Starbound

Starbound

Project Knightfall
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Update: 20 Aug, 2023 @ 6:51am

Update: 1 Jun, 2021 @ 8:15am

Updated the thumbnail with the new icon.

Update: 25 May, 2021 @ 4:04am

Rolling out some balancing changes.

Changes:

  • Formatting change to the augments item description.
  • Major nerfs to all Knightfall armor sets. Now should be a lot more balanced with vanilla numbers.
  • Lifesteal's been changed to heal for 15% of your damage dealt, as opposed to healing for a flat 5% of your mxHP.
  • Minor description changes for all augments.

Update: 17 May, 2021 @ 8:57am

Rolling out a small content update for everybody.

Changes:

  • Minor bugfixes. (Anomnum)
  • Changed some gun sound effects.
  • Block recipes now give out 100 blocks instead of 20.
  • Added fullbright support for the Knightfall Glow Panel.
  • Added fullbright support for Knightfall's shields. (Beltsasar)
  • Fixed an odd bug with the Knightfall Cargo Tram.
  • Gryphon's standard version now includes an MG. Chain guns moved to wings and projectiles have been changed.
  • Removed money icons from shop windows.
  • Drone, Augmented, Augments, and Vehicle shops are now upgradeable.

New Vehicles:
  • Drone Carrier Gryphon - An elite variant of the Gryphon that deploys Spectre drones to fight. Has a standard machinegun on the bottom and grenade launchers on the top.

Update: 19 Mar, 2021 @ 3:09am

  • Fixed a bug where Augmented and Drone support augments would go on a loop when combined with the Signal Distributor augment.
  • Fixed a bug that would cause companions to die when affected by the Blockade augment via Signal Distributor augment. (Lyr)
  • Added fullbright support for Futara's Fullbright Shader mod.
  • Fixed a typo with the Knightfall Logo prop.
  • Added /ProjectKnightfall field for versioning to allow other
    mods to detect the presence of this mod. (Lyr)

Update: 13 Mar, 2021 @ 3:08am

Fixed an issue with thumbnails not showing up.

Update: 13 Mar, 2021 @ 2:43am

Small bugfixes.

Update: 12 Mar, 2021 @ 9:14pm

At last! After a grueling 7 months of work, of ever changing designs and tedious development, Knightfall's 1.7.0 'New Horizons' Update is finally here!

With this new update comes a new beginning for Project Knightfall. To some extent, this update is a sort of re-release, or a rework of the original overpowered weapons mod that it used to be.

But, with time, comes change, and it is evident that Project Knightfall is not merely a weapons mod anymore, no, it's evolving into a fully fledged expansion and story mod for the Starbound universe, and 1.7.0 is the perfect start of this evolution; a transition to a new horizon.

Let's begin with what's new in this update! There's honestly way too much to list down if I listed every new item or changed item added into the update, so I'll keep the features simple and easy to digest for everyone. Included in this update are:

  • A new tiering/progression and class system.
  • 3 new armor sets, complimented with new helmets and decorative pieces.
  • A large variety of powerful new weapons.
  • New drones and pets.
  • A large amount of new props and decorative objects.
  • A new suite of stylish and futuristic blocks.
  • An augments suite complete with 11 unique augments.
  • An overhaul to the crafting and shop UIs
  • Powerful defensive turret emplacements.
  • Major balance adjustments and changes.
  • New vfx, sfx, and sprite adjustments for old items.

Cheers, and enjoy!

Update: 28 Aug, 2020 @ 9:44pm

After 2 months of work, 2 burnouts, and a lot of headaches, finally, Upgrade 1.6.0 is here!

The main feature of this update are the new air vehicles that you can pilot and use. These vehicles are expensive, but they're worth your pixels for the firepower they deliver.
So, without further ado, let's break it down.

New Weapons:
  • Pulsar Prism Rifle - A brand new rifle that fires beams of channeled light that can refract from the initial target, with chances of hitting other enemies from unlikely angles.
  • Lumino Prism Rifle - A one-handed pistol that fires beams of channeled light, similar to the Pulsar.
  • Pulverizer Dual Barreled Incendiary Shotgun - A dual barreled shotgun that fires a burst of 2 slugs that burst into flames on impact. Alt-fire fires a single burst instead, with bonus damage.
  • Stalker Combat Plasma Bow - A plasma bow that fires plasma bolts that travel in a straight line. Perfect shot fires a piercing arrow. Alt-fire fires an arrow that detonates into a burst of smaller bullets.
  • Helix Arm Cannon - A one-handed arm cannon that fires a plasma bolt with orbitting plasma seekers.
  • Swarmguider Guided Missile Launcher - A missile launcher that fires homing plasma imploder missiles. Alt-fire fires incendiary guided missiles that leaves flames on impact.
  • Leveler Grenade Launcher - A grenade launcher that fires plasma grenades which eject shrapnel on impact. Alt-fire fires an Area-Denial Grenade that creates a field which lowers armor, slows, and electrifies enemies.
  • Large Plasma Grenades - A plasma grenade with a bigger explosion but a longer cooldown. Deals more damage than a regular plasma grenade.

Also included are 6 new unlisted weapons that can be accessed through the Knightfall Discord Server, such as Jetfire's Black Hole Weapons.

All weapons are available in the Knightfall Weapon Printer.

New Vehicles:
  • Firehawk Fighter - An agile, speedy, but fragile fighter aircraft armed with 2 plasma cannons and 2 HEAT missiles. Special (F Key) deploys 2 Missile Spectres.
  • Gryphon Gunship - Standard - A powerful gunship that's armed with 2 plasma chain guns and 2 launchers with 4 HEAT missiles each. Special (F Key) drops a knockback bomb that can knockback enemies at great distances.
  • Gryphon Gunship - Support - A variant of the Gryphon that's armed with a chrono cannon and 2 launchers with 16 plasma missiles each. Special (F Key) fires a Disintegrator missile.
  • Gryphon Transport - An unarmed variant of the Gryphon. Has space for 4 passengers.
  • Seraph Siege Gunship - A heavily armed, but somewhat fragile gunship armed with 4 unique weapons, such as a rapid-fire machinegun, 2 plasma cannons and 2 launchers with 6 HE rockets each. Special (F Key) fires the top missile launchers on the top of the gunship, releasing 6 plasma seekers that home in on enemies, dealing moderate damage.

All vehicles are available in the Knightfall Vehicle Shop.

New Pets:
  • Hammer Heavy Defense Drone - A tanky drone that can take a lot of hits and distract enemy units.
  • Augmented Crustoise - A tanky crustoise armed with plasma spikes that deal burning and electric damage.
  • Augmented Orbide - A modified orbide with greater speed and health that's armed with plasma claws that deal burning and electric damage.

All pets are available at the Drone Vending Machine and the Augmented Vending Machine.

Changes:
  • Slight sprite improvements and sprite changes to several weapons, objects, and projectiles.
  • Slight buff to the Raptor and the Shatterer.
  • Centurion's rockets now leave flame trails on impact.
  • New SFX for guns with a rotating cartridge.
  • Some weapons receive a tweak to their SFX volume.
  • Paint receive a color adjustment to make them look less saturated and more appropriate. (Inferus)
  • New cursor for beam type weapons. (Jetfire)
  • Increased damage per second to the Disintegrator field.
  • Changed SFX of several objects.

Bugfixes:
  • Fixed a bug with the couch having one of its seats being out of the proper position.
  • Fixed some explosion sprites having stray pixels. (Jetfire)

Furniture:
  • Included in this update is a bunch of new furniture pieces, holograms, planters, crates, canisters, a background door, antennas, a huge ass missile prop, missile racks, and a bunch of other decorative objects.
  • Included in this update is a set of Knightfall themed ship decorations, such as placeable SAIL, a captain's chair, and a fuel hatch.

Update: 5 Jun, 2020 @ 10:50pm

Upgrade 1.5:

Finally after over a month of work, I'm happy to present to you the next round of content for the Knightfall Initiative. Featuring new pieces of furniture for builders, aswell as 4 new powerful weapons to defeat your enemies.
Let's break it down.

New Items:

> Weapons:
- Arena Arm Cannon - A powerful, one-handed, high damage arm cannon that fires a powerful bullet followed by several missiles. Craft it at the Knightfall Weapon Printer.
- Vulcan Arm Cannon - A rapid fire, one-handed, high explosive arm cannon that fires HE bullets. Craft it at the Knightfall Weapon Printer.
- Pacifier Arm Blade - A one-handed arm blade with a 7 hit combo. Pairs well with the arm cannons featured in this update. Craft it at the Knightfall Weapon Printer.
- Firefly Multi-Missile Launcher - A rapid fire missile launcher capable of overwhelming enemies with a barrage of missiles. Craft it at the Knightfall Weapon Printer.

> Furniture:
- Tons of new modular hologram pieces, crates, decoration, and other pieces to spice up your build and create Knightfall Builds. You can craft them all from Knightfall Furnishings, a brand new crafting table. Each furniture piece costs 300 pixels, with spotlights costing only 50 pixels.

Bugfixes:
- Fixed all frame related issues for all weapons that's been clogging log files.
- Fixed a bug with the Stasis status effect. Enemies affected now won't play their animations after the initial stasis is applied, and they'll be frozen regardless of how many times they get frozen.

Adjustments:
- Sprite improvements to the Shatterer and the Scatterwarp, heavy ordinances, and the Maelstrom. Both shotguns now play a cocking animation on fire, while the Scatterwarp now dispenses shotgun shells on fire.
- Slight nerfs to the Havoc and Comet.
- Slight buff to the Raptor.
- Several projectiles get a new flair by adding new trails effects.
- Arcturus and Banesaber bullets now spawn shrapnel on impact.
- New sound effects for some weapons.
- New futuristic looking cursors for most guns.
- Whiplash's HE Piercing shot now explodes on enemies.
- Hunter helmet now provides a passive rage buff.