Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Better Civilopedia (UI)
   
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File Size
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110.771 KB
25 Mar, 2018 @ 5:04am
7 Apr, 2023 @ 8:57am
15 Change Notes ( view )

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Better Civilopedia (UI)

In 1 collection by infixo
Infixo's UI Mods
16 items
Description
New v2.2 as of 7.04 - district adjacencies, AI strategies.

More information in the Civilopedia. Shows decoded modifiers.

Compatibility
Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite.
Language independent.
Compatible with TCS Pedialite by thecrazyscotsman.
CivFanatics[forums.civfanatics.com]GitHub[github.com]

Description
- Bigger window, adjusts to the screen size (including 1024x768).
- Table of Units with key statistics.
- Overview of Historic Moments.
- Alliances, Dedications, Random Agendas, Unit Abilities.
- Sources of Great People Points.
- Plot yield changes for terrains, features, resources and improvements.
- More info in Building page: regional range, theming bonus, government tier required, yield per era change.
- World Congress (New section): resolutions, emergencies, scored competitions.
- Optional: Shows modifiers for each object.
- Optional: Shows AiLists for leaders and civilizations (BCP_OPTION_AILISTS to switch on/off).

Modifiers - important
- For the modifiers to work you need Better Report Screen as it contains a special module for modifier analysis.
- The modifiers can be switched off via an option in BetterCivilopedia_Database.sql file. In line with BCP_OPTION_MODIFIERS set the number to 0 (zero) to do so.
- I removed hard dependency from Better Report Screen in v1.4. You can use the mod without BRS. In that case all modifier-related additions will be disabled (sources of GPPs, unit abilities, plot changes for terrains, features, etc.)
Popular Discussions View All (1)
0
30 Jul @ 12:01pm
Can't right click on techs or civics for info
Jackman350
119 Comments
Aram12 4 Apr @ 6:23pm 
Is this perhaps because I am using vanilla Civ VI?
Aram12 3 Apr @ 1:14pm 
I'm not getting any of the extra tabs at the top but definitely getting the modifier-based data. But no Historic moments, no great people point
infixo  [author] 17 Mar @ 10:06am 
@dbairdt The image is correct and all is displayed properly. These entries are all modifier-based. There is no "friendly" description in the game.
dbairdt 9 Jan @ 10:45pm 
Using the image I posted below, can you clarify that the civ entry is indeed displayed as you wish? I think that would clear up a lot of these questions here. Thanks! We all love your mods, they are must haves, and we really appreciate your work.
dbairdt 9 Jan @ 10:42pm 
Image a Civ entry with "code" https://imgur.com/bqGfM8X

I think what hes trying to say is that some entries read like this in the overview section:

OVERVIEW
Tags: +1 (food)
Project_Completion_JNR_Sat_Weather_Farm_Food

Instead of something more user friendly such as

+1(food) after researching Machinery

I was curious about the same issue and wasn't sure if the mod was working correctly. It can look kinda confusing and I understand why people think that the values under "Overview" and "Modifiers" look like they are not displaying properly.
infixo  [author] 14 Dec, 2023 @ 5:49am 
@Noire BRS is needed to actually show the modifiers. The modifiers are very technical, and yes this is very readable for e.g. modders or if you want to invest more time in understanding them. If not, then simply turn them off to avoid confusion.
朔方不知夏 25 Nov, 2023 @ 2:41am 
What's the meaning of "Inactive" below "Unit Ability" ?
Noire 24 Oct, 2023 @ 3:58pm 
Hi, I don't quite understand how modifier description works. Does installing better report screen make the codes turn into something more readable? I installed that but the modifiers are still just bare codes
infixo  [author] 25 Sep, 2023 @ 7:35am 
@wallfllwr I am not sure about XML code, but I assume other are talking about modifier details. Like in a tooltip, it shows a bunch of case letter names. Could be confusing for non-tech people. But anyway, this is actually one of the most important features of the mod, so one can see how actually something works and is designed. Sometimes descriptions are lacking, very often details are omitted.
Anyway, it can be turned off if someone doesn't like it.
wallfllwr 24 Jul, 2023 @ 10:26pm 
I'm not sure what the others are talking about... This mod works perfectly fine in my game and I have a LOT of mods in my game as well, maybe you guys do have a conflict somewhere? In my experience with games that are not Civ, sometimes mods that shouldn't seem to touch something do, and they don't realize it could break another mod, so they don't mention it. Gotta love sims mods, lol.

My point to posting here though was to say THANK YOU to infixo for this mod, I really appreciate it. Really does make it so I don't have to use google as much as I did when I first started playing the game.