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Alumenite is simply WAY too expensive to be worth the effort of upgrading any crafting stations other than the weapons bench or possibly the augment printer as the pets and drones of are limited use and I frankly found the lv1 vehicle to be more practical than any of the later ones. The problem with this mod is that you have added a TON of grind with how expensive the ingots are without offering anything up to make that grind interesting again as you just end up spending hours on planets digging with enemies you are vastly over leveled for. What this mod offers in terms of weapons is totally disconnected from the grind in mining that it asks for and unless you want to add an entire mission set or other environment where Alumenite can be found as an enemy drop or quest reward I don't see how you can fix this issue.
What I am working on will be ways to get more Alumenite without the absurd grind. For this, I'm working on dungeons, such as resource cache located on planets, encounters with the Syndicate, a belligerent faction that likes to toy and smuggle Knightfall related items, and other easier ways where you can get the precious alloy, as well as other resources that is needed to craft the vast Knightfall arsenal.
I was not aware of any lore but this is kind of why I suggested it as a side mod to this one as it is much less of a problem if you are playing in a group and can distribute the workload for the crafting tables. It is a much greater issue in single player. Having other ways to get it would also definitely help but having a side mod like that until you have more ways to get it might be for the best.
Don't worry about it it happens. I only made a thread because there is a size limit on the comments section and this was more of a detailed thing. Other than the above there really is nothing more I have to add.