Adios

Adios

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Thank you to the Developers of ADIOS + 3 observations
Thank you for making ADIOS. I had three observations that may require another look:

1) I had the FoV (Field of View setting) set to to Max (120) for the duration of the game. Loved it, but in the very last scene, it seemed to revert to the default value. If this was intentional, then I understand.

2) During the final scene, there seemed to be a floating gun that appeared around the corner at an angle (not towards the player). I did NOT see the Hitman. UPDATE: This issue was fixed on all my following playthroughs. Not sure how the glitch happened. Just wanted you to be aware of it.

3) Several word omissions in the English subtitles (6 or 7 by my count). It's easy to understand so I heard everything, but I recommend giving the full subtitle script a once over. Especially if you ever get around to that second ending.

Once again, thank you for making ADIOS. Looking forward to any projects you're making in the future.
Senast ändrad av Shining_Falcon; 28 feb, 2023 @ 19:13
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N - Gaming 28 feb, 2023 @ 8:39 
True!! Amazing game by the devs!!!
Doc  [utvecklare] 13 mar, 2024 @ 18:21 
Sorry for the late reply, I forgot we had steam forums and have been working on our next game, which is much bigger (~300,000 words vs Adios' 4,600--one of our scripts, right now, is 90 pages long).

1) I believe yes, we actually had to control it since you're locked in the chair.

2) Yup, it happens sometimes. No idea why, personally. If we ever remake the game, the plan is to rework this scene anyways.

3) Damn, sorry. What happened there was that the actors occasionally improv'd on the script in our recording sessions, which made it better (trust your collaborators!), but I personally had to go through and 'plug in' every audio file to every line of text, so I had to check everything manually, and listen, and try to edit. It was a tough task!
Shining_Falcon 14 mar, 2024 @ 13:26 
Ursprungligen skrivet av Doc:
Sorry for the late reply, I forgot we had steam forums and have been working on our next game, which is much bigger (~300,000 words vs Adios' 4,600--one of our scripts, right now, is 90 pages long)....

Thanks for getting back to me with those answers. I'm relieved to hear you are working on another game in the future. I'll look into it, but I recommend adding a NEWS BULLETIN to all the storefronts that Adios is on, to let people know it's coming.

As for a Remake, I appreciate the idea, but I think taking the lessons you learned making Adios into new projects is the better call.

And thanks for your honest replies. I completely understand how ad-libbing and manual subtitle plugging in works. Not fun, but it had to be done, so thanks for all your efforts.

Keep up the great work. See you in the future for your next game. Really want to know the title and to see the news bulletins and trailers about it soon. :)
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