Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A animation of her trasnform to the beast mod. (Sorry about my english, is not my fisrt language, feel free to correct my)
reason #1 - I don't have Spine software, and free demo doesn't seem to work with DD
reason #2 - Transformations are chance based
If this isn't how the skill works and doesn't damage yourself, disregard this post entirely.
!. As, Prince Mononoke stated before, I think the 1 hp damage to your own team isn't really worth it, if it were to deal stress damage (maybe 10ish?), instead it would be more useful, I think.
2. I think that the beast transformation should cause stress to the rest of the party--similar to the way that the Abomanation class does (10ish for trans to beast; -5ish for trans back to human).
3. Also, perhaps, a chance of stress based transformation (due to the emotional instability of most were-creatures)
Edit: Added 3rd recomendation.
I am just putting myslef in the adventurer's shoes. If someone transformed in my party, I would be a little freaked by it.
She transforms a lot during fight, in long fights she may transform back and forth several times, and adding stress to beast transformation would lead to restricting her party composition.
more damage at the cost of your allies receiving bleed too, it would be like the character Exaelus' Scourge the Combat Skills (Ab. Havoc) and could only be used once per combat, it would be essentially for powerful enemies like bosses.