RimWorld

RimWorld

Doors Expanded
 This topic has been pinned, so it's probably important
Ryoma  [developer] 7 Jun, 2018 @ 12:13am
Please send all bugs, issues, suggestions, etc, to the Rim of Madness Discord!
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Showing 1-15 of 48 comments
Raider can simply run through the closed gates and 1*2 doors (i only used this doors atm).
Winterbottom 17 Sep, 2018 @ 3:18pm 
Like I mentioned on mah post, I suggest making the blast doors unable to be uninstalled and boxed, because
1) it makes little sense?
2) raiders who steal can simply put the giant blast door and on their backs and run away with them back home
Conspicuous Coyote 19 Sep, 2018 @ 11:20am 
Can confirm the 1*2 gate behaves oddly. Cannot confirm raiders, but Insectoids just run past/over it.
Animals (like panthers) do not ignore the gate however, and are forced to attack it or change path when a colonist escapes using it. Mechanoids also must do this.
elanndria 17 Oct, 2018 @ 8:29am 
Manhunting animals really have it out for the 2*3 blast door. Doesn't matter if they saw someone got through or not. They go straight for it. And you'd be surprised how quickly a blast door melts when 20 crazy bunnys nibble on it. Also: Noone, neither colonists/guests nor animals gives a flying ♥♥♥♥ about whether I lock or restrict the doors.
Silhouette 23 Oct, 2018 @ 12:34pm 
There does seem to be an issue with some doors blocking pathing for creatures to areas: For example, animals "outside" a wall restricted to an area "inside" the wall will not be able to path to the designated area when the 1x2 or 2x3 Blast Door is separating them and no other paths are available.

I've had other users confirm that this behavior seems to occur with some other doors, as well, so it may be a global issue with the mod.

The animals don't seem to have a problem wandering through the door while already in a designated area, such as if you set their area to home (which usually extends outside the walls).

The primary issue is that newly tamed animals, or animals who have ended up outside a secured perimeter (for example, animals who return from caravaning, or were left outside after being mounted with Giddy Up), are not able to return to areas within the perimeter, and require a lot of tweaking their restrictions, individually, to resecure. This can expose those animals to starvation and other dangers.
Scotty Fox 3 Nov, 2018 @ 3:53pm 
Doors do not seem to have the opening speed shown in their info tab for me. Might be my load order but I would like to know if this is a known bug
RoronoaDroagon 4 Nov, 2018 @ 7:49am 
The doors are not air tight, not even the ones that should be.
it's a small thing, not a big deal.
Canuck-Errant 1 Jan, 2019 @ 5:58pm 
I'm having an odd bug between this and the Parallel Power Conduits mod where conduits set to build on tiles *adjacent to* the 'sides' of the 1x2 blast doors just have the blueprint... disappear. If built with God Mode they stay around, but still an odd bug.
Ailithic 2 Jan, 2019 @ 9:44pm 
Prisoners + Locks compatability?. Prisoners will stand at the new doors until you can force them to do something else(will walk through held open ones though).

Can semi confirm the animal bug, The best work around is to set to unristricted then set them to an area outside once they walk outside the building, also setting the giddyup mount drop off points fixes unmounting inside
Justice 25 Jan, 2019 @ 1:31pm 
Originally posted by Rainer Häuserkampf:
Raider can simply run through the closed gates and 1*2 doors (i only used this doors atm).

Same for bugs.
Bug Infestation (~100 bugs) attacked my walled colony's stone gate. While I was repairing the gate (from the inside) two bugs appeared on the other side without me passing through the gate. I.e. some bugs passed through the gate without me opening it.
Soulseizer 16 Feb, 2019 @ 5:28pm 
Can u add "remote tech " compatibility?
Bensonae 3 Apr, 2019 @ 5:16am 
Had 1x2 blast doors disappear from view on my map. Objects were still there according to game, and could be deconstructed. Problem was that when selected, the doors would mess with the UI, making objects unable to be selected and making the UI disappear and reappear randomly.
WarDued 10 Apr, 2019 @ 6:07pm 
For me i cant even place the doors they wont show up and give me an error each time i place them, they only show up on light ground which they cant even be placed on anways ¯\_(ツ)_/¯
Pizzadriver 8 May, 2019 @ 2:38am 
Originally posted by Revolution:
Originally posted by Rainer Häuserkampf:
Raider can simply run through the closed gates and 1*2 doors (i only used this doors atm).

Same for bugs.
Bug Infestation (~100 bugs) attacked my walled colony's stone gate. While I was repairing the gate (from the inside) two bugs appeared on the other side without me passing through the gate. I.e. some bugs passed through the gate without me opening it.

Had this with Raiders and mechanoids standig in front of a blast door and than "jumped" on the other side attacing the door first and than my oposed pawns.
Rokko 14 May, 2019 @ 1:47am 
i have the same issue as WarDued.
i cant even place the doors..
normal doors work just fine.
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