Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
A animation of her trasnform to the beast mod. (Sorry about my english, is not my fisrt language, feel free to correct my)
reason #1 - I don't have Spine software, and free demo doesn't seem to work with DD
reason #2 - Transformations are chance based
If this isn't how the skill works and doesn't damage yourself, disregard this post entirely.
!. As, Prince Mononoke stated before, I think the 1 hp damage to your own team isn't really worth it, if it were to deal stress damage (maybe 10ish?), instead it would be more useful, I think.
2. I think that the beast transformation should cause stress to the rest of the party--similar to the way that the Abomanation class does (10ish for trans to beast; -5ish for trans back to human).
3. Also, perhaps, a chance of stress based transformation (due to the emotional instability of most were-creatures)
Edit: Added 3rd recomendation.
I am just putting myslef in the adventurer's shoes. If someone transformed in my party, I would be a little freaked by it.
She transforms a lot during fight, in long fights she may transform back and forth several times, and adding stress to beast transformation would lead to restricting her party composition.
more damage at the cost of your allies receiving bleed too, it would be like the character Exaelus' Scourge the Combat Skills (Ab. Havoc) and could only be used once per combat, it would be essentially for powerful enemies like bosses.