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Bir çeviri sorunu bildirin
Inside HBServer.uc from HardModeBossS on lines 1651 to 1671, you have a few empty if statements:
// if not boss wave, play progress update trader dialog
`if(`isdefined(USING_ENDLESS_MODE))
if( !bIsOnBonusWave &&
`else
if(
`endif
!bIsOnBossWave && KilledPawn.IsA('KFPawn_Monster') )
{
// no KFTraderDialogManager object on dedicated server, so use static function
class'KFTraderDialogManager'.static.PlayGlobalWaveProgressDialog( GRI.AIRemaining, GRI.WaveTotalAICount, WorldInfo );
}
if( bIsOnBossWave && KFPawn_Monster(KilledPawn)!=None ) // Check if killed boss.
{
ActiveBossList.RemoveItem(KilledPawn);
if( KFPawn_MonsterBoss(KilledPawn)!=None )
SetTimer(2,false,'ResetBossView');
BossDied();
}
CheckWaveEnd();
}
I changed it so it looks like this:
// if not boss wave, play progress update trader dialog
`if(`isdefined(USING_ENDLESS_MODE))
if( !bIsOnBonusWave )
{
if( KFPawn_MonsterBoss(KilledPawn)!=None )
SetTimer(2,false,'ResetBossView');
}
else
{
if( KFPawn_MonsterBoss(KilledPawn)!=None )
SetTimer(2,false,'ResetBossView');
}
`else
if(
`endif
!bIsOnBossWave && KilledPawn.IsA('KFPawn_Monster') )
{
// no KFTraderDialogManager object on dedicated server, so use static function
class'KFTraderDialogManager'.static.PlayGlobalWaveProgressDialog( GRI.AIRemaining, GRI.WaveTotalAICount, WorldInfo );
}
It forces a call to "ResetBossView" whether or not your are currently on the Boss Wave or the Endless Wave.
Thanks Hunter-AP, I'll try this out tomorrow to see if it changes anything.