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Gonna set up the translation keys here in a new thread for you guys to work with, since ChatGPT can be very wonky and I can only cover russian, german and english by myself.
Mhm, probably next week
Noted. I'll see and evaluate what makes the most sense here. Thanks for your input
"Give a man a fish and he'll be fed for a day, teach a man to fish and he'll be fed for a lifetime"
Mhm, a fisher might indeed make sense! I have noted the suggestion and will evaluate it in the coming days. Thanks for your input
cost: -10 point
bonus: +1 at strenght and endurance +2 long blund and long blade
trait: brave and a unique trait rage when you fight zombie you can enter into a berserk rage (when you kill 10 zombie in row you enter in rage you do 2x more damage and you use 50% less stamina but when you stop fighting you gain fatigue)
Trait A: One trait would make your character's weight trend towards underweight/very underweight. In practice this would mean you burn calories way faster than those without the trait. Or it could be that you gain less calories from food. Or both! Gameplay effect: players would need to seek out more food to eat, especially high calorie foods.
Trait B: This trait would make your character's weight trend towards overweight/very obese. Like Trait A, this would effect how you burn calories (slowly) or that you gain more calories from food. Or a combination of these effects.
Note: I have written the word "calorie" so many times I am now questioning its meaning.
I'll note that down and evaluate whether it makes sense in the setting.
That's exactly where I'm currently struggling concept-wise. I want to make it as immersive and balanced as possible.
The current approach is to make the smoker trait gainable after approximately a week of frequent smoking and to lose it after about 3 to 4 weeks without smoking.
As for the alcoholic trait, it might take even longer, gaining it after 2 weeks of frequent drinking and losing it after a long period of abstinence.
It is definitely planned but needs further evaluation and testing.
And everything will be tweakable through sandbox settings, of course.