Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
http://gtm.you1.cn/sharedfiles/filedetails/?id=1115316603
The background is always black and every so often the other visible glitch is present ion one form or another.
https://s6.postimg.org/7lp47y3yp/Clipboard01.jpg
Edit: Patch is out, might need to restart Steam to get it!
https://youtu.be/eFwhn8vthw0
Watch the border around the Character and the item description for the best example
Render target is on
Edit:
The same with render target off
http://i.imgur.com/1RhICM2.png
Here's my config:
http://i.imgur.com/1gJ1te6.png
I'm going back to FC and testing stuff.
I found something rather odd regarding the crossfade delay in both of the games.
In SC, as I stated before the delay is consistent and only happens with doorways.
In FC the delay with doorways is smaller, I timed it at about 1.10 seconds which is about half of the delay in SC for me.
I also found that there is more of these crossfade delays in FC than SC.
It happens at the end of battle for example, just before it goes to the victory screen with the same delay as it is for the doorways.