Arma 3
FC-37 Thunder
gully 25 Oct, 2014 @ 9:37am
Multiplayer bug
I have to say this mod is outstanding! However when in multiplayer, if anyone tries to get in the aircraft, it just explodes. This happens on both local hosted and on a dedicated box. I have also found that if one is placed with Zeus, the person who placed it can get in fine.

An obvious temporary fix is to just not allow the object to take damage, but this isn't ideal when playing MilSim.

Great job on this mod, and I hope you can get this fixed soon!

Edit: I'm using these mods as well:
@A3MP
@ASDG_JR
@bab
@CAF_AG
@CAF_AG_audiopatch
@CBA_A3
@chinookpack
@CSE
@FA18_A3
@FHQ_accessories
@MBG_killhouses_a3
@MTP_Pack
@Nimitz
@RH_Pistol_A3
@RKSL_Attachments
@STKR_BI
@task_force_radio
@trixie_Britishweapons
Last edited by gully; 25 Oct, 2014 @ 9:43am
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Showing 1-15 of 19 comments
tomeek 25 Oct, 2014 @ 9:58am 
Have you tried to do the same without all of those mod? Only with FC-37 thunder enabled?
Flax 25 Oct, 2014 @ 10:12am 
Yup we just tested with only FC-37 - same issues.
gully 25 Oct, 2014 @ 10:13am 
Yeah, with @FC-37 Thunder only, it still blows up in MP
Saippua  [developer] 25 Oct, 2014 @ 1:29pm 
It blows up only if you get in?
gully 25 Oct, 2014 @ 2:29pm 
On local hosted missions, it blows up when anyone but the host gets in. On the dedi box, it explodes if anyone tries to get in. Its fine on singleplayer though :/
the_Demongod 25 Oct, 2014 @ 5:49pm 
Are you certain that it is the aircraft and not the mission? It happened to me with RobJ's mission using this aircraft, but I thought this was a game-related bug (as it used to happen all the time in alpha/beta)
Jani-tor 25 Oct, 2014 @ 6:16pm 
Try shooting the aircraft once before you enter it. A common physX bug causes aircraft to explode unless you do that.
gully 26 Oct, 2014 @ 5:16am 
@the_Demongod: I'm certain its the aircraft, I've tried 3 different missions now, with varying numbers of scripts and the issue happens everytime.

@Jani: Just tried this, no luck, still explodes :(

Also, I forgot to mention this in the OP, but the aircraft also explodes when placed on the Nimitz flight deck.
Saippua  [developer] 26 Oct, 2014 @ 7:58pm 
I tried this in multiplayer and it didnt explode... Are you running any other mods at the same time?
gully 27 Oct, 2014 @ 12:41am 
I've tried this with the mods I normally use, and with just the aircraft. Both times it explodes for everyone, apart from the person hosting the mission.
Saippua  [developer] 27 Oct, 2014 @ 8:32am 
just tested with a friend.. he was able to get in and taxi but exploded once he tried to take off..

This has got me stumped.. got absolutely no idea what could be causing it. Its probably got something to do with the latency since the local host doesnt explode, but as for how to fix it I got nothin
Last edited by Saippua; 27 Oct, 2014 @ 8:37am
Sr7x 27 Oct, 2014 @ 12:14pm 
I went into the init files and basically removed the loadout variable and set the plane to a fixed JSF loadout, and it did not explode on my dedicated with all my mods running. loadout might be a common name, perhaps another mod is using that variable and there's a conflict.
gully 27 Oct, 2014 @ 12:18pm 
@Sr7x This is possible, but unlikely as it still explodes when I'm only using the f-37 and no other mods
Sr7x 27 Oct, 2014 @ 12:57pm 
I didn't have any issue at stock but I only ran one test at stock, try this

I changed the init and init_stealth files in data/scripts around line 8/9/10 depending on the file to this:
_loadout_l = "jsf";
_gun_l = "y";

and have not had it explode on me, though I was only able to do two tests on a dedicated server with all my usual mods with both fighters. Though the gun is empty, the rest seems to work fine.
gully 27 Oct, 2014 @ 1:41pm 
Just tried your fix, unfortunately it still explodes :/
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