Arma 3
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FileXT
   
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Data Type: Mod, Server
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1.181 MB
11 jul 2020 om 12:28
19 feb 2022 om 8:25
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FileXT

Omschrijving
This is an Arma extension which lets you store and read data in files from SQF.

Important: at 22 Jan. 2022 Linux support was added, thanks to user https://github.com/xoorath

More information at:
Setup guide[vindicta-team.github.io]
GitHub page[github.com]
64 opmerkingen
Savelli  [auteur] 9 nov 2024 om 13:27 
Hi, you can't invoke save from command line, but in Vindicta, if I recall correctly, there is a periodic autosave which you can set up through CBA settings.
ZippedTrojan 8 nov 2024 om 6:29 
How can I call the save function by command line, please? I have to restart my server every 12h, but I don't want to do this without save the progress. Tanks
Maddog088 26 apr 2024 om 17:40 
all good, I'll see if I can find it. Regardless thanks for the surprisingly quick response!!
Savelli  [auteur] 26 apr 2024 om 9:52 
Hi, the files are stored in "storage" folder within the mod folder. So in best case you might be able to recover the saved game data from the trash bin.

I think I made it store the files in mod folder because on some server hosting services the profile folder was reset every time or inaccassible, but I don't remember the reason exactly at this point.

If you can't find the files in trash bin, I am sorry for the lost progress.
Maddog088 26 apr 2024 om 7:36 
Quick question on a dedicated server... where do the FileXT saves are stored.

Context:
The last CBA update a few mods got corrupted on the server - including ACE, Vindicta, TFAR, CUP etc. FileXt had no issue at all but after re-downloading all the mods and relaunching the server past save is no longer there. I made a new one and am running it with my crew but we had a decent early game progress.

Is there a backup save somewhere?
Savelli  [auteur] 25 apr 2024 om 14:42 
Hi, it doesn't do anything by itself, this mod is only used by Vindicta. You can write your functions which would call FileXT library to write data to files, but as I understand it's not your use case?
Bluefield 25 apr 2024 om 14:39 
Hello, Ive been trying to use this for a single player scenario, but unfortunately it seems that data is not being written neither to the mission folder nor the mod storage.

Im guessing this is not intended for mission files but rather full on mods?
👨🏻‍🚀 3 jan 2023 om 15:25 
thank you for clearing this up! and destroying my hopes :) i restarted the Old Man mission sadly so often after it got corrupted, I am exhausted in doing everything again and again
Savelli  [auteur] 3 jan 2023 om 15:04 
Hi, thanks, but it's not possible to make it work in general for any scenario. At most somebody would be able to achieve basic saving of object state like positions and orientations, but it's impossible for instance to save AI state precisely, or state of custom scripts. That's what native saving is for. It's precise and full as it can reach more data, but it's more fragile as you noted.
👨🏻‍🚀 3 jan 2023 om 14:30 
hey Sparker, this is an amazing mod. As rhidenor intended, this feature is heavily missed for other scenarios in general, as I encountered so many errors with the native saving, be it by updates or simply mods. If it would be possible to use this mod generally this would still go through the roof with subscriber hall of fame I think.