4 people found this review helpful
Recommended
0.0 hrs last two weeks / 35.7 hrs on record
Posted: 24 Jul, 2020 @ 3:12pm

I'm conflicted to say the least. The game is fast-paced, easy to control, looks great and sounds nice, but I can't recommend it to everybody. I ecommend it to SOME people, that enjoy really difficult platformers or that doesn't care much about achievements and 100% completion, but just want quality time. I feel everybody else will have a hard time with this game.
So what is it about? Two buttons, one for shooting forward, the other for shooting down. Shooting down will propel you up instead of jumping, and you can't shoot both directions. More than 120 short levels that usually consists of nothing more than a corridor filled with buzsaws, spikes, shooting towers, flying saucers shooting at you and large windmills that rotate when you shoot them. Your objective is simple - run through all of it, preferably without taking damage while collecting atomiks, this game's mcguffins. Levels have autoscroll, you can't slow down or speed up, all you can do is to control your altitude and whether you wanna shoot something or not.
Levels serve only one purpose - to have obstacles for you to overcome. They have no themes other than world you're running through. No plants, no factories, no laboratories, no mines, no background graphics that offer any kind of context, for all that you see you could just assume that world 1 is just one big sewer, world 2 runs through asteroids and level 3 is anybody's guess. All of that won't explain why there are buzzsaws scattered everywhere and most walls have short spikes.
Difficulty is a separate thing you have to understand in this game. Beginnings are easy, learning how the game works is introduced gradually and with small steps, so you shouldn't feel disoriented. That comes later. World 1 for example is a perfectly balanced example of easy beginnings leading to hard ends, all within grasp of a mortal. You learn how to play, you meet mr buzzsaw, suddenly ceiling and floors are pointy and in the end there are enemies gunning you down. World 2 is offering a twist - you have to travel beyond the bottom edge of the screen to come out on top or the other way around. It creates completely new dimension of challenge and new types of enemies force you to adapt pretty fast. World 3 though is a complete disaster. Here you have a water that, when immersed in, will reverse gravity and make you shoot up. What's more, buzzsaws will also stay afloat, bobbing happily up and down making your life harder. On top of that you'll face the worst trap - afromentioned windmill. Shooting at it will make it spin, but with each shot its momentum increases. It doesn't take much to rotate so much that you'll get clobbered from behind by one. All that creates incredible difficulty spike - in previous worlds you could shoot forward without thinking, shooting down only when in need to adjust your position. World 3 then comes in and forces you to work on your trigger finger and it will work you to the ground.
Fine, so levels get tricky after 2/3 of the game, big deal right? It is a big deal when you think about how the game treats its basic mechanic. By pressing a button you'll shoot constant stream of bullets, and there's no reliable way to control how many bullets you'll shoot. Some of the levels are so dense with action that holding a button a fraction of a second will cost your life. What's more in marathon mode the game runs at least 20% faster than normal levels. In that mode it's pretty much a coin toss if you'll hold a button apropriate amount of time, and because of that the difficulty feels unfair. You'll run through levels dozens of times and when you finally get to the end you'll feel like it was by a luck. There's no mastering of the levels, even when you finally beat one level you won't be able to beat it reliably. There's too much left to a chance to say it was your skill. BEcause of that it's not a game that you'll return to play again, but rather a game that, when finished, you'll be glad to never touch again. Any person that will try to 100% the game will get through hell and more, because you'll have to beat all levels, without being hit, and collect all atomiks. Then, when that's done, you'll have to finish marathon mode that runs faster than normal mode, still without being hit. Just one look at the leaderboards can tell you that this mode is extremely unfair, as most of the people got 0 points for completing that mode on 3rd level, meaning that they died so many times the points went into negative numbers.
The worst of it all is that the game doesn't kill you mercillesly right away. You have one shield in a level and you can usually finish levels pretty easily if you leave some atomiks behind. Third world is a pain in the ass, but with little practice you can soldier through a level by sacrificing your shield in crucial moment. Beating a game isn't a nightmare in itself, only 100% is.
Graphically the game is great. It has great pixel art and awesome lighting visuals. Soundtrack consists of 3 electrical music tracks, one per world. They're pretty good, but 3 is a little low, especially since you'll probably spend hours in one wolrd.
I had to bash this game a little but I still recommend it. I just wanted to say exactly who would enjoy it and that is difficult games freaks, people who like challenge but don't care about achievements and people that just like to die to nice colors and electrical trance music. Others maybe should just skip it.
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