3 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 139.2 hrs on record (20.0 hrs at review time)
Posted: 20 Mar, 2022 @ 7:17am
Updated: 29 Mar, 2022 @ 3:46pm

It's been a long wait, especially for someone starved for cyberpunk content. Was it worth it? Ultimately, yes. I won't be writing a rave review I was hoping to write but will not bash the game pointlessly either.

Is it good? It was for me. I really like the game's world-building. The environments give away the typical cyberpunk vibes known from pieces like Armitage III, Bladerunner and Ghost in the Shell while not being too much of any of them. The game's world is small but feels alive. I liked wandering the cities and the environments in general and find them appropriately designed for the genre. Whatever the game has to offer to the senses is doing a rather decent job.

The story: I'll be brief on this part. The game has an open ending and leaves a number of loose ends. The bits shown in Dolly's apartment and on Alan's computer could use some narration though, be it text or voice. It's rather hard to piece together the meaning of those events with visual feed alone. As for the main story, it's one which definitely leaves room for a new arc to tie in. It feels like an introduction to something bigger. Since I personally don't mind open endings, no points deducted here.

The gameplay: The 2D and 3D segments blend into one another pretty well, there are no problems with the transition from one to another. I played the game on keyboard, no problems with the controls. Haven't found any bugs.
After a few updates, the combat feels notably better than it did at the point when this review was first written. Specifically the dodge-canceling and the damage of the heavy swords have been improved. Some might still find room for improvement, but the combat feels fairly good at this point.

The difficulty curve had a few spikes which I found rather annoying: The Mother Grub boss fight in the generator room (babysitting a background object while having to fight is quite a pain, especially as the boss' mobility increases drastically), the chase sequence with the red blob is thankfully short, but the extremely narrow escape window during the climb sequence can be a little too much. And then there's the "immortal lizard" which on itself is manageable but makes the subsequent fights a little anti-climactic.

Conclusion: There are good things to be said about the game, there are things to be criticized and improved about it as well. I would love to see the work on the game and/or the world it is building continued. It's not perfect, but it made a fan of cyberpunk books, comics and games happy.
8/10
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