Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
My Ultimate Civilization - VI Collection: A Collection of Mods from my favorite modulators & Authors to fit my style of play without going overboard. Anything else is at your own choice & risk, use the attached collections if you need to.

Note:You can use Leugi's Colder Tundra, with Civ V skin, but Civ V skin has its own color to tundra, so its useless to use Leugis with Civ V.
Leugi's Fruit and Plant Religion Symbols optional , but for those who want less clutter(icons choices) can do without it.
Leugi's City Style Pack: usable thou the new styles are mixed with the old ones. unless
u read mod info download & change.

Important notice june 2020 to july: Dynamic Diplomacy (Friendship Bonuses Version) & Religion Expanded(updated now AS per game update
recently & modulators are in process updating these mods. Of Leugi's City Styles Pack , there a new
[GS] Leugi's City Styles Pack.
Since game recent update am forced Update best( Thanks to help from Royal Raven) u may want to remove Great Barrier Reef - Campus Adjacency
, Earlier Water Parks , Workable Mountains for Everyone ( clashes with Civilizations expand mod series),
Build Wonders on Mountains More Housing , &
Better Coastal Cities and Water Tiles ,
Better Desert, Snow, and Tundra Tiles ,
Catastrophic Disaster Intensity ( since may require maya dlc) Fisheries++ ( may be be useless this days ) Botanist removed(may need to be updated or could crash game unsure) More Barbarian EXP mods. there was some unnoted changes to a few policy card in last update so forced to remove
Angryr's Ancient Policies & Strategic Mercantilism removed.

[GS] Leugi's City Styles Pack(but you have to manually replace files on you HD with the ones he provided) or JNR's City Sprawl mod , your choice.
Articles (83)
Better Civilization Colours
Créé par janboruta
Improves the standardised colour palette provided by the game and amends many jerseys (colour sets) of almost all civilizations. Tries to stay true to vanilla experience while providing a variety of enhancements: - slight tweaks to existing colors done to ...
Better Civilization Icons
Créé par janboruta
This mod replaces a number of civilization and city-state icons with more historically accurate or more aesthetically pleasing variations. No more bulls for Spain, way more bulls for Sumer! Changed civilization icons: - Arabia - Australia (DLC) - Babylon (...
Sukritact's Simple UI Adjustments
Créé par sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Please do not integrate/borrow the UI and code from this mod without prior permission. This mod makes simple QoL changes to the UI. It does not aim to be a comp...
Sukritact's Better Great Person Screen
Créé par sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Please do not integrate/borrow the UI and code from this mod without prior permission. Tired of your Great People not fitting on one page? Keep forgetting how m...
Sukritact's Civ Selection Screen
Créé par sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png A custom screen that changes how you select the leader and civilization you play as: Instead of a dropdown, you are now taken to a screen to select a civ and a ...
Sukritact's Global Relations Panel
Créé par sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is ...
Sukritact's Policy Manager
Créé par sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Adds an alternative method of selecting Governmental Policies because: Policy Cards feel really gamey Drag and drop can be somewhat finnicky This mod adds an al...
Dynamic Diplomacy (Friendship Bonuses Version)
Créé par Indigo
The goal of this mod is to make diplomacy more dynamic and interesting. Based on discussions I've read and my own viewpoint, I think the primary factor in diplomacy should be the actions you've taken, and that agendas need to be a secondary factor. Diploma...
Immersive Dialogue
Créé par CMDR Sheploo
Adds some spice and character to a lot of non-spoken lines in the game. Some lines were lacking in how that particular leader might have spoke while other lines were just a simple copy and paste for everyone. My hope with this mod is to add some more immer...
Unique District Icons
Créé par Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Appeal, Loyalty and Prestige (Diplo VP) Font Icons
Créé par Leugi
Adds Font Icons for Appeal and Loyalty. The Loyalty one is based on the Loyalty Icon by Firaxis, while the Appeal icon is made by me. This mod also renames Diplomatic Victory Points to Prestige and gives them their own Font Icon as well. For those that don...
Historic Continent Names
Créé par p0kiehl
Updated for Gathering Storm! This mod replaces the continent names with ancient Mediterranean / Near Eastern names. In total, it adds over 60 new continents. Instead of Asiamerica, South America, Australia, or Pangaea, you'll see historically important reg...
Random City Names
Créé par p0kiehl
Description Random City Names randomizes the order of city names for each civilization. With this mod, city names are drawn from the entire pool of a civilization's city list (instead of only the next 10 available, as in the base game). Now you will have m...
Rosetta - Dynamic City Names
Créé par SeelingCat
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you! Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names f...
Improved City Names 2.0
Créé par SeelingCat
Improves city names for all civs and increases the number of city names that are considered when founding a new city, allowing for a greater diversity of names to appear in game. Compatible with modded civs, and has improved/personalized city names for man...
Environment Skin: Sid Meier's Civilization V
Créé par GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Leugi's Colder Tundra
Créé par Leugi
Changes the texture of Tundra to be colder and far less yellowish. https://i.imgur.com/2aJ4daO.png...
Terra Mirabilis
Créé par chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Wondrous Wonders (Gathering Storm)
Créé par fhqwhgads
Update 12/4/2020 v3.3.0 Updated localization for Golden Gate Bridge to properly reflect all of its effects. Also updated localization for Oracle and Hanging Gardens in Heroes and Legends mode. Note that these are just text changes, the actual effects of th...
Religion Expanded
Créé par p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Tomatekh's Historical Religions
Créé par Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Leugi's Fruit and Plant Religion Symbols
Créé par Leugi
This mod adds several Fruit and Plant religion symbols for custom fun. The symbols included are: Apple, Banana, Citrus, Coffee, Durian, Eggplant, Figs, Grapes, Lotus, Maize, Peach, Pineapple, Pomegranate, Wheat, Yams, Coca, Koru, Maple, Mistletoe, Olive, O...
Leugi's City Style Pack
Créé par Leugi
Adds several City Styles to the game, to be used specially by modders. It also adds easy to use versions of the Rise and Fall city styles that were otherwise unuseable. The reason why I decided to make this a pack is to prevent multiple copies of city styl...
Rapa Nui++
Créé par p0kiehl
Overview Buffs to the Moai improvement from the Rapa Nui city-state. Effects Adds +1 Gold as a base yield. Adds +1 Gold if adjacent to a Water tile. Allows the Moai to be built on Tundra and Tundra Hills. Removes the "no adjacent Forest or Rainforest" plac...
Nazca Rework
Créé par p0kiehl
Overview Reworks the unique improvement of the Nazca city-state. Now, the Nazca Lines are called "Geoglyphs" and are workable. However, you may only build one per city. Effects Renamed to "Geoglyph" +1 Faith and +1 Food. +1 Faith and +1 Food to adjacent ti...
CIVITAS Resources
Créé par p0kiehl
Adds new resources to the game. Also, this mod will be continually updated with more resources! FULLY COMPATIBLE WITH GATHERING STORM, CORPORATIONS & MONOPOLIES MODE, AND ALL RESOURCE MODS! Camp Penguins (Luxury): +1 Science Mine Opal (Luxury): +3 Gold Pla...
Sukritact's Resources
Créé par sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Qua...
Truly Abundant Resources
Créé par p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
CIVITAS City-States Expanded
Créé par thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
Steel and Thunder: Unit Expansion
Créé par Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Steel and Thunder: Unique Units
Créé par Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Better Coastal Cities and Water Tiles
Créé par p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Better Desert, Snow, and Tundra Tiles
Créé par p0kiehl
Fully compatible with Gathering Storm Better Desert, Snow, and Tundra Tiles This mod buffs the relatively weak yields of desert, snow, and tundra. Desert Desert tiles now yield +1 Food Desert Hills tiles now yield +1 Food and +1 Production Oases tiles now ...
p0kiehl's Improved Specialists
Créé par p0kiehl
p0kiehl's Improved Specialists FULLY COMPATIBLE WITH GATHERING STORM! Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to ...
Production From Population
Créé par p0kiehl
Gathering Storm compatible! Production From Population This mod is intended to be a buff to Tall play. Every citizen in your city will passively produce Production (similarly to Science and Culture). The result is that it becomes much more worthwhile to gr...
Rebalanced Mines
Créé par p0kiehl
Rebalanced Mines Updated for Gathering Storm! In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everywhere. With this mod, you wi...
Deep Sea Fisheries
Créé par p0kiehl
Updated for Gathering Storm! Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
More District Trade Route Yields
Créé par p0kiehl
Most Districts provide yields to incoming Trade Routes. However, a number of the weaker districts don't have any benefit for incoming Trade Routes at all. This mod aims to fix that and makes these districts a litle more worthwhile. This mod also serves as ...
p0kiehl's Better Aqueduct
Créé par p0kiehl
p0kiehl's Better Aqueduct This mod buffs the Aqueduct district to make it more worthwhile to build and boost Tall play a bit. Mod Effects Great People Points: +1 Great Engineer Point Adjacency: Minor Food adjacency bonus for other districts, and a standard...
p0kiehl's Better Encampment
Créé par p0kiehl
p0kiehl's Better Encampment This mod buffs the Encampment district to make it more worthwhile to build and boost Tall play a bit by offering more Housing. Mod Effects Adjacency: Minor Production adjacency bonus for other districts, and a major Production a...
Jungle Plantations
Créé par p0kiehl
Allows Plantations to be built on Jungle tiles without resources. Includes a custom graphics model with jungle flora so that the Plantation model is not visually empty. This functions as a small buff to Tall play since Plantations provide Housing (and Jung...
Basic District Yields
Créé par p0kiehl
Effects +1 Food and +1 Production to all districts (except the City Center). This compensates for the fact that districts take up an entire tile, erasing its yields. Thus this mod serves as a light buff to Tall play. Compatibility and Notes This mod is com...
Basic Wonder Yields
Créé par p0kiehl
Effects +1 Food and +1 Production to all World Wonders. Any Wonder that already provides either of these yields will receive a +1 bonus as well. So the Temple of Artemis, which provides 4 Food, will provide 5 Food with this mod (and 1 Production). This com...
Better Resource Yields
Créé par p0kiehl
Fully compatible with Gathering Storm This mod buffs the yields of luxury and strategic resources. Buffed Luxury Resources (yield change in italics Coffee +1 Culture, +1 Production Dyes +1 Faith, +1 Gold Jade +1 Culture, +1 Faith Marble +1 Culture, +1 Prod...
Luxury Resource Variety
Créé par p0kiehl
THIS MOD REQUIRES YOU TO HAVE EITHER: RESOURCEFUL 2 OR BOTH SUKRITACT'S RESOURCES AND CIVITAS RESOURCES Bored of only seeing a few different luxury resources on each map? Want more luxury variety on land and in the water? Luxury Resource Variety increases ...
Catastrophic Disaster Intensity
Créé par p0kiehl
CATASTROPHIC DISASTERS This mod adds a 5th Disaster Intensity setting: Catastrophic (level 5 on the menu) for frequent devastating natural disasters. How to Use On the game set-up screen, set the Disaster Intensity slider to the new value of 5. Catastrophi...
More Housing
Créé par p0kiehl
More HousingModifies some wonders and improvements to add more housing. Improvements Farms: +1 Housing Plantations: +1 Housing Lumber Mills: +0.5 Housing Coastal Resorts: +0.5 Housing Ski Resorts: +0.5 Housing Buildings All buildings in the following distr...
Build Wonders on Mountains
Créé par p0kiehl
Updated for Gathering Storm! Allows you to build certain Wonders on top of mountain tiles. Now, you can avoid using up a potentially valuable plot of land! It does not force you to place these wonders on Mountains - you can still use their regular terrain ...
Earlier Alliances
Créé par p0kiehl
Fully compatible with Gathering Storm! All alliance types unlock much earlier, at Political Philosophy instead of Civil Service. Because ancient civilizations made alliances, too! ...
Earlier Water Parks
Créé par p0kiehl
UPDATED FOR GATHERING STORM --Water Park district and the Ferris Wheel now unlock at the same time as the Entertainment Complex (Games and Recreation civic). --The Water Park district now costs the same as the Entertainment Complex. --The Ferris Wheel now ...
Great Barrier Reef - Campus Adjacency (OBSOLETE)
Créé par p0kiehl
NOTE: This change has been added to the game itself. This mod is now obsolete. Since the last patch, regular reefs provide +2 Science adjacency for Campuses. This mod makes it so that the Great Barrier Reef tiles do too. Works with all DLC and mods....
【GS】Canal Enhancements
Créé par WindFly
Since the orignal Canal district in GS is so useless, this mod enhances the canal for a little bit so it could be an real useful district for playing the game. What this mod does: 1、Changing the cost for the Canal to a normal cost for a district (So it wou...
Progressive Power Consumption
Créé par JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Angryr's Ancient Policies
Créé par Angryr
Makes adjustments to many of the policies in the ancient era. Does make adjustments to a few policies not in the ancient era due to similarities. Change List Caravansaries - +1 Food, +1 Production, and +2 Gold for each trade route. Triangular Trade - +1 Fo...
Strategic Mercantilism
Oil is nowhere to be found while Nitre sits useless in your Armory? The only Nitre deposit is under your allies' city and you cannot find any useful use for Iron? Say no more! Your merchants are ready to help you with it. This mod adds new Civic Policies t...
Trader Mercenaries - Protect Traders Policy Card
Tired of protecting your Traders? The game does not even have a mechanic to let your military units to follow a Trader! Now for some costs, the Mercenaries will ensure that no one can disrupt your cash flow. Add a new Military Policy Card "Trader Mercenari...
Workable Mountains for Everyone
Créé par JNR
Allows all Civs to work mountains. All mountains start with 1 Production. Inca are adjusted to still have 2 Production per mountain. Requires Gathering Storm....
Forest Wonders
All wonders can be built in Forest without removing the Forest first. Appeal and Adjacency bonuses of the Forest remain. The other requirements are still intact, making some of them not possible (for example, Petra cannot be built on Forest because there i...
Oasis Caravanserai
Créé par JNR
UPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans a...
Renewable Energy Complexity
Créé par JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Clean Nuclear Power
Créé par JNR
Reduces the CO2 emissions of Nuclear Power Plants and uranium-powered units significantly (by a factor of 4). One unit of uranium now produces only 25% as much CO2 as before: 12g / kWh. As Firaxis used numbers as reported by the IPCC in 2014 (median values...
Denser Vegetation (for Civ V Skin)
Créé par JNR
Do you love the lush forests added by the "Civ V Environment Skin" mod but have trouble identifying which terrain is uner all those trees? This mod adds several vegetation zones so that each terrain has its own look of forest. From dry forests in plains hi...
Green Cities - Districts in Forest
Créé par JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Suburban Roads
Créé par JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Ski Resort Complexity
Créé par JNR
Adds dynamic tourism based on adjacencies to ski resorts. Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4...
Wonders in Rainforests
All wonders can be built in Jungle (Rainforest) without removing it first. Appeal and Adjacency bonuses/penalties of the Jungle remain. The other requirements are still intact, making some of them not possible (for example, Petra cannot be built in Jungle ...
Sailor Cat's Watchtower Improvement
Créé par Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Settler++
Créé par Angryr
Settlers have +3 movement, +2 vision, and +10 cost (5 movement, 5 vision, and 90 cost in total). ------------------------------------------------------------------------------------------------------------------- If you'd like to donate and support my modd...
Starting Builder
Créé par NoShotz
This mod makes it so you spawn with a builder in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a builder in addition to the starting warrior and settler Compatibility: Compatible with my Starting Scout m...
Better Recon - Policy Cards
Make Recon class better. This mod is one of the collection that changes every aspect of Recon class. Designed to work together but can be used independently. This mod adds Policy Cards to enhance Exploration and Recon units. New Policy Cards This mod adds ...
Better Recon - Road Building
Make Recon class better. This mod is one of the collection that changes every aspect of Recon class. Designed to work together but can be used independently. This mod allows Recon units to start with 3 build charges and can build Roads (including Railroads...
Better Recon - Unit
Make Recon class better. This mod is one of the collection that changes every aspect of Recon class. Designed to work together but can be used independently. This mod modifies the Recon class units. These changes also apply their replacement unique units. ...
Botanist
Créé par AOM
This mod adds a botanist and School of Botany to your game. The School of Botany can be built in a science district after you've researched Writing. Only one School of Botany can be built in your nation. The school allows you to build botanists but gives n...
Cannabis and Hemp
Créé par AOM
The mod will add Cannabis and Hemp resources to your game. As the two come from different varieties of Cannabis that are used for different purposes, we've made two separate resources each with its own characteristics. Cannabis: A luxury resource (+1 cultu...
Tide Mill Building
Créé par Sailor Cat
Description This mod adds the Tide Mill as a City Center building. +1 Food and +1 Production. Iron, Marble, and Stone resources gain +1 Production each. City must be adjacent to a Coast. Unlocks at Engineering. Does not replace the Water Mill. Exists witho...
Sukritact's Ngorongoro Crater
Créé par sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png https://i.imgur.com/Aa4s5tL.png The stunning landscape of Ngorongoro Crater—the largest unbroken volcanic caldera in the world—combined with its spectacular con...
Sukritact's Tonlé Sap
Créé par sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png http://i.imgur.com/2XTKDjm.png Tonlé Sap, commonly translated to “Great Lake”, refers to a seasonally inundated freshwater lake, the Tonlé Sap Lake and an attac...
Uffizi (World Wonder)
Créé par Deliverator23
Community Wonders presents... the Uffizi. Originally constructed from 1560 through 1581 AD as offices (in Italian, uffizi) for the Florentine magistrates, the Uffizi Gallery is one of the world's oldest and most famous art repositories, housing the finest ...
Borobudur (World Wonder)
Créé par Deliverator23
Community Wonders presents... Borobudur. Borobudur is a 9th-century Mahayana Buddhist temple in Magelang Regency, not far from the town of Muntilan, in Central Java, Indonesia. It is the world's largest Buddhist temple. The temple consists of nine stacked ...
Buddhas of Bamyan (World Wonder)
Créé par Deliverator23
Community Wonders presents... the Buddhas of Bamyan. The Buddhas of Bamyan were two 6th-century monumental statues of Gautama Buddha carved into the side of a cliff in the Bamyan valley in the Hazarajat region of central Afghanistan, 230 kilometres (140 mi...
Burj Khalifa (World Wonder)
Créé par Deliverator23
Community Wonders presents... the Burj Khalifa. The Burj Khalifa is a skyscraper in Dubai, United Arab Emirates. With a total height of 829.8 m (2,722 ft) and a roof height (excluding antenna) of 828 m (2,717 ft), the Burj Khalifa has been the tallest stru...
Globe Theatre (World Wonder)
Créé par Deliverator23
Community Wonders presents... the Globe Theatre. Built in 1599 AD on Maiden Lane in London by the Lord Chamberlain's Men, the theatrical company of which William Shakespeare was a shareholder, the Globe Theatre incorporated a number of design innovations. ...
More Barbarian EXP
Créé par Josh Mate
What? Increases the Cap on Barbarian EXP by halfing the rate you stop getting full EXP from Barbarians. How? - Increases the Level Cap to recieve full EXP from Barbarians from: Level 2 to Level 4 - Increases the Minimum EXP gained from killing Barbarians a...
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