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Докладване на проблем с превода
- Fixed a potential remote code execution exploit. Reported via HackerOne.
https://gtm.you1.cn/storesteam/news/50400
{ПРЕМАХНАТА ВРЪЗКА}http://www.l4d.com/blog/post.php?id=50400
https://www.rockpapershotgun.com/2019/03/14/left-4-dead-creators-announce-back-4-blood/
- Fixed a spectate command exploit that caused servers to hang.
- Fixed lobby chat messages not appearing on Linux.
https://gtm.you1.cn/storesteam/news/49502
http://www.l4d.com/blog/post.php?id=49502
- Fixed potential buffer overflow in closed captions. Reported via HackerOne.
- Dev command 'director_log_scavenge_items' can only be executed by the server. Reported via HackerOne.
- Protect against invalid map displacement data.
- Fixed official servers allowing clients to load custom content in competitive modes.
https://gtm.you1.cn/storesteam/news/45465
http://www.l4d.com/blog/post.php?id=45465
- Fixed some potential remote code execution exploits. Reported via HackerOne.
- Updates to caption localization.
https://gtm.you1.cn/storesteam/news/43151
http://www.l4d.com/blog/post.php?id=43151
- Fixed a potential remote code execution exploit. Reported via HackerOne.
https://gtm.you1.cn/storesteam/news/40927
http://www.l4d.com/blog/post.php?id=40927
- Security and exploit fixes. Reported in part by Justin G. (sigsegv) and Linus S. (PistonMiner).
http://gtm.you1.cn/storesteam/news/35065
http://www.l4d.com/blog/post.php?id=35065
- Fixed a new bug causing some items to not transition between levels.
- Added missing model precaches to Left 4 Dead 1 Mutation mode.
http://gtm.you1.cn/storesteam/news/31276
http://www.l4d.com/blog/post.php?id=31276
- Prevent a crash if a material overflows the index buffer.
- Zombie population fixes for Left 4 Dead 1 Mutation modes.
- Fixed some material properties on Left 4 Dead 1 common infected models.
http://gtm.you1.cn/storesteam/news/31126
http://www.l4d.com/blog/post.php?id=31126
- Fixed a crash after failing to load a map.
- Fixed a crash caused by missing materials.
http://gtm.you1.cn/storesteam/news/30811
http://www.l4d.com/blog/post.php?id=30811
- Fixed a crash in particle systems loaded from Add-ons.
http://gtm.you1.cn/storesteam/news/30640/
http://www.l4d.com/blog/post.php?id=30640
- Fixed security issues reported by Justin Taft from One Up Security, LLC
http://gtm.you1.cn/storesteam/news/30445
http://www.l4d.com/blog/post.php?id=30445
- Fixed a potential remote code execution exploit.
http://gtm.you1.cn/storesteam/news/29762
http://www.l4d.com/blog/post.php?id=29762
- Fixed the Steam Controller sometimes failing to switch to the menu control set.
http://gtm.you1.cn/storesteam/news/29423/
- Configuration files are no longer loaded from addon vpks. These configuration values were sometimes used for malicious purposes, and all changes remained in the user's local settings even after the addon was disabled or removed. When necessary, addon authors should inform users of any required configuration changes in the description on the workshop page.
http://gtm.you1.cn/storesteam/news/27710
http://www.l4d.com/blog/post.php?id=27710
- Fixed a server lagging exploit.
- Fixed some reported security exploits.
- Fixed key bindings not displaying correctly when using the Xbox 360 controller.
New EMS scripting features:
- Added a new interface for reading/writing entity network and data table fields from script. Use "script_help NetProp" for interface details.
- New script function "TakeDamage( amount, type, attacker )".
- New script function "GetNetworkIDString()".
- Added "timeofday" keyfield to the world entity.
- Support auto_spawn of witch bride.
http://gtm.you1.cn/storesteam/news/27065
http://www.l4d.com/blog/post.php?id=27065
- Fixed multiple potential remote code execution exploits.
- Speculative fix for Mac startup rendering issue.
- Updated Steam API version.
http://www.l4d.com/blog/post.php?id=22240
http://gtm.you1.cn/storesteam/news/22240
- Fixed two exploits that could allow remote code execution on clients and servers.
- Disabled some debug tracking that was causing a crash.
http://www.l4d.com/blog/post.php?id=21719
http://gtm.you1.cn/storesteam/news/21719
An update has been released for Left 4 Dead 2.
- Fixed an exploit where a player could call a vote that would pass immediately without input from the rest of the players.
- Fixed an issue where sounds could start looping on Linux.
- Fixed Steam Controller issues with spectating and MOTD.
- Fixed a bug that could cause some servers to hang on shutdown, causing a temporary reduction in total server capacity after updates.
- Fixed a remote code execution exploit.
- Upgrade OSX SDK version.
http://gtm.you1.cn/storesteam/news/20436
http://www.l4d.com/blog/post.php?id=20436
An update has been released for Left 4 Dead 2.
- Fixed two exploits that could allow remote code execution.
- Fixed controller navigation of some lobby settings menus.
http://gtm.you1.cn/storesteam/news/20264
http://www.l4d.com/blog/post.php?id=20264
- Added haptics support for Steam Controllers
http://gtm.you1.cn/storesteam/news/19771
http://www.l4d.com/blog/post.php?id=19771
- Fixed Options menu cutting off Steam Cloud option.
http://gtm.you1.cn/storesteam/news/19732
http://www.l4d.com/blog/post.php?id=19732
- Fixed some Steam Controller bugs
- Added bindings for voting with the Steam Controller
http://gtm.you1.cn/storesteam/news/19657
http://www.l4d.com/blog/post.php?id=19657
- Additional bindings and fixes for Steam Controller support.
http://gtm.you1.cn/storesteam/news/19261
http://www.l4d.com/blog/post.php?id=19261
- Added native steam controller support.
- Added support for surround sound on SteamOS.
http://gtm.you1.cn/storesteam/news/19226
http://www.l4d.com/blog/post.php?id=19226
- Fixed several security issues.
http://gtm.you1.cn/storesteam/news/18668
http://www.l4d.com/blog/post.php?id=18668
- Fixed an occasional crash in the physics system when touching entities are deleted.
- Fixed a crash in scripted_user_func command.
- Fixed Survivor bots picking up weapons from a spawner that was already depleted.
http://gtm.you1.cn/storesteam/news/15736
http://www.l4d.com/blog/post.php?id=15736
- Cheat-protected some console commands that could be used to lag servers.
http://gtm.you1.cn/storesteam/news/15633
http://www.l4d.com/blog/post.php?id=15633
- Cheat-protected some sound mixer commands to prevent exploits.
http://www.l4d.com/blog/post.php?id=15567
http://gtm.you1.cn/storesteam/news/15567
- Fixed low volume with some speaker configurations.
http://www.l4d.com/blog/post.php?id=15054
http://gtm.you1.cn/storesteam/news/15054/
- Fixed an exploit that could shut down dedicated servers.
- Fixed a slow memory leak on Linux dedicated servers.
- Fixed a buffer overflow exploit in Squirrel.
http://www.l4d.com/blog/post.php?id=15048
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
We announce changes to servers, new ways of doing things, warn of upcoming updates and in the case of the beta, let people know the active beta depot last week was what we were going to ship this week in case they wanted to test against it.
Warning - this is for server operators only, it is not a general list for L4D2.
NOTE TO SERVER OPERATORS: To host workshop campaigns on your dedicated server, they should now be placed in the same location as on the client (/left4dead2/addons/workshop/…) Campaigns not downloaded from the workshop can still go in the "addons" directory.
We also have 5 TF2 and 5 CSS servers, and are planning many more. All of our servers are designed to foster teamwork. In fact if you don't do it you will likely die.
drunk mod randomness