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There are still events in Chivalrous like Age of Piracy that I've seen at least twice spawning 12 cannons, which no AI will survive when released near capital city and leader is dead. I've reported it to That Human but the stacks seem to be created randomly from all units provided in pool, so no real way to avoid this kind of situations.
After having a few thought about it, I am feeling that the AI research priority might be the most important thing which can help her being strong. I have started to review that a little bit on my side for my class premium mods, and I also took care when redesigning hero skill tree to choose carefully skill priorities for AI.
There might be also a balancing issue with the invasion events from Chivalrous, I think it's worth giving the feedback to That human as well.
10 gold is maybe a bit too low, but adding slightly more units sounds good as well. I think it's not that long to do, I will have a look and keep you updated :)
if a supernatural phenomenon exist, Ai willing to that outpost investment.
Guard I - Cost 10 , Tier 1 unit x 3 ( Ai's army + 3 is good under my experience)
Guard II - Cost 150, Another Tier 1 unit x 3 (Totally 6 are strong vs roaming groups)
Guard III - Cancel (Mid-game ready have own T3 army)
(Just a propose with my experience. Pls ignore if inappropriate.)
Do what you think to keep your great works
Agree with u, no-need to touch so many items as a programmer's view (Also MODs problems related to the new race ).
Sorry about that, i didn't know races difference (What a complicated sets of races buildings). IF there is no other ways to give them free, just let it be. Thanks :)
There is one big issue with your idea- as you may have noticed, defending units belong to the race of the city. Which means, in other words, that despite the fact they all look the same each garrison building is linked to one single race only.
Therefore, if I were to attach the effect to let's say barracks / temple etc, it means I would need to create 9 different barracks / temple etc for the 9 races of the game and this would heavily hurt the mod compatibility with other mods.
It would also mean that when migrating a city, you would need to rebuild said upgrades every time.
I can look at decreasing their current cost though.