Darkest Dungeon®

Darkest Dungeon®

Werewolf - New Class
 This topic has been pinned, so it's probably important
o'night  [developer] 15 Sep, 2017 @ 7:44am
Balance Feedback, Suggestions, Discussion
Feel free to discuss balance suggestions here
Last edited by o'night; 15 Sep, 2017 @ 7:46am
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Showing 1-15 of 35 comments
Lui 17 Sep, 2017 @ 12:38am 
You can make the process of transformation in human to werewolf, is gonna by awesome!!
o'night  [developer] 17 Sep, 2017 @ 5:38am 
What do you mean? You have 3 skills in human form that transform you to beast
Lui 17 Sep, 2017 @ 9:52am 
Originally posted by O'Nightmare!:
What do you mean? You have 3 skills in human form that transform you to beast

A animation of her trasnform to the beast mod. (Sorry about my english, is not my fisrt language, feel free to correct my)
o'night  [developer] 17 Sep, 2017 @ 10:31am 
I wish I could. But I can't.
reason #1 - I don't have Spine software, and free demo doesn't seem to work with DD
reason #2 - Transformations are chance based
Lui 17 Sep, 2017 @ 10:54am 
I understand, sorry for the inconvenience.
Amanozako 18 Sep, 2017 @ 8:52pm 
If I understand correctly, does Smoke Bomb deal damage to your own characters? Because while that's a really interesting concept given that it's, ya know, a smoke bomb, I'm not sure I'd ever use it without a vestal, and even then you'd be kinda locked out of using it when someone needs it if they're on death's door already. Only reason I can think of that this would be worth it is if the evade buff is massive, like 20% at base level minimum.

If this isn't how the skill works and doesn't damage yourself, disregard this post entirely. :stress:
o'night  [developer] 19 Sep, 2017 @ 6:26am 
The damage done to allies is 1 hp
Amanozako 19 Sep, 2017 @ 5:03pm 
Oh I forgot another thing that came to mind. In other games I've played, having Lycanthropy makes you immune/resistant to most other diseases. So I think the Werewolf should have a very high base disease resist.
Lvl4Stoned 10 Nov, 2017 @ 1:17pm 
First I'd like to say, I love this class mod, but I definitely think it needs a few tweaks.
!. As, Prince Mononoke stated before, I think the 1 hp damage to your own team isn't really worth it, if it were to deal stress damage (maybe 10ish?), instead it would be more useful, I think.

2. I think that the beast transformation should cause stress to the rest of the party--similar to the way that the Abomanation class does (10ish for trans to beast; -5ish for trans back to human).

3. Also, perhaps, a chance of stress based transformation (due to the emotional instability of most were-creatures)

Edit: Added 3rd recomendation.
Last edited by Lvl4Stoned; 10 Nov, 2017 @ 1:19pm
o'night  [developer] 10 Nov, 2017 @ 2:12pm 
So basically make her another Abomination?
Lvl4Stoned 10 Nov, 2017 @ 6:24pm 
Originally posted by O'Nightmare!:
So basically make her another Abomination?
That is not at all what I meant, she would still have unique abilities, and combat application.

I am just putting myslef in the adventurer's shoes. If someone transformed in my party, I would be a little freaked by it.
o'night  [developer] 11 Nov, 2017 @ 2:45am 
Originally posted by VerbalCreation:
!. As, Prince Mononoke stated before, I think the 1 hp damage to your own team isn't really worth it, if it were to deal stress damage (maybe 10ish?), instead it would be more useful, I think.
I'll slightly buff the skill in next version

Originally posted by VerbalCreation:
2. I think that the beast transformation should cause stress to the rest of the party--similar to the way that the Abomanation class does (10ish for trans to beast; -5ish for trans back to human).
She transforms a lot during fight, in long fights she may transform back and forth several times, and adding stress to beast transformation would lead to restricting her party composition.
Treitor 22 Dec, 2017 @ 3:37am 
I love this mod so much, in fact I bought the game because I love lycanthropes, but the ability Smoke Bomb I have never found it useful, you could not replace it with another?
o'night  [developer] 22 Dec, 2017 @ 3:49am 
Do you have any ideas for the new skill?
Treitor 23 Dec, 2017 @ 8:59am 
Maybe you could put an attack on a single enemy that if it is with bleed receives a lot
more damage at the cost of your allies receiving bleed too, it would be like the character Exaelus' Scourge the Combat Skills (Ab. Havoc) and could only be used once per combat, it would be essentially for powerful enemies like bosses.
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