Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just finished playing Talos Principle 2 and thought it was great. Just like the first part.
But why are there trophies that force you to play through it again and are dependent on decisions? In a puzzle game? With no replay value whatsoever.
I want to make my own decisions and not follow the manual to make the decisions that are given to trigger trophies. That makes the decision and in a way the content of the game absurd.
I can't get it platinum just because someone thought it was a good idea to put missable trophies in a puzzle game?
I'm going to change my rating from a straight 5 to 1 star. Things like that have to be punished. Sorry to those who created this great game. Thank the people who always manage to ruin great games with unnecessarily bad trophies.