Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
1) I believe yes, we actually had to control it since you're locked in the chair.
2) Yup, it happens sometimes. No idea why, personally. If we ever remake the game, the plan is to rework this scene anyways.
3) Damn, sorry. What happened there was that the actors occasionally improv'd on the script in our recording sessions, which made it better (trust your collaborators!), but I personally had to go through and 'plug in' every audio file to every line of text, so I had to check everything manually, and listen, and try to edit. It was a tough task!
Thanks for getting back to me with those answers. I'm relieved to hear you are working on another game in the future. I'll look into it, but I recommend adding a NEWS BULLETIN to all the storefronts that Adios is on, to let people know it's coming.
As for a Remake, I appreciate the idea, but I think taking the lessons you learned making Adios into new projects is the better call.
And thanks for your honest replies. I completely understand how ad-libbing and manual subtitle plugging in works. Not fun, but it had to be done, so thanks for all your efforts.
Keep up the great work. See you in the future for your next game. Really want to know the title and to see the news bulletins and trailers about it soon. :)