RimWorld
Vanilla Ideology Expanded - Hats and Rags
Moralist and Leader Hats bug.
I'm 100% sure it's a bug that 90% of the hats that aren't from other vanilla expended mods can't be choosed for a role other then the extra specialists.

For example, the bishop hat/commisar/military hat should work for moralist role, it says in the description and even code, but when you look ingame, you can't choose it, the only place where you can choose, is extra roles like Brawling/Shooting specialist.

I'm making this post both so the devs know this is a problem and to see how many others have simmilar problems.
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Menampilkan 1-5 dari 5 komentar
Graufang 9 Agu 2021 @ 6:16pm 
I asked myself the same, but after trying several cults, I managed to give my (christian) moralist priests a miter. Unfortunately I can't give it to my cult leader.
But yeah, it seems that only very few hats are available.

Would be cool, if hats from other mods where available, so one could make viking style priests or far eastern style cults.
Dere 12 Agu 2021 @ 1:48am 
I've also had issues with my Leader/Moralist not being able to use anything but the most basic vanilla gear choices.
DevDesigner 16 Agu 2021 @ 5:08am 
Diposting pertama kali oleh Graufang:
I asked myself the same, but after trying several cults, I managed to give my (christian) moralist priests a miter. Unfortunately I can't give it to my cult leader.
But yeah, it seems that only very few hats are available.

Would be cool, if hats from other mods where available, so one could make viking style priests or far eastern style cults.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2555013434
Graufang 16 Agu 2021 @ 7:56am 
Diposting pertama kali oleh DevDesigner:
Diposting pertama kali oleh Graufang:
I asked myself the same, but after trying several cults, I managed to give my (christian) moralist priests a miter. Unfortunately I can't give it to my cult leader.
But yeah, it seems that only very few hats are available.

Would be cool, if hats from other mods where available, so one could make viking style priests or far eastern style cults.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2555013434

Wow, thank you a lot!
I'll ask you a question over there. ;)
SetPass(0) call failed on material with shader UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string) Verse.GenDraw:DrawMeshNowOrLater (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,♥♥♥♥) RIMMSqol.PanwRenderer_DrawPawnBody:DrawClothing (UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,♥♥♥♥,Verse.PawnRenderer,Verse.Rot4) (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.DrawPawnBody_Patch0 (Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&) (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch4 (Verse.PawnRenderer,UnityEngine.Vector3,single,♥♥♥♥,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags) (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,♥♥♥♥,♥♥♥♥,♥♥♥♥,♥♥♥♥,♥♥♥♥,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,♥♥♥♥) RimWorld.PawnCacheRenderer:OnPostRender () (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch3 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,♥♥♥♥,♥♥♥♥,♥♥♥♥,♥♥♥♥,♥♥♥♥,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,♥♥♥♥) (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.GetBlitMeshUpdatedFrame_Patch2 (Verse.PawnRenderer,Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode) (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch9 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,♥♥♥♥) Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3) (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.DrawAt_Patch1 (Verse.Pawn,UnityEngine.Vector3,♥♥♥♥) Verse.Thing:Draw () Verse.ThingWithComps:Draw () Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update () Failed to find any textures at Things/Apparel/Beads/Beads_Male while constructing Multi(initPath=Things/Apparel/Beads/Beads_Male, color=RGBA(0.769, 0.553, 0.357, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string) Verse.Graphic_Multi:Init (Verse.GraphicRequest) Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest) Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color) AlienRace.ApparelGraphics.ApparelGraphicUtility:GetGraphic (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,RimWorld.Apparel,RimWorld.BodyTypeDef) (wrapper dynamic-method) RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch2 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&) (wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch3 (Verse.PawnGraphicSet) (wrapper dynamic-method) AlienRace.HarmonyPatches:AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix_Patch0 (Verse.PawnGraphicSet) (wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch11 (Verse.PawnGraphicSet) (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch9 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,♥♥♥♥) Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3) (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.DrawAt_Patch1 (Verse.Pawn,UnityEngine.Vector3,♥♥♥♥) Verse.Thing:Draw () Verse.ThingWithComps:Draw () Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update ()

I made an edit to your Beads in one of my Mods and accidentally discovered an oversight on your part, which creates this error. For normal users, this will never occur, and if you test it yourself, you won't find it, because there is a very specific way I called it, accidentally.

Basically, what is happening is that my Mod, which makes the Beads able to spawn naturally, is calling the same Def twice.

The first Def is here:
<graphicData> <texPath>Things/Apparel/Beads/Beads</texPath> <graphicClass>Graphic_Single</graphicClass> <drawSize>0.8</drawSize> </graphicData>

The second Def is here:
<wornGraphicPath>Things/Apparel/Beads/Beads</wornGraphicPath>

The icon for the Beds and the path called by the Beads are the same, which cause the first two errors if, and only if, you make a Patch that adjusts the Beads to spawn organically. To fix this problem, you need to create versions of the Beads for each Body type and name the icon of the Beads a different name than the Beads itself.

So, please change "Beads.png" to "Beads_ground.png", so that the game doesn't try to call it twice for users that make additional sub-Mods to your Mods.
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