Sid Meier's Civilization VI

Sid Meier's Civilization VI

899 ratings
Better Leader Icon (UI)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
95.232 KB
23 Mar, 2019 @ 10:49am
15 Apr, 2023 @ 7:01am
7 Change Notes ( view )

Subscribe to download
Better Leader Icon (UI)

In 1 collection by infixo
Infixo's UI Mods
16 items
Description
New v2.3 as of 15.04 - Support for Linux and CQUI-Lite.

Leader Icon with extended tooltips and relationship info. See screenshots for various examples.

Compatibility
Works with base game, Rise & Fall, Gathering Storm, CQUI-Lite, CQUI.
Supports all languages.
CivFanatics[forums.civfanatics.com]GitHub (BLI)[github.com]
This mod is NOT compatible with Extended Diplomacy Ribbon. However, you might wanna try out this compatibility mod Diplomacy Compatibility Patch.

Description
The new leader icon will appear:
- In the Diplomacy Ribbon.
- In the Diplomacy Action View.
- In the World Congress Popup (GS).
Yields Ribbon
The Diplomacy Ribbon has an extension at the bottom that shows player's score and military strength. Its visibility is set via "Show Yields in HUD Ribbon" option:
- Always Hide - neither vanilla game nor BLI ribbon will not be shown,
- Mouse-over - BLI ribbon will be shown,
- Always Show - vanilla game ribbon will be shown.
The main mouse-over tooltip:
- Key information about a civ, its yields, etc.
- Resources for trade info.
The relationship tooltip:
- Relationship status and its changes.
- Grievances (GS), Alliance info (RF).
- Access level, combat bonus and Agendas.
- Reasons for relationship (aka list of diplo modifiers). This can be turned off (option in the .sql file).


Tradeable resources
The tooltip shows resources that can be traded. The logic applied here is the same for a human player and an AI. A resource can be traded if we have more than 1 copy of it and the counterparty has none.
- The list of resources shows first strategics (red number) and then luxuries (green number).
- There are two dots above the leader icon that mark if there is somethng to trade. Left - if they have something to sell and right - if we have.
Gathering Storm
Strategic resources are treated differently. The number shows how many can be sold - it takes into account the cap that the player currently has. Also, the dots above leader icon activate only for luxuries.

Credits:
- Various ideas from existing mods like CQUI, EDR, CUI.
Popular Discussions View All (1)
16
22 Mar, 2023 @ 4:54pm
PINNED: Please report issues here.
infixo
101 Comments
♔Almix_99♔ 1 Sep @ 5:15am 
Nicht Kompatibel mit anderen Mod Anführern
infixo  [author] 24 Jun @ 4:50pm 
@devastator Read "Yields Ribbon" in the mod description.
DevastatoR 24 Jun @ 3:06pm 
Not sure if it is this mod or another, but the 'score' is missing from the icons. It shwos all the other icons as normal such as science/culture per turn, total faith/gold etc.
Are you able to advise?
Object1337🐺 15 Jun @ 12:58am 
The values ​​of points and military power overlap half of the panel with pop-up news from diplomats/spies, making it impossible to use
infixo  [author] 28 Mar @ 7:43am 
That is why there a line in the description: "This mod is NOT compatible with Extended Diplomacy Ribbon."
FLSoz 27 Mar @ 10:12pm 
caused by conflict with (probably) extended diplomacy ribbon. Fixed by aolso using Diplomacy Compatibility Patch (https://gtm.you1.cn/sharedfiles/filedetails/?id=2471091953)
FLSoz 27 Mar @ 9:49pm 
can confirm UI disappears when meeting new civ

Runtime Error: steamapps\workshop\content\289070\1691629919\Base\LeaderIcon.lua:154: attempt to index a nil value
stack traceback:
steamapps\workshop\content\289070\1691629919\Base\LeaderIcon.lua:154: in function 'LeaderIcon:UpdateAllToolTips'
steamapps\workshop\content\289070\1691629919\Base\LeaderIcon.lua:109: in function 'LeaderIcon:UpdateIcon'
SteamApps\common\Sid Meier's Civilization VI\Base\Assets\UI\DiplomacyRibbon.lua:137: in function 'AddLeader'
steamapps\workshop\content\289070\1691629919\XP1\DiplomacyRibbon_Expansion1.lua:15: in function 'AddLeader'
steamapps\workshop\content\289070\2581704421\AKWDIP_DiplomacyRibbon.lua:27: in function 'AKWDIP_AddLeaderBLI'
SteamApps\common\Sid Meier's Civilization VI\Base\Assets\UI\DiplomacyRibbon.lua:219: in function 'UpdateLeaders'
SteamApps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\DiplomacyRibbon_Expansion2.lua:45: in function 'UpdateLeaders'
infixo  [author] 10 Mar @ 8:28am 
@adi4k Technically ofc possible, however the vanilla game does NOT give this info to players. My philosophy is here such that the mod presents only info available in the vanilla game. Since this info about other players, giving that would actually alter the gameplay.
infixo  [author] 10 Mar @ 8:24am 
Re: missing UI. It certainly does not because that would make the mod totally broken. You may have however some mod conflict. There are other mods that modify leader icons and the ribbon so you need to be careful with the setup because they are not all compatible with one another.
修理仙人 9 Mar @ 9:55pm 
When you meet another civilization, the UI disappears and you can't do anything else