The Legend of Heroes: Trails in the Sky

The Legend of Heroes: Trails in the Sky

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Saralene  [Entwickler] 6. Aug. 2017 um 18:20
FC - DirectX9 Issues/Bugs
This thread is for discussing issues with the DirectX9 version of Trails in the Sky First Chapter. It should also be used for reporting bugs that are specific to the DirectX9 version of the game. Please, please make sure your bugs don't occur in DirectX8 before reporting them here!
Zuletzt bearbeitet von Saralene; 19. Aug. 2017 um 12:46
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Saralene  [Entwickler] 19. Aug. 2017 um 7:16 
Release candidate is pushed and may have better frame stability when vsync is enabled in both fullscreen/windowed in DX9 and just fullscreen in DX8.
Avast keep detect / warns it as virus that it always requires scanning first then can play
Saralene  [Entwickler] 19. Aug. 2017 um 9:16 
Ursprünglich geschrieben von Re:Vert ☆:
Avast keep detect / warns it as virus that it always requires scanning first then can play
Sadly that's just a side-effect of including the Steam API sometimes. It's clean, but it isn't a bug I can fix either. If it scans first but doesn't get rid of it, that means it realizes it's a false postiive.
Zuletzt bearbeitet von Saralene; 19. Aug. 2017 um 9:16
Omoikane 19. Aug. 2017 um 12:23 
Menu graphics bug:
http://gtm.you1.cn/sharedfiles/filedetails/?id=1115316603

The background is always black and every so often the other visible glitch is present ion one form or another.
Saralene  [Entwickler] 19. Aug. 2017 um 12:24 
Ursprünglich geschrieben von Omoikane:
Menu graphics bug:
http://gtm.you1.cn/sharedfiles/filedetails/?id=1115316603

The background is always black and every so often the other visible glitch is present ion one form or another.
Yikes. Is this with or without Render Target enabled in the configuration, or both?
Saralene  [Entwickler] 19. Aug. 2017 um 12:29 
Ursprünglich geschrieben von Omoikane:
This is my config:
https://s6.postimg.org/7lp47y3yp/Clipboard01.jpg
Can you check if the issue also occurs for you with Render Target set to Off?
Omoikane 19. Aug. 2017 um 12:31 
Just checked. Black bacground still there, the other hasn't shown up but there is a flicker with the selection in the menu. Like the outline of the slected character or the mouse icon
Saralene  [Entwickler] 19. Aug. 2017 um 12:38 
Ursprünglich geschrieben von Omoikane:
Just checked. Black bacground still there, the other hasn't shown up but there is a flicker with the selection in the menu. Like the outline of the slected character or the mouse icon
Patch inbound.
Edit: Patch is out, might need to restart Steam to get it!
Zuletzt bearbeitet von Saralene; 19. Aug. 2017 um 12:46
Omoikane 19. Aug. 2017 um 12:51 
Black background is fixed but the other graphical glitch is there as well as the flicker.
https://youtu.be/eFwhn8vthw0
Watch the border around the Character and the item description for the best example
Render target is on

Edit:
The same with render target off
Zuletzt bearbeitet von Omoikane; 19. Aug. 2017 um 12:53
Just wanted to mention that i still have stutter in fullscreen mode.
BONKERS 19. Aug. 2017 um 18:08 
Delay between rooms is still present, when it isn't in dx8.
Zuletzt bearbeitet von BONKERS; 19. Aug. 2017 um 18:08
I'm getting a crash periodically when starting up the game:

http://i.imgur.com/1RhICM2.png

Here's my config:

http://i.imgur.com/1gJ1te6.png
Genesis 22. Aug. 2017 um 13:17 
I encountered an error when in sewers during Prologue, when you are being told about arts and such. Game tells you to use S-Craft, however, when you press red button, the same message reappears. DirectX8 gave me no problems at that point.
Ceriss 23. Aug. 2017 um 22:54 
Hey Sara! As you know I've finished my playthrough of SC for now.

I'm going back to FC and testing stuff.

I found something rather odd regarding the crossfade delay in both of the games.

In SC, as I stated before the delay is consistent and only happens with doorways.

In FC the delay with doorways is smaller, I timed it at about 1.10 seconds which is about half of the delay in SC for me.

I also found that there is more of these crossfade delays in FC than SC.

It happens at the end of battle for example, just before it goes to the victory screen with the same delay as it is for the doorways.

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