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1) it makes little sense?
2) raiders who steal can simply put the giant blast door and on their backs and run away with them back home
Animals (like panthers) do not ignore the gate however, and are forced to attack it or change path when a colonist escapes using it. Mechanoids also must do this.
I've had other users confirm that this behavior seems to occur with some other doors, as well, so it may be a global issue with the mod.
The animals don't seem to have a problem wandering through the door while already in a designated area, such as if you set their area to home (which usually extends outside the walls).
The primary issue is that newly tamed animals, or animals who have ended up outside a secured perimeter (for example, animals who return from caravaning, or were left outside after being mounted with Giddy Up), are not able to return to areas within the perimeter, and require a lot of tweaking their restrictions, individually, to resecure. This can expose those animals to starvation and other dangers.
it's a small thing, not a big deal.
Can semi confirm the animal bug, The best work around is to set to unristricted then set them to an area outside once they walk outside the building, also setting the giddyup mount drop off points fixes unmounting inside
Same for bugs.
Bug Infestation (~100 bugs) attacked my walled colony's stone gate. While I was repairing the gate (from the inside) two bugs appeared on the other side without me passing through the gate. I.e. some bugs passed through the gate without me opening it.
Had this with Raiders and mechanoids standig in front of a blast door and than "jumped" on the other side attacing the door first and than my oposed pawns.
i cant even place the doors..
normal doors work just fine.