Project Zomboid

Project Zomboid

413 ratings
Hephas Occupations and Traits
15
4
3
2
2
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.291 MB
28 May, 2024 @ 1:08pm
20 Oct, 2024 @ 7:19am
18 Change Notes ( view )

Subscribe to download
Hephas Occupations and Traits

Description

While playing with various occupation mods, I noticed they were often overpowered and the traits mods lacked essential combat skills for proper weapon skill boosts and overall detailed customization.

That's why I decided to create my own occupations and traits mod centered around the theme of "years after the apocalypse" with a focus on balance, immersion and full customization.

Each occupation is designed to excel in a specific skill set, and there are traits that cover (almost) every skill available. Additionally, each occupation and some of the traits come with unique items!

There are numerous options to gain traits dynamically, along with a variety of sandbox settings to customize the mod to your preferences.

I aimed for a balanced experience and kept the costs close to vanilla, while making highly meta builds more expensive for obvious reasons.

Hope you enjoy it!









Beware to load my mod at the very bottom of your mod list!
  • Scavenging Skill (Fixed) & Scavenging Skill
    • Is compatible
    • Shunned One will have +1 Scavenging in exchange for 2 Points when the mod is activated
  • Driving Skill
    • Is compatible
  • The Only Cure - Rebuilt
    • Is compatible
  • First Aid Overhaul
    • Is compatible
    • Field Medic gets "Medical Practitioner" traits if one of the mod versions is activated
  • Become Desensitized
    • Obsolete - You can already gain Brave and Desensitized and lose Cowardly with my mod.
  • Simple Overhaul: Traits and Occupations (SOTO)
    • Incompatible but runs with my mod, traits & occupation are unbalanced but playable
    • Some trait descriptions are doubled, there is currently no fix to it.
    • My own weight perk + Bleeder are disabled if SOTO is active
  • More Traits
    • Incompatible but runs with my mod, traits are unbalanced but playable
    • Some trait descriptions are doubled, there is currently no fix to it.
    • My own weight perk + Bleeder are disabled if More Traits is active
  • Authentic Z Backpacks+
    • Compatible
    • Modded Spiffos are counting properly towards the "Little Buddy" trait




Does it work in Multiplayer?
It does!

Does it work on existing saves?
It works but beware of the main version, it will remove all vanilla occupations. If you want to use the mod midgame without losing your current occupations, use "_WithVanillaProfessions" version.

I installed the mod version that removes vanilla occupations but I still see them?!
If you still see the vanilla occupations, it means the mod didn't overwrite them or there is a mod conflict. Double-check if this mod is loaded at the end.

Will there be any updates, and are suggestions allowed?
This is my first mod, so please have some mercy. Expect some tweaks and minor changes. I plan to support this mod into B42 and add some balanced content like more traits, more unique items for looting and foraging etc. later on.

I've found a bug... what now?
PLEASE report bugs through the corresponding discussion thread.




  • English, German, and Russian
  • Polish, thanks to Zxy
  • Brazilian Portuguese, thanks to Consagradu
  • Spanish, thanks to unStairus
  • Korean, thanks to FidBack



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      



This mod's permissions fall under TIS's policy Ask for permission[theindiestone.com] This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. [theindiestone.com]







Workshop ID: 3256482412
Mod ID: HephasOccupationsAndTraits
Mod ID: HephasOccupationsAndTraits_WithVanillaProfessions

Popular Discussions View All (4)
-3
31 Dec, 1969 @ 4:00pm
[Translation]
Hephaistos
28
12 Oct, 2024 @ 9:01am
[Suggestions]
Hephaistos
3
2 Dec, 2024 @ 5:53am
[Bugs]
Hephaistos
200 Comments
Hephaistos  [author] 13 hours ago 
@Copy Cat
I haven't tested that mod. If it has similar perks with similar logic, it might conflict with my own.
Copy cat 26 Jan @ 5:03am 
바닐라모드와 함께하면 스네이크모드와 충돌이 없는데 단독모드만 사용하면 스네이크모드와 충돌하여 사망후 캐릭터 생성이 안되는 버그가 있는데 해결방안이 있을까요?
Copy cat 26 Jan @ 4:03am 
Does it conflict with Snake Mode?
Hephaistos  [author] 23 Jan @ 7:12am 
@Etherus
The weight calculation refreshes every in-game hour in the background. So, if you just log in, you’ll need to wait for one in-game hour for it to update.

This was designed to reduce the calculation load on larger servers, as performing checks on characters every minute can consume a significant amount of server resources.

If it still doesn't calculate correctly after an in-game hour, there's likely a mod mismatch somewhere. :spiffo:
Etherus_M 22 Jan @ 3:46pm 
@Hephaistos
having one notable issue with the mod atm, the traders increased carry weight is not working/taking effect. even with 10 strenght my carry weight is still 25 not 32 as it states
UnfortunateBlooper 22 Jan @ 6:30am 
ah okay, ty for the answer!
Hephaistos  [author] 22 Jan @ 6:20am 
Hey @UnfortunateBlooper,
Unfortunately, it's not really compatible. My mod uses a different logic and approach compared to SOTO. My balancing is a bit harsher, some traits overlap and I noticed duplicate descriptions for certain traits during testing last year.

I’ve disabled my own weight perks if SOTO is active, but that's all I can and will do from my side. The general concepts and goals of the mods are fundamentally different, making it difficult to create a meaningful patch. :handsup:
UnfortunateBlooper 22 Jan @ 4:25am 
i've edited a lot of the dynamic traits of both to match with eachother but theres a few that seem like theres no way to match them up
UnfortunateBlooper 22 Jan @ 4:00am 
how incompatible is this mod with sotos? i wanna use the two together but i dont want anything to break, are there any settings i can edit to make them more compatible together?
Hugh M. Mungus 26 Dec, 2024 @ 11:00am 
Cool! Can't wait for the B42 release! Have a happy new year!