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Reseñas recientes de ZachDaniel

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Mostrando 61-65 de 65 aportaciones
A 1 persona le pareció útil esta reseña
18.2 h registradas (8.0 h cuando escribió la reseña)
My first time playing through took my 6.5 hours, and apparently I had an 86% "item completion" despite my having all relics, armor, and shovel upgrades. Despite that bit of weirdness, I had a very enjoyable time with Shovel Knight. The story is cutesy, and gets a bit weird at the end. Controls are great. Hitboxes are a little too wide, but once you get the hang of it you learn to be okay with it. Shovel Knight does EVERYTHING it sets out to do, and does it really well. Music is fantastic, graphics are engaging, mechanics (jump/slash/bounce) feel really good and responsive.
I would recommend to anyone playing on a controller to set the relic use to the Right Bumper, though. I realize why the default is set to X+Up, to accommodate the NES theme of 2-buttons-&-a-D-Pad, but it just doesn't work.
Anyhow, I am done rambling. This game is very easily worth the $15 just for the regular campaign. New Game + and speed-running give it a ton more value.
Enjoy!
Publicada el 10 de julio de 2014.
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A 2 personas les pareció útil esta reseña
460.9 h registradas (204.0 h cuando escribió la reseña)
There is literally nothing I can add to what has already been said in favor of this game. It will be a classic for a long long time. The only reason to not buy this game is if you don't enjoy 2D platformers.
Publicada el 9 de julio de 2014.
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Nadie ha calificado este análisis como útil todavía
9.2 h registradas (8.8 h cuando escribió la reseña)
I got the game last week, and beat it last night. Not going to discuss how long it took, because I don't believe games should be rated on the amount of time it took. Not to mention, times vary depending on if you want to 100% it, get all achievements, or create and play through community levels.
I really enjoyed this game, and anyone who enjoys semi-casual puzzle platformers will like it a lot, as well. The main puzzles for completing the game to a bare-bones ending are not bash-your-head-against-a-wall difficult, while still maintaining a good level of both creative thinking, platforming, and satisfaction for solving. The music is stellar, the art is gorgeous, and the "story" is sparse.
Some minor issues: the controls feel a tad too floaty, hit-boxes are a bit too broad, and it took me over half an hour of avoiding any contact with Toragos before realizing that you can touch (ride) him without taking damage if you avoid the head. That last part could have been better demonstrated, because a gamer's instinct in a game like this is to not touch any part of the enemy, lest they perish.

I, for one, will not be 100%ing this game because it would take me WAY too long to find all the invisible keys, and that's not as fun as solving puzzles I can actually see. But for what it was, I really enjoyed it, and I might even play around with the level creator, and/or speed-running.

I recommend this very much, and look forward to future titles from MagicalTimeBean.
Publicada el 2 de julio de 2014.
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1 persona ha encontrado divertida esta reseña
9.4 h registradas (3.2 h cuando escribió la reseña)
Reseña de Acceso anticipado
Despite the great music and interesting visuals, this has not been a fun game for me to play.

It should be called Bunny-Hop Activity, because if you're going to survive you will be jumping around way more than is either fun or comfortable.

The concept of a bullet-hell FPS with perma-death, randomly-generated floors and item drops sounds great, but the execution here is really rough. The bullet-hell is way too difficult to be fun for anyone less than a pro FPS player.

Also, I they might think they're being cool by not telling you what the items do, and experimenting to see what is what would normally be okay with me, but it is totally unfeasible when you can almost NEVER get enough money to buy items, making experimenting really slow and unrewarding. That, on top of the fact that most items have nearly un-observable passive effects that make figuring them our nigh-on impossible. Couple that with the "usable" items and "super weapons" being unable to use until you go to Google to figure out which key does what, because you're given NO INSTRUCTION OF ANY KIND EVER.

I understand learning by experimentation, and games not taking you by the hand, but it has to be fun and worthwhile, like a Binding of Isaac or Dark Souls. This game is simply not fun enough, rewarding enough, or well enough explained or made to be worth it.

We'll see what happens when it's finished, but unless you have twitch reflexes, and absolute precision I would avoid this game if I were you.
Publicada el 16 de mayo de 2014.
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A 1 persona le pareció útil esta reseña
20.0 h registradas (15.5 h cuando escribió la reseña)
I really REALLY wanted to like this game. I love the way it looks and I enjoy the actual gameplay. I thrive on difficulty and challenge. This game, however, is not falsely advertising. You will die more. The game will literally never give you what you need to survive more than 2 or three levels. Maybe I'm just getting too old for this, but the amount of dying I was doing without gaining any skills was too frusterating. Which would be okay, but it's really not fun to die on level one 50 times in a row and not be given the tools to survive.

I'm not saying it's a bad game. But it's sure not for me. I wish I could give my copy away so maybe someone else can enjoy it, because I don't even want to own this game anymore.

[EDIT]
After the new rebalancing patch I have to change my tune. This game now has a more appropriate difficulty curve that is both challenging, and encourages improvment and continued gameplay by letting you get past the first couple levels with less death-swarms, and more resources.

I'd like to thank the developers for making me feel like I spent money on a game I can now enjoy much more consitently.
Publicada el 11 de enero de 2014. Última edición: 27 de enero de 2014.
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Mostrando 61-65 de 65 aportaciones