安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Developers need to create an NGO registered somewhere (Canada/ US maybe).
I'm expecting these rules to change whenever Steam gets pounded in the EU for its current business model.
Another challenge is that older iterations of TDM were often neglected in reviews. This is because of unpolished content, bugs and lack of features. For example today EAX/OpenAL is a huge game changer for me. No reverb detracts a lot, as it mattered in the Thief games.
There is no expiry date for the greenlit status AFAIK. But, nobody has time/money/power of authority to centralize TDM in an NGO and deal with taxes and whatnot. TDM was never a team in a single country. Just enthusiastic people doing what they know. It would be a waste of effort to think of this too much until Steam changes its rules for free games.
Sadly, even GOG.com did not answer letters to assist in publishing the game there.
Maybe we will see TDM on Steam when 0 A.D. also gets a chance to make a breakthrough here.