Arma 3
FC-37 Thunder
gully 2014 年 10 月 25 日 上午 9:37
Multiplayer bug
I have to say this mod is outstanding! However when in multiplayer, if anyone tries to get in the aircraft, it just explodes. This happens on both local hosted and on a dedicated box. I have also found that if one is placed with Zeus, the person who placed it can get in fine.

An obvious temporary fix is to just not allow the object to take damage, but this isn't ideal when playing MilSim.

Great job on this mod, and I hope you can get this fixed soon!

Edit: I'm using these mods as well:
@A3MP
@ASDG_JR
@bab
@CAF_AG
@CAF_AG_audiopatch
@CBA_A3
@chinookpack
@CSE
@FA18_A3
@FHQ_accessories
@MBG_killhouses_a3
@MTP_Pack
@Nimitz
@RH_Pistol_A3
@RKSL_Attachments
@STKR_BI
@task_force_radio
@trixie_Britishweapons
最后由 gully 编辑于; 2014 年 10 月 25 日 上午 9:43
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正在显示第 1 - 15 条,共 19 条留言
tomeek 2014 年 10 月 25 日 上午 9:58 
Have you tried to do the same without all of those mod? Only with FC-37 thunder enabled?
Flax 2014 年 10 月 25 日 上午 10:12 
Yup we just tested with only FC-37 - same issues.
gully 2014 年 10 月 25 日 上午 10:13 
Yeah, with @FC-37 Thunder only, it still blows up in MP
Saippua  [开发者] 2014 年 10 月 25 日 下午 1:29 
It blows up only if you get in?
gully 2014 年 10 月 25 日 下午 2:29 
On local hosted missions, it blows up when anyone but the host gets in. On the dedi box, it explodes if anyone tries to get in. Its fine on singleplayer though :/
the_Demongod 2014 年 10 月 25 日 下午 5:49 
Are you certain that it is the aircraft and not the mission? It happened to me with RobJ's mission using this aircraft, but I thought this was a game-related bug (as it used to happen all the time in alpha/beta)
Jani-tor 2014 年 10 月 25 日 下午 6:16 
Try shooting the aircraft once before you enter it. A common physX bug causes aircraft to explode unless you do that.
gully 2014 年 10 月 26 日 上午 5:16 
@the_Demongod: I'm certain its the aircraft, I've tried 3 different missions now, with varying numbers of scripts and the issue happens everytime.

@Jani: Just tried this, no luck, still explodes :(

Also, I forgot to mention this in the OP, but the aircraft also explodes when placed on the Nimitz flight deck.
Saippua  [开发者] 2014 年 10 月 26 日 下午 7:58 
I tried this in multiplayer and it didnt explode... Are you running any other mods at the same time?
gully 2014 年 10 月 27 日 上午 12:41 
I've tried this with the mods I normally use, and with just the aircraft. Both times it explodes for everyone, apart from the person hosting the mission.
Saippua  [开发者] 2014 年 10 月 27 日 上午 8:32 
just tested with a friend.. he was able to get in and taxi but exploded once he tried to take off..

This has got me stumped.. got absolutely no idea what could be causing it. Its probably got something to do with the latency since the local host doesnt explode, but as for how to fix it I got nothin
最后由 Saippua 编辑于; 2014 年 10 月 27 日 上午 8:37
Sr7x 2014 年 10 月 27 日 下午 12:14 
I went into the init files and basically removed the loadout variable and set the plane to a fixed JSF loadout, and it did not explode on my dedicated with all my mods running. loadout might be a common name, perhaps another mod is using that variable and there's a conflict.
gully 2014 年 10 月 27 日 下午 12:18 
@Sr7x This is possible, but unlikely as it still explodes when I'm only using the f-37 and no other mods
Sr7x 2014 年 10 月 27 日 下午 12:57 
I didn't have any issue at stock but I only ran one test at stock, try this

I changed the init and init_stealth files in data/scripts around line 8/9/10 depending on the file to this:
_loadout_l = "jsf";
_gun_l = "y";

and have not had it explode on me, though I was only able to do two tests on a dedicated server with all my usual mods with both fighters. Though the gun is empty, the rest seems to work fine.
gully 2014 年 10 月 27 日 下午 1:41 
Just tried your fix, unfortunately it still explodes :/
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