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Análises recentes de OneScoop

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Exibindo entradas 31–40 de 68
Ninguém achou esta análise útil até agora
24.5 horas registradas (8.3 horas no momento da análise)
Feels and plays exactly like your rose tinted glasses tells you Doom played like in the 90's!
Publicada em 19 de novembro de 2020. Última edição em 24 de setembro de 2022.
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Remember those slaughter map WADs for classic Doom 1 + 2? Cross that with a Doom Eternal final exam for every fight. It can feel a little cheap sometimes (hope you like Imps!), but keep at it, and you'll be as comfy here as in the main game.
Publicada em 21 de outubro de 2020. Última edição em 21 de outubro de 2020.
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19.6 horas registradas (2.0 horas no momento da análise)
Just one big nostalgia trip for anyone who grew up playing X-Wing, Tie Fighter, or X-Wing Alliance. The prologue is a little handhold-y for me, but from there it opens back up to the classic sim-lite feel. Busting up the turrets and subsystems of a cap ship, shaking missiles, cycling power sets, it's got it all. The campaign is a little on the easy side, and I have yet to touch the MP, but I'm expecting an XWvTF feel from that. Perfectly playable on M+KB, and I'm looking forward to dragging my HOTAS out of storage to give that a spin.

EDIT: Pretty close to the end of the campaign, it's a bit predictable, but entertaining none the less. It's clearly meant as training ground for MP though.

As for MP, it's fun...when the matchmaking isn't trying to force that 50% win/loss rate. Sometimes you stomp, sometimes they stomp, there's really no in-between. Dogfight seems like it would get old pretty quick, but Fleet Battle is a nice back and forth, and is also playable vs AI as co-op or solo play, if you want to avoid all the people screaming into the mic (Thank you, options, for allowing me to disable VOIP)
Publicada em 1 de outubro de 2020. Última edição em 2 de outubro de 2020.
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2.2 horas registradas (1.0 horas no momento da análise)
Mac wants the WHAT?!
Publicada em 21 de agosto de 2020.
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31.0 horas registradas (12.8 horas no momento da análise)
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You are fifth in queue!

You are third in queue!

You are next in queue!

*match ends*

It's a blast to play on the populated servers and really well fleshed out for an EA game, unfortunately, those populated servers are always maxed out. Grab a drink, read up on your class, and be prepared to wait.
Publicada em 26 de julho de 2020.
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1 pessoa achou esta análise útil
29.7 horas registradas
It's Snatcher if it was a summer action movie, what's there not to like?
Publicada em 4 de julho de 2020.
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2 pessoas acharam esta análise útil
5.1 horas registradas (1.5 horas no momento da análise)
You're a warrior sent off on a holy quest blessed by blah blah blah exposition exposition, something something magic city.

What really matters is it's a sword and sandals barbarian epic by way of a metal album, Dark Messiah's all mighty kick, Bloodborne's health system, and a giant friggin' hammer.
Publicada em 26 de junho de 2020.
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10.6 horas registradas (4.2 horas no momento da análise)
It's like the devs took the gameplay of System Shock 2, the map and resource management of FTL, and crammed them into a blender, then lovingly read it 2000 AD comics as it blended. Best played in hour or so bursts, as I can see the potential for gameplay getting stale on marathon sessions.
Publicada em 18 de janeiro de 2020. Última edição em 18 de janeiro de 2020.
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107.7 horas registradas (17.5 horas no momento da análise)
The short and sweet of it - It's a coffee break Rougelike. Not in the increasingly watered down meaning of Rougelike where it just means random levels with permadeath, but of the actual "Isometric RPG with depth and a quick trip to the mortem screen for not thinking". You'll either like it, or you won't, it's not the run and gun rampage of it's inspiration, nor drawing elbereth in the dust and waiting dozens of turns. It's quick, it's satisfying, and the developers are incredibly active within the community, what more could you want?

UPDATE AUG 5 2021, 1.0 RELEASE: Wow, what a ride this has been! Exotics, Uniques, Master skills, and tons more, the dev team put in a *ton* of work over the years. Since my initial review, it plays better, feels deeper, and every win feels more satisfying than the last. Grats on the 1.0!
Publicada em 2 de agosto de 2019. Última edição em 5 de agosto de 2021.
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1 pessoa achou esta análise engraçada
21.3 horas registradas (4.8 horas no momento da análise)
I wish there was a middle of the road option here.

Co-Op is great fun, and the open levels are great to poke around for secrets. Props to Arkane for nailing level design.

The RPG-lite stuff is kind of...meh? It's pretty clear which areas you're supposed to go through first just by how quickly you get mowed down by enemies, but it really puts a dampener on the whole "open world map" thing.

But man, whatever you do, *don't* play this game in single player. Encounters are 100% designed around having two people actively fighting (the AI doesn't really do a good job of that, if it's even in the area) and you *will* feel every bit of health bar bloat when a generic Nazi trooper takes half a mag of headshots to put down.

All in all, if you're looking for a fun, cheap co-op game, this is it, but stay away if you're expecting a SP experience like the previous Wolfenstein games.
Publicada em 26 de julho de 2019.
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Exibindo entradas 31–40 de 68