Project Zomboid

Project Zomboid

Hephas Occupations and Traits
Hephaistos  [developer] 28 May, 2024 @ 1:27pm
[Suggestions]
Write your ideas for new mechanics and changes here! :spiffo:

Please keep in mind there is no guarantee I will implement the idea.
Last edited by Hephaistos; 12 Jun, 2024 @ 12:08am
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Showing 1-15 of 28 comments
󠀡 1 Jun, 2024 @ 1:36am 
Translations into popular languages please. ChatGPT is doing a great job with this.
Hephaistos  [developer] 1 Jun, 2024 @ 2:36am 
Yeeeees, a very good idea!
Gonna set up the translation keys here in a new thread for you guys to work with, since ChatGPT can be very wonky and I can only cover russian, german and english by myself.
󠀡 1 Jun, 2024 @ 9:38am 
Originally posted by Hephaistos:
"I can only cover russian, german and english by myself."
So we can expect a Russian translation soon? :spiffo:
Hephaistos  [developer] 1 Jun, 2024 @ 12:52pm 
Originally posted by 󠀡󠀡:
Originally posted by Hephaistos:
"I can only cover russian, german and english by myself."
So we can expect a Russian translation soon? :spiffo:

Mhm, probably next week :handsup:
Revil 3 Jun, 2024 @ 1:12am 
Lower the skill point prices for Aim Basics and Hatchet Swinger. Aim Basics costs the same as Hunter, with the latter giving much more benefits, while Hatchet Swinger costs the same as Brawler but only gives Axe skill while Brawler also gives Long Blunt
Hephaistos  [developer] 3 Jun, 2024 @ 10:06am 
Originally posted by Revil:
Lower the skill point prices for Aim Basics and Hatchet Swinger. Aim Basics costs the same as Hunter, with the latter giving much more benefits, while Hatchet Swinger costs the same as Brawler but only gives Axe skill while Brawler also gives Long Blunt

Noted. I'll see and evaluate what makes the most sense here. Thanks for your input :handsup:
Gamerdude 3 Jun, 2024 @ 12:57pm 
Idea for a occupation, how about a fishermen! Someone who is proficient in the ways of fishing, and can live off the ways of the water. Could be regular fishing with a rod, or a spear as well, and can make a fishing rod too.

"Give a man a fish and he'll be fed for a day, teach a man to fish and he'll be fed for a lifetime"
Last edited by Gamerdude; 3 Jun, 2024 @ 12:58pm
Hephaistos  [developer] 5 Jun, 2024 @ 3:31am 
Originally posted by Weezy:
Idea for a occupation, how about a fishermen! Someone who is proficient in the ways of fishing, and can live off the ways of the water. Could be regular fishing with a rod, or a spear as well, and can make a fishing rod too.

"Give a man a fish and he'll be fed for a day, teach a man to fish and he'll be fed for a lifetime"

Mhm, a fisher might indeed make sense! I have noted the suggestion and will evaluate it in the coming days. Thanks for your input :handsup:
puding-milk-wolf 9 Jun, 2024 @ 5:47pm 
an idee for an occupation the berserker
cost: -10 point
bonus: +1 at strenght and endurance +2 long blund and long blade
trait: brave and a unique trait rage when you fight zombie you can enter into a berserk rage (when you kill 10 zombie in row you enter in rage you do 2x more damage and you use 50% less stamina but when you stop fighting you gain fatigue)
8BitBoar 12 Jun, 2024 @ 1:14pm 
Ello Hepha! I have a suggestion for a pair of traits. Not quite sure what to call them, but they would both be negative traits that gives you a predisposition to either extremes on the caloric scale. They would be mutually exclusive. Both traits would effect a player's calories, and have no impact otherwise on a player's hunger level.

Trait A: One trait would make your character's weight trend towards underweight/very underweight. In practice this would mean you burn calories way faster than those without the trait. Or it could be that you gain less calories from food. Or both! Gameplay effect: players would need to seek out more food to eat, especially high calorie foods.

Trait B: This trait would make your character's weight trend towards overweight/very obese. Like Trait A, this would effect how you burn calories (slowly) or that you gain more calories from food. Or a combination of these effects.

Note: I have written the word "calorie" so many times I am now questioning its meaning.
Last edited by 8BitBoar; 12 Jun, 2024 @ 1:15pm
Hephaistos  [developer] 14 Jun, 2024 @ 11:58am 
Thanks for your input, guys! :handsup:
I'll note that down and evaluate whether it makes sense in the setting.
UndeadModder 8 Jul, 2024 @ 5:36am 
perhaps make the smoker and alcoholic traits be lost after a long time survived/a few thousand zombie kills?
Hephaistos  [developer] 8 Jul, 2024 @ 1:47pm 
Originally posted by UndeadModder:
perhaps make the smoker and alcoholic traits be lost after a long time survived/a few thousand zombie kills?

That's exactly where I'm currently struggling concept-wise. I want to make it as immersive and balanced as possible.

The current approach is to make the smoker trait gainable after approximately a week of frequent smoking and to lose it after about 3 to 4 weeks without smoking.

As for the alcoholic trait, it might take even longer, gaining it after 2 weeks of frequent drinking and losing it after a long period of abstinence.

It is definitely planned but needs further evaluation and testing.
And everything will be tweakable through sandbox settings, of course.
UndeadModder 8 Jul, 2024 @ 3:16pm 
completely understandable. i am very much looking forward to see how this mod turns out once you get it finished. either way it will be a staple in my load order for the forseeable future!
Tallnut Enjoyer 23 Jul, 2024 @ 5:42am 
How am I supposed to find out what the traits do? For example Trader: "Resourceful merchant navigating through dangerous places, seeking profit amidst the chaos." An option to turn on descriptions similar to More description for traits would be appreciated!
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