports using path matching to improve matches when your geography or network is complex.
  • Multi-threaded for better in-game performance.
  • Generic industry, DLC industry and commercial buildings can now re-request IN material when they have no material in storage and the responding truck(s) are still a long way away.
  • Vehicle AI - Enhances service vehicles to look for close by issues to resolve, so for example if a garbage truck is out at a building collecting garbage and another building next door also has garbage it will pick that up as well. (Service vehicle AI supported: FireTruckAI, FireCopterAI, GarbageTruckAI, PoliceCarAI and PoliceCopterAI)
Improved Matching Algorithms
This mod features 4 matching algorithms that have been carefully crafted for each transfer reason:
  • Match Incoming First
  • Match Outgoing First
  • Balanced (most similar to vanilla)
  • Priority only
By carefully selecting the right match mode for each transfer type this mod is able to produce much better matching results.

How To Use
I have written a brief overview of the main features and how to use them here.
There is also a brief explanation of the Transfers tab.

Background
The original idea for this mod was by pcfantasy and his More Effective Transfer Manager

Unfortunately he stopped working on it so another developer Cambrium started a new version, More Effective Transfer Manager (continued). Sadly after doing lots of great things with the mod he decided to introduce some malicious code into the mod and was booted off the workshop along with his mod. Discussion

This left lots of subscribers in the lurch as they could no longer use what had become quite a nice mod. I was asked if I would be willing to reboot this mod so that people could continue to play the game with its features. This is the result.

Incompatible Mods

Note: While Advanced Outside Connection is currently listed as compatible with this mod, we have found that the mod tends to produce double offers for outside connections when altering the ratio values that may cause issues with your game such as overwhelmed outside connections.

Translation
Supported Languages: English, Chinese (Simplified), Dutch, French, German, Japanese, Korean, Polish, Portuguese, Russian and Spanish.
Translation
We have set up a translation project on
[crowdin.com]
You are invited to join and provide translations, if you want us to add a language just leave a message in the comments below.
Source Code
Can be found on Github[github.com]
Discord
We have set up a Discord[discord.gg] sever to help with support.
[discord.gg]
Donation
If you appreciate my efforts then a small donation would be welcome.
[www.paypal.com]
Test Version
New features are being developed with the TEST version. If you are willing, feedback and bug reports would be great.

Changes


Version 2.4.24
  • Update for Cities Skylines version 1.18.1-f3
Version 2.4.23
  • Enhancement: Added TMCE button to hotels panel.
  • Bug fix: Fixed invalid list error message for hotels.
Version 2.4.22
  • Bug fix: Patches - Fixed missing aircraft AI spawn patches.
Version 2.4.21
  • Bug fix: Transfer Offer - Ensure resetting of cargo warehouse offer type.
Version 2.4.20
  • Design change: Ignore ShowConnectionGraph and MatchLogReason from XML file.

See version history for earlier changes.
Popular Discussions View All (28)
89
25 Nov, 2023 @ 2:52pm
Bug reports
Sleepy
34
2
27 May, 2023 @ 6:54am
PINNED: How To Use
GalaKitty
1
12 Oct @ 12:22pm
Garbage not working
Капитан Wornik Inc
1,738 Comments
Jasper Yu 21 Nov @ 12:16am 
@Sleepy

Thanks for answering
Sleepy  [author] 20 Nov @ 4:07pm 
@Jasper Yu

If the railway station has multiple tracks then it should have a different list line for each stop/node, so it can be that one of your stops is broken and the others work etc...
Sleepy  [author] 20 Nov @ 3:57pm 
@Jasper Yu

The code loops through the segments connected to the node/stop. If a segment is marked with the PathFailed flag then it records the segment id.

So in your case I think it is saying that there are 2 segments connected to this node/stop and both are marked as path failed. It should list the segment id's after that.

Basically it's a warning that the pathing is broken for the object you are looking at.
Jasper Yu 20 Nov @ 7:13am 
what does 'PathFailed (2/2...)' mean for railway station with multi tracks?
Sleepy  [author] 19 Nov @ 9:46pm 
@Wind of Changes,

Districts are the old marking style
Area's are the new DLC marking style (eg. Industry area, Pedestrian area, etc ...)

A district and an Area can overlap but 2 districts or 2 areas cant overlap.
Wind of Changes 19 Nov @ 2:47am 
So what's the difference between District and AREA ?
Dog 12 Nov @ 5:25pm 
@Sleepy

Thanks for your kindly explanation. I think i may need to add the restriction for my building.
Sleepy  [author] 12 Nov @ 2:40pm 
@Dog,

The transfer reason is called DeadMove. Crematoriums and Cemeteries both offer DeadMove although the Crematoriums offer it at a higher priority.

If there is a nearby Crematorium then this should be selected in preference to a cemetery but if the crematorium is too far away then the cemetery may be chosen even though it is lower priority.

Note: You can restrict the cemeteries DeadMove options on the settings tab of the Building Panel.
Dog 12 Nov @ 5:50am 
Thanks for developing and maintaining this mod.
I would like to ask.
When setting up to clean up Cemetery A, why are the bodies in Cemetery A transferred to Cemetery B instead of the crematorium.
Sleepy  [author] 5 Nov @ 9:40pm 
@Pvt. Parts,

Yes, this mod does alter crime responses. This mod completely replaces the vanilla in game transfer manager (ie. which building responds to which request).