Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Policy Mod Collection
   
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Description
Here you can see all policy mods which are available on Steam Workshop.
Items (10)
Reformatios - new policies
Created by INNOgame
- Reformations - This mod adds 5 new policies to the game. Available in English and in German. Education Reform: • Effect: +2 Science for each city • Government-Slot: Economy • Required Civic: Rapid Deployment Agrarian Reform: • Effect: +4 Food for each ci...
New Policy Pack 2
Created by INNOgame
- New Policy Pack 2 - This mod adds 6 new policies to the game. Available in English and in German. Also have a look at my first policy mod pack: http://gtm.you1.cn/sharedfiles/filedetails/?id=893846662 Golden Bull: • Effect: +4 production for each ...
Reichsbulle (new policy)
Created by INNOgame
This mod adds a new military policy. All cities get +4 production. English and German translation available. Rating keeps a mod alive :)...
Angryr's Ancient Policies
Created by Angryr
Makes adjustments to many of the policies in the ancient era. Does make adjustments to a few policies not in the ancient era due to similarities. Change List Caravansaries - +1 Food, +1 Production, and +2 Gold for each trade route. Triangular Trade - +1 Fo...
Anti-Barb Policy Cards by Tom Illar
Created by Dartmor
Adds 2 new Policy Cards in starting civic "Code of Laws": 1. "Head Hunting" gives +10 Strength against Barbarians outside your borders 2. "Defend the Land" gives +10 Strength against Barbarians inside your borders Work with any other mod. Civilization 6 en...
Caravansaries++
Created by Angryr
Adds +1 Food and +1 Culture yields to the Caravansaries (and Triangular Trade) policy card(s) to make it viable. Changelog: 1. Added the yield changes to Triangular Trade as well. 2. Removed Production from the yield changes as it caused it to be a replace...
CiVI Policies v1.0
Created by greyTiger
8 New government policies. Military War Footing: +4 Production and -1 Amenities in each city with an Encampment. -1 Influence points per turn. Economic Collective Management: +2 Amenities and +10% Growth in the capital. -4 Food & -2 Production in all other...
Covfefe
Created by DesertMoonGW
Adds the Covfefe policy to the game. It is unlocked at the Social Media Civic, and is a Diplomatic Policy that takes away 20 Science, but gives 20 Faith. EDIT 5/18/20: I don't know how to feel about this being my more popular than the mods I actually spent...
Ilkum++
Created by Angryr
Makes the Ilkum policy card (+30% Production towards builders) obsolete by Public Works instead of Serfdom. This allows the Serfdom (+2 builder changes) and the Ilkum policy cards to be used together. Mod Files Location: ..\Steam\steamapps\workshop\content...
Policy Bonanza - NOT UPDATED - DEAD AND GONE
Created by MT
Adds a few policies: Should work with all mods that doesn't remove the required civics from the tree. I played through it once and didn't detect any errors. I'm not sure how well balanced it is at the moment, but I needed some early policies that allowed a...