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I just finished playing Talos Principle 2 and thought it was great. Just like the first part.
But why are there trophies that force you to play through it again and are dependent on decisions? In a puzzle game? With no replay value whatsoever.
I want to make my own decisions and not follow the manual to make the decisions that are given to trigger trophies. That makes the decision and in a way the content of the game absurd.
I can't get it platinum just because someone thought it was a good idea to put missable trophies in a puzzle game?
I'm going to change my rating from a straight 5 to 1 star. Things like that have to be punished. Sorry to those who created this great game. Thank the people who always manage to ruin great games with unnecessarily bad trophies.