Mobeeuz
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What is the Ashrealm? [outerreach.wordpress.com]
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A Blue Horizon:
The economy teeters on the edge of ruin as strange events invade the last metropolis capable of maintaining the balance.

An early rainy morning brings the inexplicable destruction of two metro trains, leaving nothing but questions behind for reporter Beau Bradley. Was it a terrorist attack or just an unfortunate accident? The answer could tip that balance and usher in an era of depression that the country may never recover from.

Bill Wyburn, former chief of Orchid, is drafted back into service to help find a solution to this unfolding puzzle. With his expertise, the covert military organization recruits Nick Miller, a battle-hardened captain, to lead a fresh squad of soldiers into the growing phenomenon, and search for the source.

Meanwhile, a lone survivor knows the truth.
Accolades
Praise for A Blue Horizon:
“...masterfully lays a tapestry of questions begging for answers… like a government conspiracy novel with elements of mystery and the supernatural…”
-Mickey Ann, Author of Gods Behaving Badly

“…gripped me… a page-turner from page one…”
-Bernetta Haynes, Author of Landrien Moriset

“…excellent character building, interesting sub-plots and exceptional descriptive prose throughout…”
-Ralph Jones, Author of the Slaughter Series

What Others are Saying:
“Enjoyed it immensely. Looking forward to Book 2…”
“There are many undercurrents for those who like subtle intrigue. Twists and turns abound…”
“…one of the few books I will read more than once…”


Watch the Prologue on Youtube - - Get the Book on Amazon [www.amazon.com]
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A Plague Tale: Innocence
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Created by - Mobeeuz
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I was sipping my coffee, as I do first thing in the morning, when a mysterious chest appeared on my doorstep...
Review Showcase
Second Contact is the product of a developer who loved their game so much that they wouldn’t take no for an answer. After a failed Kickstarter to fund a full and proper remake, Appeal went ahead and did it anyway.

The original Outcast was a pain to get working right on modern hardware, so Appeal revamped the engine and Outcast v1.1 was born. Not only looking better, the 1.1 revamp added further drawing distances, controller support, achievements, cards, and other Steam-centric features. This revamp was to pave the way as an alternative to Crowd Funding.

But it didn’t happen.

The new sales could not outweigh the monumental costs involved. Despite the setback, Appeal forged ahead and partnered with publisher Bigben to make it a reality.

And here we are today.

Second Contact is a painstaking recreation of the original ported into the Unity engine. Fans of the original will note several points when they fire it up. First is the intro. No longer an animated sequence, we now have a flash animation of the story. Disappointing? Yes. Necessary? Also yes. The only available video is painfully low res, and you can’t just wrap sugar around a turd and call it candy.

Next up you will find the audio is the same, this is a blessing and a curse. I was not looking forward to some low-rent voice actor either mimicking David Gasman’s Cutter Slade or straying completely from him, so I was happy to hear the original sound. Well, almost.

It seems the original voice files are either of very low quality, or missing completely and had to be re-sampled. The clipping and artifacting of the sound bytes can be difficult to endure, especially when you still have the amazing Lennie Moore soundtrack in glorious hi-def. This could be mitigated through volume sliders, if Second Contact had any.

The next contention to be made is the dearth of options in the video and audio department. Only the basics are available, and Appeal has promised to address this. Unity can be a finicky engine to get running smoothly for some hardware, SLI users for example, but Appeal is currently working hard on the first patch. Looking back at the love that Outcast v1.1 received, this is surely only the beginning.

Appeal has also taken some creative license in the worlds recreation. Okaar for instance no longer has its leafy autumn feel, it now wears Shamazaar’s trappings instead. I have yet to complete the remake, so I can’t comment on more at this time, but if I had to guess - I'd say this is all part of the same problem.

Many of these issues that people are taking with this remake seem to stem from one thing – a lack of money. If that were not the case, could they have re-recorded all the dialogue, re-created the intro sequence in CG, and taken the time to reinvigorate the biomes of Outcast? Absolutely. Would they have lost the magic in the process? Possibly. Would it make it a better game? No, absolutely not.

Some of the things that make Outcast such an endearing memory are the janky movement, jumping, and general traversal of the landscape. Like Resident Evil’s tank controls, these features are part of the charm. Appeal has painstakingly recreated this experience for a reason. You are meant to explore, converse, and wrap yourself in the beauty of Outcast’s world. Turning the game into a first person shooter would completely trample that experience and had they done so back in 1999, no one would be remembering it fondly today.

This is a worthy remake, despite the people that don’t seem to get it. It doesn’t replace the original, and it's not meant to. Second Contact is a revisit to that place you got lost in years ago. Stop comparing and just enjoy the ride.

Nominated for "Haunts My Dreams" Award.
Workshop Showcase
This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everythin
Recent Activity
0.9 hrs on record
last played on 27 Dec
342 hrs on record
last played on 27 Dec
0.4 hrs on record
last played on 27 Dec
Keksut 25 Jan, 2022 @ 11:28am 
Its definitely theirnown failure. I also dont buy them having problems with their current publisher either. I think they took the money and ran
Mobeeuz 10 Dec, 2017 @ 2:40pm 
I believe it was 'neg-spamming', an abbreviation for 'negative-spamming'. Suggesting that people were downvoting to hurt the game. That could be, I don't know the statistics. It still comes off as blaming others for your own failure though.
Keksut 10 Dec, 2017 @ 1:35pm 
hey man, sorry to bug ya again but i found out what a "neg" is (since the degv called the DU community "negs) A neg is what the ""POZ"" community (a part of the gay community that deliberately tries to contract and or deliberately spread STD's) calls anyone who has no STD's. I do wonder if this points to the dev possibly being a degenerate pozzer?
Keksut 8 Dec, 2017 @ 2:40pm 
hey man, i found your post on the descent underground forums and it was damn true. I called the devs out on their crappy behavior for it and got solenced. Keep up the good fight against the charlotains of descendant studios man. That podcast you linked was damn eye opening to how little confidence the devs of that gaem have towards their product
Eujo 24 Nov, 2015 @ 1:46pm 
+rep
Mobeeuz 29 Sep, 2015 @ 1:32am 
I do and it was - All good, s**t happens... :peace: